qzdoom/src/gamedata/teaminfo.cpp

340 lines
8.7 KiB
C++

/*
** teaminfo.cpp
** Parses TEAMINFO and manages teams.
**
**---------------------------------------------------------------------------
** Copyright 2007-2009 Christopher Westley
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
// HEADER FILES ------------------------------------------------------------
#include "c_dispatch.h"
#include "gi.h"
#include "teaminfo.h"
#include "v_font.h"
#include "v_video.h"
#include "w_wad.h"
#include "vm.h"
// MACROS ------------------------------------------------------------------
// TYPES -------------------------------------------------------------------
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
// PUBLIC DATA DEFINITIONS -------------------------------------------------
FTeam TeamLibrary;
TArray<FTeam> Teams;
// PRIVATE DATA DEFINITIONS ------------------------------------------------
static const char *TeamInfoOptions[] =
{
"Game",
"PlayerColor",
"TextColor",
"Logo",
"AllowCustomPlayerColor",
"RailColor",
"FlagItem",
"SkullItem",
"PlayerStartThingNumber",
"SmallFlagHUDIcon",
"SmallSkullHUDIcon",
"LargeFlagHUDIcon",
"LargeSkullHUDIcon",
"WinnerPic",
"LoserPic",
"WinnerTheme",
"LoserTheme",
};
enum ETeamOptions
{
TEAMINFO_Game,
TEAMINFO_PlayerColor,
TEAMINFO_TextColor,
TEAMINFO_Logo,
TEAMINFO_AllowCustomPlayerColor,
TEAMINFO_RailColor,
TEAMINFO_FlagItem,
TEAMINFO_SkullItem,
TEAMINFO_PlayerStartThingNumber,
TEAMINFO_SmallFlagHUDIcon,
TEAMINFO_SmallSkullHUDIcon,
TEAMINFO_LargeFlagHUDIcon,
TEAMINFO_LargeSkullHUDIcon,
TEAMINFO_WinnerPic,
TEAMINFO_LoserPic,
TEAMINFO_WinnerTheme,
TEAMINFO_LoserTheme,
};
// CODE --------------------------------------------------------------------
//==========================================================================
//
// FTeam :: FTeam
//
//==========================================================================
FTeam::FTeam ()
{
m_iPlayerColor = 0;
m_iPlayerCount = 0;
m_iScore = 0;
m_iPresent = 0;
m_iTies = 0;
m_bAllowCustomPlayerColor = false;
}
//==========================================================================
//
// FTeam :: ParseTeamInfo
//
//==========================================================================
void FTeam::ParseTeamInfo ()
{
int iLump, iLastLump = 0;
Teams.Clear();
while ((iLump = Wads.FindLump ("TEAMINFO", &iLastLump)) != -1)
{
FScanner Scan (iLump);
while (Scan.GetString ())
{
if (Scan.Compare ("ClearTeams"))
ClearTeams ();
else if (Scan.Compare ("Team"))
ParseTeamDefinition (Scan);
else
Scan.ScriptError ("ParseTeamInfo: Unknown team command '%s'.\n", Scan.String);
}
}
if (Teams.Size () < 2)
I_FatalError ("ParseTeamInfo: At least two teams must be defined in TEAMINFO.");
else if (Teams.Size () > (unsigned)TEAM_MAXIMUM)
I_FatalError ("ParseTeamInfo: Too many teams defined. (Maximum: %d)", TEAM_MAXIMUM);
}
//==========================================================================
//
// FTeam :: ParseTeamDefinition
//
//==========================================================================
void FTeam::ParseTeamDefinition (FScanner &Scan)
{
FTeam Team;
int valid = -1;
Scan.MustGetString ();
Team.m_Name = Scan.String;
Scan.MustGetStringName ("{");
while (!Scan.CheckString ("}"))
{
Scan.MustGetString ();
switch (Scan.MatchString (TeamInfoOptions))
{
case TEAMINFO_Game:
Scan.MustGetString ();
if (Scan.Compare("Any")) valid = 1;
else if (CheckGame(Scan.String, false)) valid = 1;
else if (valid == -1) valid = 0;
break;
case TEAMINFO_PlayerColor:
Scan.MustGetString ();
Team.m_iPlayerColor = V_GetColor (NULL, Scan);
break;
case TEAMINFO_TextColor:
Scan.MustGetString ();
Team.m_TextColor.AppendFormat ("[%s]", Scan.String);
break;
case TEAMINFO_Logo:
Scan.MustGetString ();
Team.m_Logo = Scan.String;
break;
case TEAMINFO_AllowCustomPlayerColor:
Team.m_bAllowCustomPlayerColor = true;
break;
case TEAMINFO_PlayerStartThingNumber:
Scan.MustGetNumber ();
break;
case TEAMINFO_RailColor:
case TEAMINFO_FlagItem:
case TEAMINFO_SkullItem:
case TEAMINFO_SmallFlagHUDIcon:
case TEAMINFO_SmallSkullHUDIcon:
case TEAMINFO_LargeFlagHUDIcon:
case TEAMINFO_LargeSkullHUDIcon:
case TEAMINFO_WinnerPic:
case TEAMINFO_LoserPic:
case TEAMINFO_WinnerTheme:
case TEAMINFO_LoserTheme:
Scan.MustGetString ();
break;
default:
Scan.ScriptError ("ParseTeamDefinition: Unknown team option '%s'.\n", Scan.String);
break;
}
}
if (valid) Teams.Push (Team);
}
//==========================================================================
//
// FTeam :: ClearTeams
//
//==========================================================================
void FTeam::ClearTeams ()
{
Teams.Clear ();
}
//==========================================================================
//
// FTeam :: IsValidTeam
//
//==========================================================================
bool FTeam::IsValidTeam (unsigned int uiTeam)
{
if (uiTeam >= Teams.Size ())
return false;
return true;
}
//==========================================================================
//
// FTeam :: GetName
//
//==========================================================================
const char *FTeam::GetName () const
{
return m_Name;
}
//==========================================================================
//
// FTeam :: GetPlayerColor
//
//==========================================================================
int FTeam::GetPlayerColor () const
{
return m_iPlayerColor;
}
//==========================================================================
//
// FTeam :: GetTextColor
//
//==========================================================================
int FTeam::GetTextColor () const
{
if (m_TextColor.IsEmpty ())
return CR_UNTRANSLATED;
const uint8_t *pColor = (const uint8_t *)m_TextColor.GetChars ();
int iColor = V_ParseFontColor (pColor, 0, 0);
if (iColor == CR_UNDEFINED)
{
Printf ("GetTextColor: Undefined color '%s' in definition of team '%s'.\n", m_TextColor.GetChars (), m_Name.GetChars ());
return CR_UNTRANSLATED;
}
return iColor;
}
//==========================================================================
//
// FTeam :: GetLogo
//
//==========================================================================
FString FTeam::GetLogo () const
{
return m_Logo;
}
//==========================================================================
//
// FTeam :: GetAllowCustomPlayerColor
//
//==========================================================================
bool FTeam::GetAllowCustomPlayerColor () const
{
return m_bAllowCustomPlayerColor;
}
//==========================================================================
//
// CCMD teamlist
//
//==========================================================================
CCMD (teamlist)
{
Printf ("Defined teams are as follows:\n");
for (unsigned int uiTeam = 0; uiTeam < Teams.Size (); uiTeam++)
Printf ("%d : %s\n", uiTeam, Teams[uiTeam].GetName ());
Printf ("End of team list.\n");
}
DEFINE_GLOBAL(Teams)
DEFINE_FIELD_NAMED(FTeam, m_Name, mName)