qzdoom/src
2012-10-27 02:13:53 +00:00
..
asm_ia32 - Fixed: Building with NOASM defined no longer worked, because the DrawSlab routines in a.asm conflicted with the ones in r_draw.cpp. 2011-05-08 04:28:45 +00:00
asm_x86_64 - Changed the four-byte fillers in asm_x86_64/tmap3.s from 0x88888888 to 0x44444444 because 2010-08-01 04:31:18 +00:00
fragglescript - Update to latest version in trunk. 2012-10-17 04:24:54 +00:00
g_doom - Update to latest version in trunk. 2012-10-17 04:24:54 +00:00
g_heretic - Update to latest version in trunk. 2012-10-17 04:24:54 +00:00
g_hexen - Update to latest version in trunk. 2012-10-17 04:24:54 +00:00
g_raven - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
g_shared - Fixed: Inventory's AltHUDIcon must be initialized to null, not invalid. 2012-10-27 01:37:10 +00:00
g_strife - Fixed errors and warnings when compiling with GCC. (Unfortunately, the VC++ debug builds 2012-10-18 03:19:27 +00:00
intermission - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
menu - Fixed errors and warnings when compiling with GCC. (Unfortunately, the VC++ debug builds 2012-10-18 03:19:27 +00:00
oplsynth - Fix some GCC 4.7.1 warnings. 2012-07-07 03:43:11 +00:00
r_data - Fixed errors and warnings when compiling with GCC. (Unfortunately, the VC++ debug builds 2012-10-18 03:19:27 +00:00
resourcefiles - Fix some GCC 4.7.1 warnings. 2012-07-07 03:43:11 +00:00
sdl - Update to latest version in trunk. 2012-10-17 04:24:54 +00:00
sfmt - Changed random seed initialization so that it uses the system's 2009-03-27 04:49:17 +00:00
sound - Update to latest version in trunk. 2012-10-17 04:24:54 +00:00
textures - Update to latest version in trunk. 2012-10-17 04:24:54 +00:00
thingdef - Fixed: A_Explode should always perform the distance <= 0 check, not just when damage < 0. 2012-10-27 02:13:53 +00:00
timidity - Patch to allow compilation by clang. 2012-04-23 02:46:25 +00:00
win32 - Update to latest version in trunk. 2012-10-17 04:24:54 +00:00
xlat - Remove all restrictions on what you can do with tags as line special arguments in xlat. 2012-01-23 04:18:37 +00:00
zscript - Silence GCC warning stuffs. 2012-10-26 22:56:50 +00:00
actionspecials.h - Fixed: Plat_RaiseAndStayTx0 and FloorAndCeiling_LowerRaise had incorrect max parameter counts. 2012-05-26 01:05:49 +00:00
actor.h - Fixed errors and warnings when compiling with GCC. (Unfortunately, the VC++ debug builds 2012-10-18 03:19:27 +00:00
actorptrselect.cpp - cleaned up setPointer interface. 2011-06-13 10:22:47 +00:00
actorptrselect.h - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
am_map.cpp - Fixed: Toggling the automap could cancel out ending the level, among other things. 2012-07-15 03:55:05 +00:00
am_map.h - changed automap initialization so that static data only gets initialized once upon startup instead of each time a level starts. 2010-12-12 17:54:10 +00:00
announcer.h
autosegs.h - Make the autosegs read-only. 2009-09-17 01:36:14 +00:00
autostart.cpp - Use a union, rather than pointer aliasing, to access the parts of a VM instruction. 2009-10-17 00:33:23 +00:00
autozend.cpp - Make the autosegs read-only. 2009-09-17 01:36:14 +00:00
b_bot.cpp - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
b_bot.h More header cleanup. 2008-09-15 00:47:31 +00:00
b_func.cpp - removed more r_ header dependencies from the rest of the code. 2011-07-06 15:31:05 +00:00
b_game.cpp - fix uninitialized string buffer in bot code. 2011-08-31 22:49:24 +00:00
b_move.cpp - removed more r_ header dependencies from the rest of the code. 2011-07-06 15:31:05 +00:00
b_think.cpp - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
basicinlines.h - Fixes to compile with GCC 4.5.0. 2010-09-01 03:30:18 +00:00
basictypes.h - Replaced toint/quickertoint with the portable routines from xs_Float.h. The 2009-11-20 05:34:20 +00:00
bbannouncer.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
c_bind.cpp - Fixed: C_DoKey() must disable all doublebind processing if it isn't passed any doublebindings. 2012-02-11 01:44:56 +00:00
c_bind.h - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
c_cmds.cpp - Update to latest version in trunk. 2012-10-17 04:24:54 +00:00
c_console.cpp - Fixed: The memmove() in AddToConsole() did not include the terminating null character. 2012-03-08 23:17:53 +00:00
c_console.h - cleaned up D_DoomMain a little. It's still far too large though. 2010-12-12 23:52:00 +00:00
c_cvars.cpp - added a new render style 'Shadow'. Essentially it's just a black translucent stencil with an alpha of 0.3. The purpose of this style is to be used as a software renderer approximation of GZDoom's spectre effect. 2010-12-25 23:27:26 +00:00
c_cvars.h - added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first 2010-12-15 11:45:39 +00:00
c_dispatch.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
c_dispatch.h - Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now. 2011-01-02 18:02:27 +00:00
c_expr.cpp About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
CMakeLists.txt - Fixed errors and warnings when compiling with GCC. (Unfortunately, the VC++ debug builds 2012-10-18 03:19:27 +00:00
cmdlib.cpp - Fixed: strbin ate the character following a \x sequence and placed one-digit sequences into the high nibble of the output character. 2012-05-06 03:16:11 +00:00
cmdlib.h - merged automap branch into trunk. 2010-08-27 15:20:05 +00:00
colormatcher.cpp
colormatcher.h - Fixed: When drawing with a special colormap the quad's flags weren't cleared 2009-09-21 13:15:36 +00:00
compatibility.cpp - added Gez's submission to add a compatibility option for Doom's floor motion behavior to fix an issue in phobos.wad. 2012-05-05 22:53:16 +00:00
compatibility.h - Added compat_badangles to simulate Doom's incorrect sine table: Player 2011-11-01 02:58:52 +00:00
configfile.cpp - Do do not disable config writing before DoGameSetup() (introduced in r3653) if the config file 2012-07-06 02:22:58 +00:00
configfile.h - Do do not disable config writing before DoGameSetup() (introduced in r3653) if the config file 2012-07-06 02:22:58 +00:00
ct_chat.cpp - Player icons that are taller than the small font will now expand the vertical size of the 2012-08-10 02:49:41 +00:00
d_dehacked.cpp - Fixed errors and warnings when compiling with GCC. (Unfortunately, the VC++ debug builds 2012-10-18 03:19:27 +00:00
d_dehacked.h - Be stricter about types accepted by spawning functions. 2010-04-03 04:07:17 +00:00
d_event.h - Added Xaser's weapon patch to check +reload and +zoom in A_WeaponReady. 2012-04-07 13:07:25 +00:00
d_gui.h - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
d_iwad.cpp - This was not supposed to be committed as part of r3737. 2012-07-06 02:37:50 +00:00
d_main.cpp - Update to latest version in trunk. 2012-10-17 04:24:54 +00:00
d_main.h - Added startup screen customization, courtesy of Gez. 2012-02-21 19:52:40 +00:00
d_net.cpp - Update to latest version in trunk. 2012-10-17 04:24:54 +00:00
d_net.h - Fixed: Dehacked string replacement did not check the clusters' finaleflats. 2009-03-28 11:49:44 +00:00
d_netinf.h - Added support for the original games' player translations, including Hexen's table-based ones. 2010-03-06 02:51:23 +00:00
d_netinfo.cpp - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
d_player.h - Update to latest version in trunk. 2012-10-17 04:24:54 +00:00
d_protocol.cpp - Fix some GCC 4.7.1 warnings. 2012-07-07 03:43:11 +00:00
d_protocol.h - Added noclip2 cheat. This is similar to noclip, except it also adds nogravity and the ability to fly through 3D floors. 2012-08-22 21:31:48 +00:00
d_ticcmd.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
decallib.cpp - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
decallib.h - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
dobject.cpp - Since the scripting branch relies heavily on the garbage collector to clean up everything, 2012-07-14 03:56:56 +00:00
dobject.h - Re-jigged DoJump() to not be recursive so that 0-tic A_Jump* loops are no longer 2012-10-23 03:19:17 +00:00
dobjgc.cpp - Add PClass::AllClasses to the list of root items for the GC. Failure to do so will cause any 2012-10-26 19:52:24 +00:00
dobjtype.cpp - Compatibility fix: Classes redefined in DECORATE should cause the newer one to replace the 2012-10-27 02:04:35 +00:00
dobjtype.h - Compatibility fix: Classes redefined in DECORATE should cause the newer one to replace the 2012-10-27 02:04:35 +00:00
doomdata.h - The complete FMapThing is overkill for storing player starts, so use a new minimal structure for them. 2012-07-08 02:18:15 +00:00
doomdef.cpp
doomdef.h - added Gez's submission to add a compatibility option for Doom's floor motion behavior to fix an issue in phobos.wad. 2012-05-05 22:53:16 +00:00
doomerrors.h - Added the -norun parameter to quit the game just before video 2009-03-18 05:02:32 +00:00
doomstat.cpp - moved render style and border drawing code out of r_draw.cpp. 2011-07-05 20:41:53 +00:00
doomstat.h - fixed ammo usage issues with Dehacked modified weapons that switch attack code pointers. Unless Dehacked specifies an 'ammo use' value for a weapon any Dehacked modified weapon determines ammo use by attack function, like Doom did originally, and not by the weapon's AmmoUse property. This also addresses that the Cells/BFG shot value always modified the BFG itself. 2012-04-07 11:33:35 +00:00
doomtype.h - Maybe enable assembly on Intel Macs? 2010-08-13 03:14:05 +00:00
dscript.h
dsectoreffect.cpp - added Gez's submission to add a compatibility option for Doom's floor motion behavior to fix an issue in phobos.wad. 2012-05-05 22:53:16 +00:00
dsectoreffect.h More header cleanup. 2008-09-15 00:47:31 +00:00
dthinker.cpp - Added tracking of time spent specifically in running action functions. I feel kind of stupid 2012-10-21 03:46:17 +00:00
dthinker.h - Fixed errors and warnings when compiling with GCC. (Unfortunately, the VC++ debug builds 2012-10-18 03:19:27 +00:00
empty.cpp
errors.h
f_wipe.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
f_wipe.h
farchive.cpp - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
farchive.h - Fixed errors and warnings when compiling with GCC. (Unfortunately, the VC++ debug builds 2012-10-18 03:19:27 +00:00
files.cpp - Bah, you, GCC. 2012-06-16 04:28:23 +00:00
files.h - allow loading uncompressed version of compressed nodes. 2010-04-17 20:49:18 +00:00
g_game.cpp - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
g_game.h - The complete FMapThing is overkill for storing player starts, so use a new minimal structure for them. 2012-07-08 02:18:15 +00:00
g_hub.cpp - changed some data init code to delete the data it wants to initialize first. 2010-12-13 10:02:45 +00:00
g_hub.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
g_level.cpp - Added the mapinfo flag ForgetState. This prevents a maps state from being remembered in a hub, 2012-08-23 00:31:29 +00:00
g_level.h - Update to latest version in trunk. 2012-10-17 04:24:54 +00:00
g_mapinfo.cpp - Update to latest version in trunk. 2012-10-17 04:24:54 +00:00
g_skill.cpp - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
gameconfigfile.cpp - Fixed: Do not write the config file if DoGameSetup() has not been called yet. 2012-05-15 21:47:15 +00:00
gameconfigfile.h - Fixed: Player names and chat macros that end with incomplete \c escapes now 2009-02-20 00:53:25 +00:00
gametype.h - removed gamemode check for shareware message. It also uses LANGUAGE conditionals now. 2010-10-11 22:10:15 +00:00
gccinlines.h - Fixed: In gccinlines.h, the alternative for DivScale32 that took idiv's parameter in memory 2011-06-18 05:43:51 +00:00
gi.cpp - move static AM color initialization into the AM_StaticInit function. 2010-12-14 00:50:02 +00:00
gi.h - removed all portal fudging that was necessary to make thing based portals work the same as line based portals. Using an actor flag on the skybox thing the visplane code now checks what kind of portal is used and uses the proper logic accordingly. As a result the "Portals" compatibility flag no longer exists. 2010-12-24 13:43:36 +00:00
gstrings.h - Prefixed all names of CQ decorations with Chex after seeing some conflicts 2008-09-13 19:19:53 +00:00
hu_scores.cpp - Exported the scoreboard text to LANGUAGE. 2012-08-22 21:53:44 +00:00
hu_stuff.h - Player icons that are taller than the small font will now expand the vertical size of the 2012-08-10 02:49:41 +00:00
i_cd.h
i_movie.h
i_net.cpp - Bah, you, GCC. 2012-06-16 04:28:23 +00:00
i_net.h - Set packet server as the default for four or more player games, and also the 2009-01-24 04:47:07 +00:00
i_video.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
info.cpp - Added tracking of time spent specifically in running action functions. I feel kind of stupid 2012-10-21 03:46:17 +00:00
info.h - Update to latest version in trunk. 2012-10-17 04:24:54 +00:00
keysections.cpp - fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done. 2010-12-15 00:09:31 +00:00
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp - Added Blzut3's Solaris patch. 2010-01-01 09:21:04 +00:00
m_alloc.h
m_argv.cpp - Make GCC happy. 2011-03-11 00:44:38 +00:00
m_argv.h - added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first 2010-12-15 11:45:39 +00:00
m_bbox.cpp - merged polyobject branch into trunk and made some adjustments for savegame compatibility. 2010-07-23 05:56:25 +00:00
m_bbox.h - merged polyobject branch into trunk and made some adjustments for savegame compatibility. 2010-07-23 05:56:25 +00:00
m_cheat.cpp - Update to latest version in trunk. 2012-10-17 04:24:54 +00:00
m_cheat.h - Removed the old meta data system. All meta data is now stored in subclasses of PClass. This 2010-03-25 20:38:00 +00:00
m_crc32.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
m_fixed.h - added THeShooter7's patch to use the PUFFGETSOWNER flag for blood, too. 2010-11-07 07:29:23 +00:00
m_joy.cpp - GCC warning fixes (GCC stupidity for the most part.) 2011-02-19 08:59:43 +00:00
m_joy.h - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
m_misc.cpp - Fixed: screenshot_dir overrided -shotdir. 2012-08-22 04:23:51 +00:00
m_misc.h - Added textual descriptions of the zlib errors. 2012-06-16 03:29:44 +00:00
m_png.cpp - Fix some GCC 4.7.1 warnings. 2012-07-07 03:43:11 +00:00
m_png.h - Liux compile fixes. 2008-09-23 07:46:23 +00:00
m_random.cpp - removed debug code. 2009-03-27 23:23:10 +00:00
m_random.h - Changed AWeaponGiver to keep the weapon actor around instead of respawning a new 2009-06-19 21:00:18 +00:00
m_swap.h - Added XMIDI support (including subsongs). 2010-09-28 03:58:41 +00:00
md5.cpp - Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since 2009-08-31 21:47:29 +00:00
md5.h - Added a compatibility lump because I think it's a shame that Void doesn't 2009-02-05 02:55:28 +00:00
memarena.cpp - use FSharedStringArena to handle AActor's tag strings properly. They were names before which are not case sensitive and could cause problems. 2011-01-12 00:17:13 +00:00
memarena.h - use FSharedStringArena to handle AActor's tag strings properly. They were names before which are not case sensitive and could cause problems. 2011-01-12 00:17:13 +00:00
mscinlines.h - Replaced toint/quickertoint with the portable routines from xs_Float.h. The 2009-11-20 05:34:20 +00:00
mus2midi.cpp - Cleaned up the ugly MIDI song creating code a little. 2010-09-03 05:08:05 +00:00
mus2midi.h - Cleaned up the ugly MIDI song creating code a little. 2010-09-03 05:08:05 +00:00
name.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
name.h
namedef.h - Added DecoFindSingleNameState for the extremely common case of finding a state with only 2012-10-26 04:04:06 +00:00
nodebuild.cpp - Fixed: The nodebuilder is highly likely to renumber vertices, so we need to remember how the 2012-02-21 21:52:42 +00:00
nodebuild.h - Fixed: The nodebuilder is highly likely to renumber vertices, so we need to remember how the 2012-02-21 21:52:42 +00:00
nodebuild_classify_nosse2.cpp - Merge BSP-able polyobjects back into the trunk. 2010-08-01 02:41:56 +00:00
nodebuild_classify_sse2.cpp - Merge BSP-able polyobjects back into the trunk. 2010-08-01 02:41:56 +00:00
nodebuild_events.cpp
nodebuild_extract.cpp - removed more r_ header dependencies from the rest of the code. 2011-07-06 15:31:05 +00:00
nodebuild_gl.cpp - removed more r_ header dependencies from the rest of the code. 2011-07-06 15:31:05 +00:00
nodebuild_utility.cpp - Fixed: The nodebuilder is highly likely to renumber vertices, so we need to remember how the 2012-02-21 21:52:42 +00:00
p_3dfloors.cpp - In P_SpawnMapThing(), pass the same flags to P_FindFloorCeiling() as the respawn functions do. 2012-04-14 03:55:46 +00:00
p_3dfloors.h - In P_SpawnMapThing(), pass the same flags to P_FindFloorCeiling() as the respawn functions do. 2012-04-14 03:55:46 +00:00
p_3dmidtex.cpp - Fixed: The onlyspawnpos handling in P_FindFloorCeiling would fail to adjust an actor's floorz 2012-04-10 03:18:04 +00:00
p_3dmidtex.h - Fixed: The onlyspawnpos handling in P_FindFloorCeiling would fail to adjust an actor's floorz 2012-04-10 03:18:04 +00:00
p_acs.cpp - Update to latest version in trunk. 2012-10-17 04:24:54 +00:00
p_acs.h - Moved Sqrt, FixedSqrt, and VectorLength to ACSF_ instead of adding new opcodes. 2012-10-13 22:55:44 +00:00
p_buildmap.cpp - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
p_ceiling.cpp - fixed: Line type 49 was wrong for all games. Fixed by adding a new Ceiling_CrushAndRaiseDist special. (thanks to Gez for the patch) 2012-02-09 19:59:32 +00:00
p_conversation.cpp - Update to latest version in trunk. 2012-10-17 04:24:54 +00:00
p_conversation.h - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
p_doors.cpp - fixed: Boom's generalized doors are not retriggerable, even if they are not remote. (Patch by Gez) 2012-04-12 12:42:00 +00:00
p_effect.cpp - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
p_effect.h - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
p_enemy.cpp - Update to latest version in trunk. 2012-10-17 04:24:54 +00:00
p_enemy.h - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
p_floor.cpp - We don't need to keep the FloatBobOffsets[] verison of DoWaggle around. 2012-07-06 03:16:13 +00:00
p_glnodes.cpp - Changed unix config directory from ~/.zdoom to ~/.config/zdoom to comply with Ubuntu Software Centre guidelines. 2012-07-30 09:31:04 +00:00
p_interaction.cpp - Update to latest version in trunk. 2012-10-17 04:24:54 +00:00
p_lights.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
p_linkedsectors.cpp - Added Gez's submission for Eternity-style skybox definitions. 2010-02-06 15:31:26 +00:00
p_lnspec.cpp - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
p_lnspec.h - Added support for using named scripts with UDMF maps. On lines with ACS specials 2012-02-18 02:39:01 +00:00
p_local.h - Update to latest version in trunk. 2012-10-17 04:24:54 +00:00
p_map.cpp - Update to latest version in trunk. 2012-10-17 04:24:54 +00:00
p_maputl.cpp - If A_SeekerMissile is used with the SMF_LOOK flag and its targets is unseekable, it now clears 2012-04-19 03:22:06 +00:00
p_mobj.cpp - Re-jigged DoJump() to not be recursive so that 0-tic A_Jump* loops are no longer 2012-10-23 03:19:17 +00:00
p_pillar.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
p_plats.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
p_pspr.cpp - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
p_pspr.h - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
p_saveg.cpp - Pass playernum as a parameter to P_SpawnPlayer(). Now P_SpawnMapThing() is the only thing 2012-07-07 22:52:37 +00:00
p_saveg.h - merged automap branch into trunk. 2010-08-27 15:20:05 +00:00
p_sectors.cpp - Fixed: sector_t::GetHeightSec() was too aggressive about not returning heightsec. 2012-04-27 02:50:23 +00:00
p_setup.cpp - The complete FMapThing is overkill for storing player starts, so use a new minimal structure for them. 2012-07-08 02:18:15 +00:00
p_setup.h - Place a limit on the number of reports per missing texture. On maps with many lines and many 2011-05-08 00:30:32 +00:00
p_sight.cpp - Use 64-bit coordinates for a few spots in the FPathTraverse constructor and P_SightPathTraverse(). 2012-03-28 04:20:23 +00:00
p_slopes.cpp - Fixed: The nodebuilder is highly likely to renumber vertices, so we need to remember how the 2012-02-21 21:52:42 +00:00
p_spec.cpp - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
p_spec.h - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
p_states.cpp - Update to latest version in trunk. 2012-10-17 04:24:54 +00:00
p_switch.cpp - Fixed P_CheckSwitchRange() should not force range checking of lines flagged with ML_3DMIDTEX 2012-04-27 03:17:56 +00:00
p_teleport.cpp - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
p_terrain.cpp - move static AM color initialization into the AM_StaticInit function. 2010-12-14 00:50:02 +00:00
p_terrain.h - Be stricter about types accepted by spawning functions. 2010-04-03 04:07:17 +00:00
p_things.cpp - Update to latest version in trunk. 2012-10-17 04:24:54 +00:00
p_tick.cpp - Fixed: PowerTimeFreezer needs to use different bits to mark timefreezing initiated by different 2012-04-27 01:40:50 +00:00
p_tick.h
p_trace.cpp - Use 64-bit coordinates for a few spots in the FPathTraverse constructor and P_SightPathTraverse(). 2012-03-28 04:20:23 +00:00
p_trace.h - added Gez's patch for proper splash checks with 3D-floors. 2011-09-21 19:39:12 +00:00
p_udmf.cpp - Don't crash when loading UDMF maps with invalid sidedef references. 2012-04-19 02:14:34 +00:00
p_udmf.h - merge USDF branch into trunk. 2010-08-20 12:20:51 +00:00
p_usdf.cpp - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
p_user.cpp - Added tracking of time spent specifically in running action functions. I feel kind of stupid 2012-10-21 03:46:17 +00:00
p_writemap.cpp - Fix errors/warnings from MinGW 4.5.0 (tdm-1). 2011-03-29 05:20:33 +00:00
p_xlat.cpp - Apply fix from previous commit to Doom-format maps. (Previous commit only did it for Hexen.) 2012-03-15 22:59:39 +00:00
parsecontext.cpp - Added modulus to FParseContext/xlat. 2012-01-23 02:47:51 +00:00
parsecontext.h - Added modulus to FParseContext/xlat. 2012-01-23 02:47:51 +00:00
po_man.cpp - Fixed: Polyobjects must be blocking where an object is below the reference sector floor or above the reference sector ceiling. 2012-05-08 19:55:26 +00:00
po_man.h - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
r_3dfloors.cpp - Apply kgsws-CZ's fixes: 2011-04-13 02:34:48 +00:00
r_3dfloors.h - Fix brokenness of preceding commit. 2011-04-14 04:24:07 +00:00
r_bsp.cpp - Fixed: All 3D floors were additive due to a typo. 2012-08-12 03:23:35 +00:00
r_bsp.h - changed AlterWeaponSprite so that it doesn't take a full vissprite as parameter. 2011-07-06 13:00:51 +00:00
r_defs.h - Increased max resolution to 5760x3600, which is enough to do 2x supersampling on the currently 2012-09-16 04:51:28 +00:00
r_draw.cpp - Fixed: R_GetColumn() needs to clamp negative column indexes to be inside the texture if the 2012-10-05 04:21:34 +00:00
r_draw.h - Added additive blending for floors and ceilings. 2012-08-09 04:31:31 +00:00
r_drawt.cpp - Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now. 2011-01-02 18:02:27 +00:00
r_local.h - moved R_AlignFlat out of renderer into main game code (r_ to p_.) 2011-07-05 13:33:02 +00:00
r_main.cpp - Move player prediction calls into D_Display(). 2012-05-10 03:48:36 +00:00
r_main.h - Fixed: LIGHT2SHADE would overflow with light values larger than 10 bits. 2012-01-22 00:14:02 +00:00
r_plane.cpp - Added additive blending for floors and ceilings. 2012-08-09 04:31:31 +00:00
r_plane.h - moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions. 2011-07-05 10:02:38 +00:00
r_polymost.cpp - Fixed compilation with FMOD 4.38+. The removal of hardware voices and EAX was a fairly 2012-02-10 00:53:50 +00:00
r_polymost.h - separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines. 2011-07-07 15:37:47 +00:00
r_renderer.h - Fixed: Runtime error on Mac OS X. For whatever reason merely having the call to CFUserNotificationDisplayAlert() in I_FatalError caused exception handling to quit working. Moving it to a separate file seems to fix this. Also removed the warning about FRenderer having a non-virtual destructor. 2012-02-16 22:58:17 +00:00
r_segs.cpp - Fixed: PrepWall() and PrepLWall() did not understand negative walxrepeats, which should cause 2012-08-23 01:34:19 +00:00
r_segs.h - merged 3dfloors2 branch into trunk. 2011-01-29 11:09:38 +00:00
r_sky.cpp - fixed some leftover references to the software renderer. 2011-07-07 19:53:42 +00:00
r_sky.h - separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines. 2011-07-07 15:37:47 +00:00
r_state.h - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
r_swrenderer.cpp - A_SetPitch now clamps the player's pitch within the valid range. It can 2011-12-06 01:25:37 +00:00
r_swrenderer.h - separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines. 2011-07-07 15:37:47 +00:00
r_things.cpp - Added tracking of time spent specifically in running action functions. I feel kind of stupid 2012-10-21 03:46:17 +00:00
r_things.h - Fixed: Sprites drawn with the shaded render style were always fullbright. 2012-03-24 00:52:15 +00:00
r_utility.cpp - Fixed errors and warnings when compiling with GCC. (Unfortunately, the VC++ debug builds 2012-10-18 03:19:27 +00:00
r_utility.h - fixed some leftover references to the software renderer. 2011-07-07 19:53:42 +00:00
s_advsound.cpp - Fixed: When r3837 moved SNDINFO parsing before MAPINFO parsing, it broke support for Hexen's $map SNDINFO command. Removed LEVEL2_MUSICDEFINED, since it's no longer needed by the new implementation for this command. 2012-08-28 03:21:13 +00:00
s_environment.cpp - GCC warning fixes (GCC stupidity for the most part.) 2011-02-19 08:59:43 +00:00
s_playlist.cpp - added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers. 2010-07-23 21:19:59 +00:00
s_playlist.h
s_sndseq.cpp - Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.) 2012-08-23 00:15:41 +00:00
s_sndseq.h - Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.) 2012-08-23 00:15:41 +00:00
s_sound.cpp - Update to latest version in trunk. 2012-10-17 04:24:54 +00:00
s_sound.h - Precache player sounds at level load. 2012-08-22 23:46:47 +00:00
sc_man.cpp - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
sc_man.h - Sync scripting branch with what was in trunk on Sunday. I believe that would be revision 2739. 2010-09-16 03:14:32 +00:00
sc_man_scanner.re - I have decided to opt for simplicity over C-like-ness and group array sizes with the rest 2010-08-10 04:25:52 +00:00
sc_man_tokens.h - I have decided to opt for simplicity over C-like-ness and group array sizes with the rest 2010-08-10 04:25:52 +00:00
skins.cpp
skins.h
st_start.h - added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first 2010-12-15 11:45:39 +00:00
st_stuff.cpp - Fixed: Cht_ChangeLevel cheats should not check for disabled cheats. 2011-11-24 04:36:36 +00:00
st_stuff.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
statistics.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
statnums.h - added a Sector_CopyScroller special to allow setting scrollers to sectors with special tags. 2010-04-11 11:18:33 +00:00
stats.cpp - sync source with latest GZDoom: 2011-12-06 08:36:28 +00:00
stats.h - sync source with latest GZDoom: 2011-12-06 08:36:28 +00:00
stringtable.cpp - Fixed: FStringTable::operator[] would crash when passed a NULL string pointer. 2012-03-03 03:19:29 +00:00
stringtable.h
strnatcmp.c - resurrected some old statistics code I had and made some minor enhancements to be of more use. 2010-09-18 16:08:10 +00:00
strnatcmp.h - resurrected some old statistics code I had and made some minor enhancements to be of more use. 2010-09-18 16:08:10 +00:00
tables.cpp
tables.h - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
tagitem.h
tarray.h - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
teaminfo.cpp - GCC warning fixes (GCC stupidity for the most part.) 2011-02-19 08:59:43 +00:00
teaminfo.h - made all references to the GameNames array an inline function call to allow easier modification later 2010-10-12 07:14:31 +00:00
tempfiles.cpp - added some default definitions for constants that may miss in some headers. 2009-04-07 07:06:07 +00:00
tempfiles.h - Make GCC happy. 2011-03-11 00:44:38 +00:00
templates.h - added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers. 2010-07-23 21:19:59 +00:00
v_blend.cpp - Update to latest version in trunk. 2012-10-17 04:24:54 +00:00
v_collection.cpp - Fixed: Doom's status bar was lacking its default face. 2009-04-03 02:37:01 +00:00
v_collection.h
v_draw.cpp - Fixed: Memory error when loading BMF palettes. 2012-08-06 09:49:15 +00:00
v_font.cpp - Fixed: Valgrind error when copying the FON2 palettes. 2012-08-07 20:09:07 +00:00
v_font.h - Backported SPACEWIDTH for fontdefs from ECWolf. 2012-08-07 08:11:56 +00:00
v_palette.cpp - Fixed: Memory error when loading BMF palettes. 2012-08-06 09:49:15 +00:00
v_palette.h - added menu entries for HUD flash options. 2012-05-01 18:20:04 +00:00
v_pfx.cpp - Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since 2009-08-31 21:47:29 +00:00
v_pfx.h
v_text.cpp - Fixed: DCanvas::DrawTextV needs to accept the entire tag list in one parameter. Otherwise, it 2012-02-11 00:15:03 +00:00
v_text.h - added code submission for printing secret information. 2010-11-30 08:18:11 +00:00
v_video.cpp - Fixed: Memory error when loading BMF palettes. 2012-08-06 09:49:15 +00:00
v_video.h - Fixed: hud_scale is supposed use strictly integral scaling factors. 2012-07-21 02:32:04 +00:00
valgrind.inc
vectors.h - Added Polyobj_MoveTo, Polyobj_OR_MoveTo, and Polyobj_Stop. 2010-08-01 19:14:10 +00:00
version.h - Changed unix config directory from ~/.zdoom to ~/.config/zdoom to comply with Ubuntu Software Centre guidelines. 2012-07-30 09:31:04 +00:00
w_wad.cpp - Make GCC happy. 2011-03-11 00:44:38 +00:00
w_wad.h - Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now. 2011-01-02 18:02:27 +00:00
w_zip.h - Added Blzut3's Solaris patch. 2010-01-01 09:21:04 +00:00
weightedlist.h - Fixed: FDecalGroup::GetDecal() crashed if there were no decals defined for the group. 2012-06-22 03:30:57 +00:00
wi_stuff.cpp - Exported the scoreboard text to LANGUAGE. 2012-08-22 21:53:44 +00:00
wi_stuff.h - Fixed: SNDINFO must be loaded before the textures. However, this required 2008-09-21 18:02:38 +00:00
x86.cpp - Fixed: The aliasing of CPUInfo was still wrong. (Yarr! The things I do 2009-09-05 03:28:58 +00:00
x86.h - Fixed: R_CreatePlayerTranslation() only initialized the first truecolor 2009-09-05 03:55:29 +00:00
xs_Float.h - Forgot xs_Float.h with previous commit. 2009-11-20 06:01:10 +00:00
zstrformat.cpp - added some default definitions for constants that may miss in some headers. 2009-04-07 07:06:07 +00:00
zstring.cpp - Fixed: FString::Insert copied too many charactes. 2012-10-09 23:05:59 +00:00
zstring.h - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00