qzdoom/src/rendering
2020-01-14 12:14:03 +02:00
..
2d Merge pull request #701 from Doom2fan/DirectNativeShape2D 2019-11-07 18:49:53 -03:00
gl - added workaround for GLSL noise functions on macOS 2020-01-10 13:52:17 +02:00
gl_load - Fixed uninitialized variable in case GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS does not exist. 2019-06-02 21:20:53 +02:00
hwrenderer Attempt to optimize check for ML_DRAWFULLHEIGHT 2020-01-11 13:24:02 +01:00
polyrenderer - implemented screenshots in softpoly backend 2020-01-14 12:14:03 +02:00
swrenderer Fix wrong blend tables used when dynamic lights hits translucent lines 2019-12-31 03:00:36 +01:00
vulkan Update and clarify the licenses for the postprocess, vulkan and softpoly parts 2020-01-03 05:52:01 +01:00
i_video.h Implement SDL present functions 2019-12-05 21:26:01 +01:00
r_sky.cpp - Fixed stretching for 256 and 240 pixels tall skies in software. 2019-11-02 22:57:31 +01:00
r_sky.h - moved some more files. 2019-07-14 21:09:49 +02:00
r_utility.cpp - the big cleanup of the exit cleanup is done! 2019-10-07 20:28:55 +02:00
r_utility.h - moved some more files. 2019-07-14 21:09:49 +02:00
r_videoscale.cpp - vid_scalemode 1 now only goes down to 640x400 at minimum, instead of 320x200 2020-01-04 15:05:35 -05:00
r_videoscale.h - relicense some of my past work under BSD 2020-01-01 07:38:06 -05:00
v_framebuffer.cpp - allow custom pixel ratio scaling 2019-12-31 09:41:42 -05:00
v_video.cpp - removed obsolete softpoly render modes 2020-01-06 14:31:34 +02:00
v_video.h - reinstate 320x200 with the following caveat: it only functions outside of menus and console, and only when the dialogues and logs use the default font, the game will temporarily switch to 640x400 in these situations 2019-12-23 23:14:08 -05:00