qzdoom/src/posix
Christoph Oelckers 671291227e - first stage of converting actor angles to float complete
Patched up everything so that it compiles without errors again. This only addresses code related to some compile error. A large portion of the angle code still uses angle_t and converts back and forth.
2016-03-16 12:41:26 +01:00
..
cocoa - Fixed: Modern versions of GCC on PowerPC inserted padding to the end of pragma packed structures. 2016-03-13 01:14:08 -05:00
osx Separated POSIX's i_system.cpp from native OS X implementation 2015-12-29 14:52:18 +02:00
sdl - first stage of converting actor angles to float complete 2016-03-16 12:41:26 +01:00
dikeys.h Rearranged files to avoid usage of symbolic links 2014-12-15 17:40:30 +02:00
hardware.h Rearranged files to avoid usage of symbolic links 2014-12-15 17:40:30 +02:00
i_cd.cpp Rearranged files to avoid usage of symbolic links 2014-12-15 17:40:30 +02:00
i_input.h Rearranged files to avoid usage of symbolic links 2014-12-15 17:40:30 +02:00
i_movie.cpp Rearranged files to avoid usage of symbolic links 2014-12-15 17:40:30 +02:00
i_steam.cpp Added missing #include 2014-12-16 22:46:24 +02:00
i_system.h Fixed compilation on non-Windows OSes 2015-08-29 14:55:10 +03:00
readme.md Put all non-Windows source code into posix directory and its subdirectories 2014-12-18 11:52:29 +02:00

readme.md

This directory contains files required to support POSIX-compatible OSes, like GNU/Linux, OS X or BSD.

Common files are placed in this directory directly.
SDL backend files are in sdl subdirectory.
Native OS X backend files are in cocoa subdirectory.
Shared files for both OS X backends are in osx subdirectory.