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gl_ambientshader.cpp
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- remove all usage of std::make_unique to keep things C++11 compliant
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2017-04-11 01:25:44 +02:00 |
gl_ambientshader.h
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Multisampling ssao bug fixes and split linear depth to its own buffer
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2016-10-09 06:17:48 +02:00 |
gl_bloomshader.cpp
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- did a bit of header cleanup to reduce the dependency on dobject.h.
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2017-03-09 23:30:42 +01:00 |
gl_bloomshader.h
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Added exposure pass calculating the bloom/tonemap exposure based on what the eye is seeing
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2016-09-22 09:13:32 +02:00 |
gl_blurshader.cpp
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- did a bit of header cleanup to reduce the dependency on dobject.h.
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2017-03-09 23:30:42 +01:00 |
gl_blurshader.h
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gl_colormapshader.cpp
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- did a bit of header cleanup to reduce the dependency on dobject.h.
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2017-03-09 23:30:42 +01:00 |
gl_colormapshader.h
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- draw the colormap blend after postprocessing, not before it.
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2016-09-01 17:14:51 +02:00 |
gl_fxaashader.cpp
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Added FXAA post-processing
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2016-10-03 00:15:45 +02:00 |
gl_fxaashader.h
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Added FXAA post-processing
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2016-10-03 00:15:45 +02:00 |
gl_lensshader.cpp
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- did a bit of header cleanup to reduce the dependency on dobject.h.
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2017-03-09 23:30:42 +01:00 |
gl_lensshader.h
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gl_postprocessshader.cpp
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- reverted the texture flip from the previous commit
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2017-10-12 12:44:00 -04:00 |
gl_postprocessshader.h
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- Support binding textures for custom PP shaders
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2017-07-30 13:59:25 +02:00 |
gl_present3dRowshader.cpp
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- did a bit of header cleanup to reduce the dependency on dobject.h.
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2017-03-09 23:30:42 +01:00 |
gl_present3dRowshader.h
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Create "final" two non-VR 3D modes: Column-interleaved and checkerboard.
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2016-10-09 13:05:50 -04:00 |
gl_presentshader.cpp
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- added a grayscale formula selector
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2017-07-02 16:45:06 -04:00 |
gl_presentshader.h
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- added a grayscale formula selector
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2017-07-02 16:45:06 -04:00 |
gl_shader.cpp
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- Improve the "#line 1" directive insertion so that errors in all the shaders use line numbers relative to the lump they are referring to
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2018-02-10 14:46:43 +01:00 |
gl_shader.h
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- move glossiness and specular level to GLDEFS
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2018-01-25 19:53:55 +01:00 |
gl_shaderprogram.cpp
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- detect gl es shaders and request them
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2017-04-06 23:34:50 -04:00 |
gl_shaderprogram.h
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gl_shadowmapshader.cpp
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- Add gl_shadowmap_quality cvar that controls the resolution of the 1D shadow map texture
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2017-06-04 00:44:49 +02:00 |
gl_shadowmapshader.h
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- Add gl_shadowmap_quality cvar that controls the resolution of the 1D shadow map texture
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2017-06-04 00:44:49 +02:00 |
gl_texshader.cpp
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- fixed bad use of FScanner::GetNumber and GetFloat in code inherited from ZDoomGL.
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2017-11-19 15:30:45 +01:00 |
gl_texshader.h
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- moved dynamic lights out of the GL code into the common game code.
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2017-03-12 19:57:06 +01:00 |
gl_tonemapshader.cpp
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- did a bit of header cleanup to reduce the dependency on dobject.h.
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2017-03-09 23:30:42 +01:00 |
gl_tonemapshader.h
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Added exposure pass calculating the bloom/tonemap exposure based on what the eye is seeing
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2016-09-22 09:13:32 +02:00 |