qzdoom/src/gamedata
Christoph Oelckers eb4eb1ac00 - use a wide string for the console input buffer.
Since this needs to do cursor positioning calculations it's the one spot in the entire engine where UTF-8 would simply be to messy, especially when having to deal with double wide characters.
2019-03-10 17:54:03 +01:00
..
fonts - use a wide string for the console input buffer. 2019-03-10 17:54:03 +01:00
resourcefiles - fix building on FreeBSD 2019-03-03 17:08:45 +01:00
textures - cleanup of savegame picture code. 2019-03-09 14:48:14 +01:00
xlat
a_keys.cpp
a_keys.h
a_weapons.cpp
a_weapons.h
d_dehacked.cpp - implemented string table macros. 2019-03-02 12:06:24 +01:00
d_dehacked.h
decallib.cpp
decallib.h
g_doomedmap.cpp
g_mapinfo.cpp - process escape sequences for episode and skill names 2019-03-05 00:22:26 +01:00
g_mapinfo.h - allow the language table to supersede the title patches, if appropriate 2019-02-15 00:29:24 +01:00
g_skill.cpp - process escape sequences for episode and skill names 2019-03-05 00:22:26 +01:00
gi.cpp - added the final missing piece of localization support, i.e. forcing text based menus. 2019-02-23 10:40:07 +01:00
gi.h - filter out the BIGFONT lump in Chex Quest, now that we have a more complete font internally. 2019-03-03 07:50:10 +01:00
gstrings.h
info.cpp - fixed: The static event manager never got a link to the primary level. 2019-02-06 15:40:49 +01:00
info.h
keysections.cpp
p_terrain.cpp
p_terrain.h
p_xlat.cpp
statistics.cpp - moved around a few more files. 2019-02-23 18:57:49 +01:00
stringtable.cpp - fixed macro substitution. 2019-03-04 17:31:11 +01:00
stringtable.h - implemented string table macros. 2019-03-02 12:06:24 +01:00
teaminfo.cpp
teaminfo.h
umapinfo.cpp - process escape sequences for episode and skill names 2019-03-05 00:22:26 +01:00
w_wad.cpp - filter out the BIGFONT lump in Chex Quest, now that we have a more complete font internally. 2019-03-03 07:50:10 +01:00
w_wad.h - cleanup of font init to have less special cases 2019-02-12 00:19:44 +01:00
w_zip.h