mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-11 23:32:04 +00:00
4d005bdfa0
All those special shaders have been merged together. Mostly working but the non-shader lighting seems a bit broken.
6 lines
63 B
GLSL
6 lines
63 B
GLSL
|
|
vec4 ProcessTexel()
|
|
{
|
|
return getTexel(gl_TexCoord[0].st);
|
|
}
|
|
|