mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-12-15 15:01:42 +00:00
98e3b2f5fc
now works as it originally did. SVN r1697 (trunk)
92 lines
1.7 KiB
Text
92 lines
1.7 KiB
Text
// The fighter --------------------------------------------------------------
|
|
|
|
ACTOR FighterPlayer : PlayerPawn
|
|
{
|
|
Health 100
|
|
PainChance 255
|
|
Radius 16
|
|
Height 64
|
|
Speed 1
|
|
+NOSKIN
|
|
+NODAMAGETHRUST
|
|
+NOTHRUSTWHENINVUL
|
|
PainSound "PlayerFighterPain"
|
|
RadiusDamageFactor 0.25
|
|
Player.JumpZ 9
|
|
Player.Viewheight 48
|
|
Player.ColorRange 246, 254
|
|
Player.SpawnClass "Fighter"
|
|
Player.DisplayName "Fighter"
|
|
Player.SoundClass "fighter"
|
|
Player.ScoreIcon "FITEFACE"
|
|
Player.HealRadiusType "Armor"
|
|
Player.Hexenarmor 15, 25, 20, 15, 5
|
|
Player.StartItem "FWeapFist"
|
|
Player.ForwardMove 1.08, 1.2
|
|
Player.SideMove 1.125, 1.475
|
|
Player.WeaponSlot 1, FWeapFist
|
|
Player.WeaponSlot 2, FWeapAxe
|
|
Player.WeaponSlot 3, FWeapHammer
|
|
Player.WeaponSlot 4, FWeapQuietus
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
PLAY A -1
|
|
Stop
|
|
See:
|
|
PLAY ABCD 4
|
|
Loop
|
|
Missile:
|
|
Melee:
|
|
PLAY EF 8
|
|
Goto Spawn
|
|
Pain:
|
|
PLAY G 4
|
|
PLAY G 4 A_Pain
|
|
Goto Spawn
|
|
Death:
|
|
PLAY H 6
|
|
PLAY I 6 A_PlayerScream
|
|
PLAY JK 6
|
|
PLAY L 6 A_NoBlocking
|
|
PLAY M 6
|
|
PLAY N -1
|
|
Stop
|
|
XDeath:
|
|
PLAY O 5 A_PlayerScream
|
|
PLAY P 5 A_SkullPop
|
|
PLAY R 5 A_NoBlocking
|
|
PLAY STUV 5
|
|
PLAY W -1
|
|
Stop
|
|
Ice:
|
|
PLAY X 5 A_FreezeDeath
|
|
PLAY X 1 A_FreezeDeathChunks
|
|
Wait
|
|
Burn:
|
|
FDTH A 5 BRIGHT A_PlaySound("*burndeath")
|
|
FDTH B 4 BRIGHT
|
|
FDTH G 5 BRIGHT
|
|
FDTH H 4 BRIGHT A_PlayerScream
|
|
FDTH I 5 BRIGHT
|
|
FDTH J 4 BRIGHT
|
|
FDTH K 5 BRIGHT
|
|
FDTH L 4 BRIGHT
|
|
FDTH M 5 BRIGHT
|
|
FDTH N 4 BRIGHT
|
|
FDTH O 5 BRIGHT
|
|
FDTH P 4 BRIGHT
|
|
FDTH Q 5 BRIGHT
|
|
FDTH R 4 BRIGHT
|
|
FDTH S 5 BRIGHT A_NoBlocking
|
|
FDTH T 4 BRIGHT
|
|
FDTH U 5 BRIGHT
|
|
FDTH V 4 BRIGHT
|
|
ACLO E 35 A_CheckPlayerDone
|
|
Wait
|
|
ACLO E 8
|
|
Stop
|
|
}
|
|
}
|
|
|