mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-25 13:31:07 +00:00
- Improve the "#line 1" directive insertion so that errors in all the shaders use line numbers relative to the lump they are referring to
This commit is contained in:
parent
5528d4157b
commit
e2cab652d0
1 changed files with 5 additions and 2 deletions
|
@ -249,8 +249,6 @@ bool FShader::Load(const char * name, const char * vert_prog_lump, const char *
|
|||
i_data += "#define brighttexture texture2\n";
|
||||
i_data += "#endif\n";
|
||||
|
||||
i_data += "#line 1\n";
|
||||
|
||||
int vp_lump = Wads.CheckNumForFullName(vert_prog_lump, 0);
|
||||
if (vp_lump == -1) I_Error("Unable to load '%s'", vert_prog_lump);
|
||||
FMemLump vp_data = Wads.ReadLump(vp_lump);
|
||||
|
@ -307,11 +305,16 @@ bool FShader::Load(const char * name, const char * vert_prog_lump, const char *
|
|||
vp_comb << defines << i_data.GetChars();
|
||||
FString fp_comb = vp_comb;
|
||||
|
||||
vp_comb << "#line 1\n";
|
||||
fp_comb << "#line 1\n";
|
||||
|
||||
vp_comb << vp_data.GetString().GetChars() << "\n";
|
||||
fp_comb << fp_data.GetString().GetChars() << "\n";
|
||||
|
||||
if (proc_prog_lump != NULL)
|
||||
{
|
||||
fp_comb << "#line 1\n";
|
||||
|
||||
if (*proc_prog_lump != '#')
|
||||
{
|
||||
int pp_lump = Wads.CheckNumForFullName(proc_prog_lump);
|
||||
|
|
Loading…
Reference in a new issue