/* ** teaminfo.cpp ** Parses TEAMINFO and manages teams. ** **--------------------------------------------------------------------------- ** Copyright 2007-2009 Christopher Westley ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ // HEADER FILES ------------------------------------------------------------ #include "c_dispatch.h" #include "gi.h" #include "teaminfo.h" #include "v_font.h" #include "v_video.h" #include "w_wad.h" #include "vm.h" // MACROS ------------------------------------------------------------------ // TYPES ------------------------------------------------------------------- // EXTERNAL FUNCTION PROTOTYPES -------------------------------------------- // PUBLIC FUNCTION PROTOTYPES ---------------------------------------------- // PRIVATE FUNCTION PROTOTYPES --------------------------------------------- // EXTERNAL DATA DECLARATIONS ---------------------------------------------- // PUBLIC DATA DEFINITIONS ------------------------------------------------- FTeam TeamLibrary; TArray Teams; // PRIVATE DATA DEFINITIONS ------------------------------------------------ static const char *TeamInfoOptions[] = { "Game", "PlayerColor", "TextColor", "Logo", "AllowCustomPlayerColor", "RailColor", "FlagItem", "SkullItem", "PlayerStartThingNumber", "SmallFlagHUDIcon", "SmallSkullHUDIcon", "LargeFlagHUDIcon", "LargeSkullHUDIcon", "WinnerPic", "LoserPic", "WinnerTheme", "LoserTheme", }; enum ETeamOptions { TEAMINFO_Game, TEAMINFO_PlayerColor, TEAMINFO_TextColor, TEAMINFO_Logo, TEAMINFO_AllowCustomPlayerColor, TEAMINFO_RailColor, TEAMINFO_FlagItem, TEAMINFO_SkullItem, TEAMINFO_PlayerStartThingNumber, TEAMINFO_SmallFlagHUDIcon, TEAMINFO_SmallSkullHUDIcon, TEAMINFO_LargeFlagHUDIcon, TEAMINFO_LargeSkullHUDIcon, TEAMINFO_WinnerPic, TEAMINFO_LoserPic, TEAMINFO_WinnerTheme, TEAMINFO_LoserTheme, }; // CODE -------------------------------------------------------------------- //========================================================================== // // FTeam :: FTeam // //========================================================================== FTeam::FTeam () { m_iPlayerColor = 0; m_iPlayerCount = 0; m_iScore = 0; m_iPresent = 0; m_iTies = 0; m_bAllowCustomPlayerColor = false; } //========================================================================== // // FTeam :: ParseTeamInfo // //========================================================================== void FTeam::ParseTeamInfo () { int iLump, iLastLump = 0; Teams.Clear(); while ((iLump = Wads.FindLump ("TEAMINFO", &iLastLump)) != -1) { FScanner Scan (iLump); while (Scan.GetString ()) { if (Scan.Compare ("ClearTeams")) ClearTeams (); else if (Scan.Compare ("Team")) ParseTeamDefinition (Scan); else Scan.ScriptError ("ParseTeamInfo: Unknown team command '%s'.\n", Scan.String); } } if (Teams.Size () < 2) I_FatalError ("ParseTeamInfo: At least two teams must be defined in TEAMINFO."); else if (Teams.Size () > (unsigned)TEAM_MAXIMUM) I_FatalError ("ParseTeamInfo: Too many teams defined. (Maximum: %d)", TEAM_MAXIMUM); } //========================================================================== // // FTeam :: ParseTeamDefinition // //========================================================================== void FTeam::ParseTeamDefinition (FScanner &Scan) { FTeam Team; int valid = -1; Scan.MustGetString (); Team.m_Name = Scan.String; Scan.MustGetStringName ("{"); while (!Scan.CheckString ("}")) { Scan.MustGetString (); switch (Scan.MatchString (TeamInfoOptions)) { case TEAMINFO_Game: Scan.MustGetString (); if (Scan.Compare("Any")) valid = 1; else if (CheckGame(Scan.String, false)) valid = 1; else if (valid == -1) valid = 0; break; case TEAMINFO_PlayerColor: Scan.MustGetString (); Team.m_iPlayerColor = V_GetColor (NULL, Scan); break; case TEAMINFO_TextColor: Scan.MustGetString (); Team.m_TextColor.AppendFormat ("[%s]", Scan.String); break; case TEAMINFO_Logo: Scan.MustGetString (); Team.m_Logo = Scan.String; break; case TEAMINFO_AllowCustomPlayerColor: Team.m_bAllowCustomPlayerColor = true; break; case TEAMINFO_PlayerStartThingNumber: Scan.MustGetNumber (); break; case TEAMINFO_RailColor: case TEAMINFO_FlagItem: case TEAMINFO_SkullItem: case TEAMINFO_SmallFlagHUDIcon: case TEAMINFO_SmallSkullHUDIcon: case TEAMINFO_LargeFlagHUDIcon: case TEAMINFO_LargeSkullHUDIcon: case TEAMINFO_WinnerPic: case TEAMINFO_LoserPic: case TEAMINFO_WinnerTheme: case TEAMINFO_LoserTheme: Scan.MustGetString (); break; default: Scan.ScriptError ("ParseTeamDefinition: Unknown team option '%s'.\n", Scan.String); break; } } if (valid) Teams.Push (Team); } //========================================================================== // // FTeam :: ClearTeams // //========================================================================== void FTeam::ClearTeams () { Teams.Clear (); } //========================================================================== // // FTeam :: IsValidTeam // //========================================================================== bool FTeam::IsValidTeam (unsigned int uiTeam) { if (uiTeam >= Teams.Size ()) return false; return true; } //========================================================================== // // FTeam :: GetName // //========================================================================== const char *FTeam::GetName () const { return m_Name; } //========================================================================== // // FTeam :: GetPlayerColor // //========================================================================== int FTeam::GetPlayerColor () const { return m_iPlayerColor; } //========================================================================== // // FTeam :: GetTextColor // //========================================================================== int FTeam::GetTextColor () const { if (m_TextColor.IsEmpty ()) return CR_UNTRANSLATED; const uint8_t *pColor = (const uint8_t *)m_TextColor.GetChars (); int iColor = V_ParseFontColor (pColor, 0, 0); if (iColor == CR_UNDEFINED) { Printf ("GetTextColor: Undefined color '%s' in definition of team '%s'.\n", m_TextColor.GetChars (), m_Name.GetChars ()); return CR_UNTRANSLATED; } return iColor; } //========================================================================== // // FTeam :: GetLogo // //========================================================================== FString FTeam::GetLogo () const { return m_Logo; } //========================================================================== // // FTeam :: GetAllowCustomPlayerColor // //========================================================================== bool FTeam::GetAllowCustomPlayerColor () const { return m_bAllowCustomPlayerColor; } //========================================================================== // // CCMD teamlist // //========================================================================== CCMD (teamlist) { Printf ("Defined teams are as follows:\n"); for (unsigned int uiTeam = 0; uiTeam < Teams.Size (); uiTeam++) Printf ("%d : %s\n", uiTeam, Teams[uiTeam].GetName ()); Printf ("End of team list.\n"); } DEFINE_GLOBAL(Teams) DEFINE_FIELD_NAMED(FTeam, m_Name, mName)