qzdoom/src/r_data
Randy Heit 38d7b7d203 - Fixed errors and warnings when compiling with GCC. (Unfortunately, the VC++ debug builds
become ungodly slow when using mods with complex DECORATE. The GCC debug builds run just
  fine, however. Hopefully this is something that can be fixed later with an assembly-optimized
  version of the main VM loop, because I don't relish the thought of being stuck with GDB
  for debugging.)
- Fixed: The ACS_Named* action specials were erroneously defined as taking strings instead of
  names.
- Fixed: Copy-paste error caused FxMultiNameState::Emit to generate code that called
  DecoNameToClass instead of DecoFindMultiNameState.
- Updated FxActionSpecialCall::Emit for named script specials.
- Fixed inverted asserts for FxMinusSign::Emit and FxUnaryNotBitwise::Emit.


SVN r3893 (scripting)
2012-10-18 03:19:27 +00:00
..
colormaps.cpp - ZDoom no longer errors if no precalculated COLORMAP is found. 2012-05-18 02:30:07 +00:00
colormaps.h - separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines. 2011-07-07 15:37:47 +00:00
r_interpolate.cpp - removed all asserts from the interpolation objects' Destroy methods. The condition will not be true after a failed savegame write occured. 2011-07-15 13:26:36 +00:00
r_interpolate.h
r_translate.cpp - Changed FRemapTable::AddDesaturation() to take doubles as parameters, since the C ABI always 2012-09-19 01:45:00 +00:00
r_translate.h - Changed FRemapTable::AddDesaturation() to take doubles as parameters, since the C ABI always 2012-09-19 01:45:00 +00:00
renderstyle.cpp
renderstyle.h
sprites.cpp - Fixed errors and warnings when compiling with GCC. (Unfortunately, the VC++ debug builds 2012-10-18 03:19:27 +00:00
sprites.h - fixed some leftover references to the software renderer. 2011-07-07 19:53:42 +00:00
voxels.cpp - Added a 90 degree offset to all voxels, since Build's compass directions start at north 2012-07-21 01:34:29 +00:00
voxels.h - fixed some leftover references to the software renderer. 2011-07-07 19:53:42 +00:00