qzdoom/wadsrc/static/shaders/glsl
2014-07-14 21:14:43 +02:00
..
burn.fp - added missing shader files. 2014-05-12 22:24:26 +02:00
fogboundary.fp - for some reason using world coordinates for clipping in the shader is somewhat imprecise so the clip plane heights have to be adjusted a bit for it. 2014-07-13 13:25:42 +02:00
func_brightmap.fp shader rework 2014-05-12 14:45:41 +02:00
func_defaultlight.fp shader rework 2014-05-12 14:45:41 +02:00
func_normal.fp shader rework 2014-05-12 14:45:41 +02:00
func_notexture.fp shader rework 2014-05-12 14:45:41 +02:00
func_warp1.fp shader rework 2014-05-12 14:45:41 +02:00
func_warp2.fp shader rework 2014-05-12 14:45:41 +02:00
func_wavex.fp shader rework 2014-05-12 14:45:41 +02:00
fuzz_jagged.fp shader rework 2014-05-12 14:45:41 +02:00
fuzz_noise.fp shader rework 2014-05-12 14:45:41 +02:00
fuzz_smooth.fp shader rework 2014-05-12 14:45:41 +02:00
fuzz_smoothnoise.fp shader rework 2014-05-12 14:45:41 +02:00
fuzz_smoothtranslucent.fp shader rework 2014-05-12 14:45:41 +02:00
fuzz_standard.fp shader rework 2014-05-12 14:45:41 +02:00
fuzz_swirly.fp shader rework 2014-05-12 14:45:41 +02:00
main.fp - replaced deprecated alpha testing with shader code. 2014-07-14 21:14:43 +02:00
main.vp - replaced deprecated alpha testing with shader code. 2014-07-14 21:14:43 +02:00
shaderdefs.i - replaced deprecated alpha testing with shader code. 2014-07-14 21:14:43 +02:00
stencil.fp - some shader fixes. 2014-07-13 13:01:35 +02:00