Commit Graph

88 Commits

Author SHA1 Message Date
Christoph Oelckers 671291227e - first stage of converting actor angles to float complete
Patched up everything so that it compiles without errors again. This only addresses code related to some compile error. A large portion of the angle code still uses angle_t and converts back and forth.
2016-03-16 12:41:26 +01:00
Braden Obrzut 93be5aca05 - Fixed: Modern versions of GCC on PowerPC inserted padding to the end of pragma packed structures.
- Worked aorund modern GCC bug where C++ exceptions in Objective-C++ code would result in an ICE (bug is already on their tracker, but I doubt it will be fixed unless I decide to dig into the issue myself).
- Turn off fused floating point instructions since these can cause slight deviations in floating point code.
- Use -static-libgcc when compiling on the Mac with GCC since we need to use a custom version of GCC to do so now.
- Note: ZDoom will currently still crash on exit on PowerPC since it seems to be deciding that NameManager needs to be destructed before the console commands.
2016-03-13 01:14:08 -05:00
Randy Heit 16d8af6b77 Add some 21:9 resolutions 2016-03-03 17:59:55 -06:00
Randy Heit 79f0714341 Update ratios[] tables for SDL and Cocoa 2016-03-03 17:32:30 -06:00
Michael Labbe a4705c8404 vid_listmodes crash fix 2016-03-03 17:31:12 -06:00
Michael Labbe 97821a3036 21:9 aspect ratio support
- vid_aspect 6 forces 21:9
2016-03-03 17:31:12 -06:00
alexey.lysiuk 0822485593 Used ISO Latin 1 encoding for text in startup window on OS X
Attempts to output errors with bad characters encountered during text lumps parsing were failed miserably because of UTF-8 conversion
Example: loading of GZ-Models-r16.pk3 with GZDoom caused 'NSConcreteAttributedString initWithString:: nil value' exception
2016-02-28 23:15:23 +01:00
alexey.lysiuk 243f59d96d Made sure that the last text line is always visible in OS X startup window
These case are handled specifically:
* When waiting for clients or host to join
* When showing a fatal error
2016-02-28 23:15:22 +01:00
alexey.lysiuk 067b421f39 Fixed default width of progress bar in OS X startup window
If window was resized before progress bar appears it will have hardcoded and so incorrect width
2016-02-28 23:15:21 +01:00
alexey.lysiuk 64f80456ad Initialized scroll view with the same rectangle as other controls in OS X startup window 2016-02-28 23:15:20 +01:00
alexey.lysiuk 145b7be0a1 Fixed particular slowdown in OS X startup window
During loading of .pk3 that stores hundred of .wad's significant amount of time were spent on scrolling text to the last line
The same applies to other cases like output of thousands warnings/errors
2016-02-28 23:15:19 +01:00
alexey.lysiuk c687394f72 Added generic way to do periodic updates of OS X startup window
It's used to avoid updating of window (progress bar in particular) too often
Most of time were spent on UI events processing but not on data loading
2016-02-28 23:15:18 +01:00
alexey.lysiuk 0fba6563c7 Disabled fullscreen mode for OS X startup window
There is no use for auxiliary fullscreen window because it behaves really weird
2016-02-28 23:15:17 +01:00
alexey.lysiuk 9e016bbfc3 Removed useless operations from OS X system code
No more 'expression result unused' warnings
2016-02-27 12:48:26 +02:00
alexey.lysiuk 202aea61e5 Fixed incorrect comparison in OS X console window
No more 'comparison between pointer and integer' error
2016-02-27 12:48:12 +02:00
alexey.lysiuk 7b0f557514 Enabled zoom window button on OS X
Independently from OS version the game will enter fullscreen mode when zoom button is clicked
Window zooming behavior introduced in Yosemite is available on all supported versions of OS X
2016-01-31 10:42:16 +02:00
alexey.lysiuk 4b210a839a Fixed uninitialized variable in IOKit controller handler 2016-01-24 14:43:55 +02:00
alexey.lysiuk 24501dbc93 Fixed copy to pasteboard on legacy OS X
Copy/paste is now implemented using the method available on all supported versions
This fixes 'unrecognized selector' exception on OS X 10.4 and 10.5
2016-01-17 11:58:44 +02:00
alexey.lysiuk bfc116b2a4 Fixed exit crash on legacy OS X
There is no need to close (and thus deallocate) console window explicitly
This will be done by autorelease pool in application controller event loop
OS X with GC and/or ARC was not affected by this issue
Older versions like 10.4 or 10.5 crashed because of double deallocation
2016-01-17 11:51:46 +02:00
Braden Obrzut 0c3b468e42 Merge branch 'osx_start_wnd' 2016-01-11 20:47:06 -05:00
alexey.lysiuk b27fdcffb5 Added shortcut to toggle fullscreen on OS X
Press Command+F to toggle fullscreen mode in native OS X backend
Set k_allowfullscreentoggle CVAR to false to disable the shortcut
2016-01-09 17:12:58 +02:00
coelckers 500c1623d0 Merge pull request #467 from kevans91/freebsd-build
I missed one last spot where a FreeBSD compilation should follow the …
2016-01-08 09:58:55 +01:00
Kyle Evans d20f18a4bb I missed one last spot where a FreeBSD compilation should follow the path of OS X -- <signal.h> needs to be pulled in for signal functions 2016-01-07 22:48:25 -06:00
Braden Obrzut a1e0ac0b71 Merge branch 'osx_start_wnd' of git://github.com/alexey-lysiuk/gzdoom into osx_start_wnd 2016-01-04 22:11:46 -05:00
alexey.lysiuk 699f274b06 Fixed mouse cursor centering in fullscreen mode
Native OS X backed didn't center mouse cursor in fullscreen mode with Retina/HiDPI support enabled
Incorrect size of content view led to placement of cursor in upper right corner of the screen upon releasing of mouse capture
When some action is assigned to this corner using system Hot Corners feature, the given action was triggered on acquiring mouse capture
2016-01-04 10:51:54 +02:00
alexey.lysiuk 94fec26cb6 Fixed runtime warning on OS X 10.4 Tiger
The 'invalid pixel format attribute' warning was introduced with automated graphics switching control
2015-12-31 11:00:05 +02:00
alexey.lysiuk 63993dee96 Hid resize indicator on OS X startup window
The resize indicator overlapped with progress bar and Quit/Cancel button on 10.6 and older versions
OS X 10.7 and newer don't have this indicator at all
2015-12-30 16:05:16 +02:00
alexey.lysiuk 3466a8c7a9 Disabled miniaturization for OS X startup window
Old versions of OS X don't support changing of window style mask
2015-12-30 12:19:50 +02:00
alexey.lysiuk db207feed1 Added missing header #include for old OS X SDKs 2015-12-30 12:17:38 +02:00
alexey.lysiuk 3af95e0aea Added native startup window for OS X 2015-12-29 15:19:42 +02:00
alexey.lysiuk 673e1b4faf Fixed compilation warning when building with OS X 10.11 SDK
The warning was 'null passed to a callee that requires a non-null argument'
2015-12-29 15:14:41 +02:00
alexey.lysiuk 2c3d9e3ab8 Fixed mouse capturing when video isn't initialized yet 2015-12-29 14:52:31 +02:00
alexey.lysiuk 15a269db9d Extended NSWindow with ability to exit application upon closing by user 2015-12-29 14:52:27 +02:00
alexey.lysiuk 3676a42512 Added missing include guard in i_common.h 2015-12-29 14:52:22 +02:00
alexey.lysiuk 0efdccd942 Separated POSIX's i_system.cpp from native OS X implementation 2015-12-29 14:52:18 +02:00
alexey.lysiuk 6f3e04785d Added preprocessor macros for AppKit framework versions
These macros are needed to build with earlier OS X SDKs
2015-12-29 14:52:11 +02:00
alexey.lysiuk 916b5f796d Updated list of video resolutions for Cocoa backend
Added resolutions for iMac Retina 4K 21.5"
Added comments about a few resolutions specific to Macs
2015-10-14 13:17:21 +03:00
alexey.lysiuk 677dc8893e Fixed compilation on non-Windows OSes 2015-08-29 14:55:10 +03:00
Braden Obrzut 3adda344b6 - Missing common resolution 1680x1050 added to resolution list of SDL and Cocoa. 2015-07-06 02:58:01 -04:00
Braden Obrzut 354ec022b3 - On Windows resizing a window just renders the image to the size of the window, so lets do the same for SDL (makes mouse coordinate scaling easier). 2015-05-20 12:32:17 -04:00
Braden Obrzut 4d082d93cd - Use SDL_RenderSetLogicalSize to handle animorphic ratios in fullscreen with SDL backend.
- Reuse the old window in the SDL backend since in some instances switching windows causes issues (OS X fullscreen for instance (while using the SDL backend of course)).
- Clear the SDL render before copying in the framebuffer to remove HOM-like effect.
2015-05-19 17:09:20 -04:00
Braden Obrzut 1fa1e26cf9 - SDL backend could use the new ScaleCoordsFromWindow since it does similarly for fullscreen. 2015-04-17 00:24:33 -04:00
Edoardo Prezioso 0c5d55d0a3 - More GAMENAME replacements in strings.
These changes will change only some displayed messages.
2015-04-09 21:16:59 +02:00
Christoph Oelckers 0ae74b844d Merge branch 'osx_text_paste' of https://github.com/alexey-lysiuk/gzdoom 2015-04-05 12:18:23 +02:00
alexey.lysiuk 7b89312923 Fixed potential issue with read beyond buffer boundaries 2015-04-05 11:52:57 +03:00
alexey.lysiuk ebd8f24103 Fixed compilation with OS X SDK 10.4 2015-04-05 11:39:49 +03:00
alexey.lysiuk 82f7b439c8 Improved text pasting on OS X
Support for UTF-8 and UTF-16 encodings should cover all cases of text pasting from clipboard
2015-04-05 10:59:07 +03:00
alexey.lysiuk 193b491b63 Added control of automatic graphics switching on OS X
Automatic graphics switching is enabled by default
Set vid_autoswitch CVAR to false to disable it
2015-04-04 17:36:55 +03:00
Edoardo Prezioso a88f515364 - Import GAMENAMELOWERCASE macro from Zandronum.
This will greatly help reducing the code delta between ZDoom and the child ports.
2015-04-02 13:27:52 +02:00
Edoardo Prezioso e07f64a23a - Increase the SDL crashinfo char buffer to 4 KB.
This helps the crash catcher when there are numerous wad files, for which it's possible that either the wad list, the map or the position is truncated. A more reliable alternative to this should be allocating the char buffer, but I never heard about a way to do this reliably during signal handling.
2015-04-02 13:19:48 +02:00