qzdoom/src/gl
2018-06-17 12:23:29 +02:00
..
data - removal of all code to handle OpenGL 2. From this commit on the main build of GZDoom will be OpenGL 3.3 or higher. 2018-06-15 21:45:05 +02:00
dynlights - fixed some includes which did not cause VC++ to error out. 2018-06-13 23:32:43 +02:00
models - removal of all code to handle OpenGL 2. From this commit on the main build of GZDoom will be OpenGL 3.3 or higher. 2018-06-15 21:45:05 +02:00
renderer - made the scene scale and offset calculations inline functions of DFrameBuffer. 2018-06-17 12:23:29 +02:00
scene - simplify some code. 2018-06-16 23:35:12 +02:00
shaders - refactoring of fixed colormap stuff to have it better organized and to reduce the number of uniforms in the main shader. 2018-06-16 22:40:44 +02:00
stereo3d - fixed bad pointer use in stereo3d code. 2018-06-17 10:53:33 +02:00
system - refactoring of fixed colormap stuff to have it better organized and to reduce the number of uniforms in the main shader. 2018-06-16 22:40:44 +02:00
textures - removal of all code to handle OpenGL 2. From this commit on the main build of GZDoom will be OpenGL 3.3 or higher. 2018-06-15 21:45:05 +02:00