qzdoom/src/rendering
2019-12-31 03:00:36 +01:00
..
2d Merge pull request #701 from Doom2fan/DirectNativeShape2D 2019-11-07 18:49:53 -03:00
gl - fixed incompletely changed shader. 2019-12-21 21:07:00 +01:00
gl_load - Fixed uninitialized variable in case GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS does not exist. 2019-06-02 21:20:53 +02:00
hwrenderer Add PSPF_PLAYERTRANSLATED flag (makes a PSprite layer translated to the user's color) 2019-12-30 13:05:38 +01:00
polyrenderer Implement the other light modes and fix dynamic lights being calculated twice(!) 2019-12-15 20:05:13 +01:00
swrenderer Fix wrong blend tables used when dynamic lights hits translucent lines 2019-12-31 03:00:36 +01:00
vulkan Automatically size the StreamUBO to 64 KB regardless of what is in it 2019-12-21 16:13:39 +01:00
i_video.h Implement SDL present functions 2019-12-05 21:26:01 +01:00
r_sky.cpp - Fixed stretching for 256 and 240 pixels tall skies in software. 2019-11-02 22:57:31 +01:00
r_sky.h - moved some more files. 2019-07-14 21:09:49 +02:00
r_utility.cpp - the big cleanup of the exit cleanup is done! 2019-10-07 20:28:55 +02:00
r_utility.h - moved some more files. 2019-07-14 21:09:49 +02:00
r_videoscale.cpp - fixed: strife conversations do not need to unnecessarily trigger the switch to 640x400 2019-12-24 00:55:24 -05:00
r_videoscale.h - moved some more files. 2019-07-14 21:09:49 +02:00
v_framebuffer.cpp - don't let Vulkan access the vid_vsync variable directly. 2019-10-01 20:50:15 +02:00
v_video.cpp - change menu option for 'vid_preferbackend' 2019-12-02 09:43:06 -05:00
v_video.h - reinstate 320x200 with the following caveat: it only functions outside of menus and console, and only when the dialogues and logs use the default font, the game will temporarily switch to 640x400 in these situations 2019-12-23 23:14:08 -05:00