qzdoom/src/g_statusbar
Christoph Oelckers e266fb1c16 - removed all vid_fps offsetting.
To compensate there is now also a "stat fps" which displays the FPS rate in the lower left corner. This had to go because unconditionally altering positions was causing problems with custom HUDs.
2022-06-05 12:16:56 +02:00
..
hudmessages.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
sbar.h - building the new base class. 2020-10-31 12:24:14 +01:00
sbar_mugshot.cpp - switched the entire status bar code to use FGameTexture. 2020-04-19 10:57:45 +02:00
sbarinfo.cpp - removed all vid_fps offsetting. 2022-06-05 12:16:56 +02:00
sbarinfo.h - added a 'protrusion' property to SBARINFO so that the map name display can properly be handled here as well. Until now it was only working for scripted status bars. 2017-05-05 19:32:37 +02:00
sbarinfo_commands.cpp - replaced MIN/MAX in all non-common code. 2021-10-30 10:16:52 +02:00
shared_hud.cpp - added Raze-style HUD scaling. 2022-06-05 10:57:21 +02:00
shared_sbar.cpp - HUD scaling for automap HUD. 2022-06-05 12:16:15 +02:00
shiftstate.h - added Raze-style HUD scaling. 2022-06-05 10:57:21 +02:00