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https://github.com/ZDoom/qzdoom.git
synced 2024-11-11 07:11:54 +00:00
- removed all vid_fps offsetting.
To compensate there is now also a "stat fps" which displays the FPS rate in the lower left corner. This had to go because unconditionally altering positions was causing problems with custom HUDs.
This commit is contained in:
parent
24a275804c
commit
e266fb1c16
5 changed files with 49 additions and 55 deletions
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@ -153,7 +153,6 @@ ADD_STAT(lightstats)
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static int printstats;
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static bool switchfps;
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static uint64_t waitstart;
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extern uint64_t LastCount;
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EXTERN_CVAR(Bool, vid_fps)
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void CheckBench()
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@ -59,7 +59,6 @@ CVAR(Color, crosshaircolor, 0xff0000, CVAR_ARCHIVE);
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CVAR(Int, crosshairhealth, 2, CVAR_ARCHIVE);
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CVARD(Float, crosshairscale, 0.5, CVAR_ARCHIVE, "changes the size of the crosshair");
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CVAR(Bool, crosshairgrow, false, CVAR_ARCHIVE);
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EXTERN_CVAR(Bool, vid_fps)
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EXTERN_CVAR(Float, hud_scalefactor)
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EXTERN_CVAR(Bool, hud_aspectscale)
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@ -568,9 +567,6 @@ void DStatusBarCore::DrawGraphic(FGameTexture* tex, double x, double y, int flag
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case DI_SCREEN_BOTTOM: orgy = twod->GetHeight(); break;
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}
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// move stuff in the top right corner a bit down if the fps counter is on.
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if ((flags & (DI_SCREEN_HMASK | DI_SCREEN_VMASK)) == DI_SCREEN_RIGHT_TOP && vid_fps) y += 10;
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DVector2 Scale = GetHUDScale();
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x *= Scale.X;
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@ -662,9 +658,6 @@ void DStatusBarCore::DrawRotated(FGameTexture* tex, double x, double y, int flag
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case DI_SCREEN_BOTTOM: orgy = twod->GetHeight(); break;
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}
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// move stuff in the top right corner a bit down if the fps counter is on.
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if ((flags & (DI_SCREEN_HMASK | DI_SCREEN_VMASK)) == DI_SCREEN_RIGHT_TOP && vid_fps) y += 10;
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x *= Scale.X;
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y *= Scale.Y;
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scaleX *= Scale.X;
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@ -742,9 +735,6 @@ void DStatusBarCore::DrawString(FFont* font, const FString& cstring, double x, d
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case DI_SCREEN_VCENTER: orgy = twod->GetHeight() / 2; break;
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case DI_SCREEN_BOTTOM: orgy = twod->GetHeight(); break;
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}
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// move stuff in the top right corner a bit down if the fps counter is on.
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if ((flags & (DI_SCREEN_HMASK | DI_SCREEN_VMASK)) == DI_SCREEN_RIGHT_TOP && vid_fps) y += 10;
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}
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else
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{
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@ -907,9 +897,6 @@ void DStatusBarCore::TransformRect(double& x, double& y, double& w, double& h, i
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case DI_SCREEN_BOTTOM: orgy = twod->GetHeight(); break;
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}
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// move stuff in the top right corner a bit down if the fps counter is on.
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if ((flags & (DI_SCREEN_HMASK | DI_SCREEN_VMASK)) == DI_SCREEN_RIGHT_TOP && vid_fps) y += 10;
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DVector2 Scale = GetHUDScale();
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x *= Scale.X;
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@ -293,13 +293,14 @@ CUSTOM_CVAR (String, vid_cursor, "None", CVAR_ARCHIVE | CVAR_NOINITCALL)
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}
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// Controlled by startup dialog
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CVAR (Bool, disableautoload, false, CVAR_ARCHIVE | CVAR_NOINITCALL | CVAR_GLOBALCONFIG)
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CVAR (Bool, autoloadbrightmaps, false, CVAR_ARCHIVE | CVAR_NOINITCALL | CVAR_GLOBALCONFIG)
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CVAR (Bool, autoloadlights, false, CVAR_ARCHIVE | CVAR_NOINITCALL | CVAR_GLOBALCONFIG)
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CVAR (Bool, autoloadwidescreen, true, CVAR_ARCHIVE | CVAR_NOINITCALL | CVAR_GLOBALCONFIG)
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CVAR (Bool, r_debug_disable_vis_filter, false, 0)
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CVAR(Bool, disableautoload, false, CVAR_ARCHIVE | CVAR_NOINITCALL | CVAR_GLOBALCONFIG)
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CVAR(Bool, autoloadbrightmaps, false, CVAR_ARCHIVE | CVAR_NOINITCALL | CVAR_GLOBALCONFIG)
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CVAR(Bool, autoloadlights, false, CVAR_ARCHIVE | CVAR_NOINITCALL | CVAR_GLOBALCONFIG)
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CVAR(Bool, autoloadwidescreen, true, CVAR_ARCHIVE | CVAR_NOINITCALL | CVAR_GLOBALCONFIG)
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CVAR(Bool, r_debug_disable_vis_filter, false, 0)
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CVAR(Bool, vid_fps, false, 0)
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CVAR(Int, vid_showpalette, 0, 0)
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CUSTOM_CVAR (Bool, i_discordrpc, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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{
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I_UpdateWindowTitle();
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@ -765,7 +766,34 @@ static void DrawPaletteTester(int paletteno)
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// Draws the fps counter, dot ticker, and palette debug.
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//
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//==========================================================================
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uint64_t LastCount;
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uint64_t LastFPS, LastMSCount;
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void CalcFps()
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{
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static uint64_t LastMS = 0, LastSec = 0, FrameCount = 0, LastTic = 0;
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uint64_t ms = screen->FrameTime;
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uint64_t howlong = ms - LastMS;
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if ((signed)howlong > 0) // do this only once per frame.
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{
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uint32_t thisSec = (uint32_t)(ms / 1000);
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if (LastSec < thisSec)
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{
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LastFPS = FrameCount / (thisSec - LastSec);
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LastSec = thisSec;
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FrameCount = 0;
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}
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FrameCount++;
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LastMS = ms;
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LastMSCount = howlong;
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}
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}
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ADD_STAT(fps)
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{
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CalcFps();
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return FStringf("%2llu ms (%3llu fps)", (unsigned long long)LastMSCount , (unsigned long long)LastFPS);
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}
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static void DrawRateStuff()
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{
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@ -774,34 +802,19 @@ static void DrawRateStuff()
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// Draws frame time and cumulative fps
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if (vid_fps)
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{
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uint64_t ms = screen->FrameTime;
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uint64_t howlong = ms - LastMS;
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if ((signed)howlong >= 0)
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{
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char fpsbuff[40];
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int chars;
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int rate_x;
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CalcFps();
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char fpsbuff[40];
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int chars;
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int rate_x;
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int textScale = active_con_scale(twod);
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int textScale = active_con_scale(twod);
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chars = mysnprintf(fpsbuff, countof(fpsbuff), "%2llu ms (%3llu fps)", (unsigned long long)howlong, (unsigned long long)LastCount);
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rate_x = screen->GetWidth() / textScale - NewConsoleFont->StringWidth(&fpsbuff[0]);
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ClearRect(twod, rate_x * textScale, 0, screen->GetWidth(), NewConsoleFont->GetHeight() * textScale, GPalette.BlackIndex, 0);
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DrawText(twod, NewConsoleFont, CR_WHITE, rate_x, 0, (char*)&fpsbuff[0],
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DTA_VirtualWidth, screen->GetWidth() / textScale,
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DTA_VirtualHeight, screen->GetHeight() / textScale,
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DTA_KeepRatio, true, TAG_DONE);
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uint32_t thisSec = (uint32_t)(ms / 1000);
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if (LastSec < thisSec)
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{
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LastCount = FrameCount / (thisSec - LastSec);
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LastSec = thisSec;
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FrameCount = 0;
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}
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FrameCount++;
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}
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LastMS = ms;
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chars = mysnprintf(fpsbuff, countof(fpsbuff), "%2llu ms (%3llu fps)", (unsigned long long)LastMSCount, (unsigned long long)LastFPS);
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rate_x = screen->GetWidth() / textScale - NewConsoleFont->StringWidth(&fpsbuff[0]);
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ClearRect(twod, rate_x * textScale, 0, screen->GetWidth(), NewConsoleFont->GetHeight() * textScale, GPalette.BlackIndex, 0);
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DrawText(twod, NewConsoleFont, CR_WHITE, rate_x, 0, (char*)&fpsbuff[0],
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DTA_VirtualWidth, screen->GetWidth() / textScale,
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DTA_VirtualHeight, screen->GetHeight() / textScale,
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DTA_KeepRatio, true, TAG_DONE);
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}
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int Height = screen->GetHeight();
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@ -2740,7 +2753,7 @@ FString System_GetLocationDescription()
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auto& vp = r_viewpoint;
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auto Level = vp.ViewLevel;
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return Level == nullptr ? FString() : FStringf("Map %s: \"%s\",\nx = %1.4f, y = %1.4f, z = %1.4f, angle = %1.4f, pitch = %1.4f\n%llu fps\n\n",
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Level->MapName.GetChars(), Level->LevelName.GetChars(), vp.Pos.X, vp.Pos.Y, vp.Pos.Z, vp.Angles.Yaw.Degrees, vp.Angles.Pitch.Degrees, (unsigned long long)LastCount);
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Level->MapName.GetChars(), Level->LevelName.GetChars(), vp.Pos.X, vp.Pos.Y, vp.Pos.Z, vp.Angles.Yaw.Degrees, vp.Angles.Pitch.Degrees, (unsigned long long)LastFPS);
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}
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@ -66,7 +66,6 @@ enum
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EXTERN_CVAR(Int, fraglimit)
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EXTERN_CVAR(Int, screenblocks)
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EXTERN_CVAR(Bool, vid_fps)
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class DSBarInfo;
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static double nulclip[] = { 0,0,0,0 };
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@ -1287,8 +1286,6 @@ public:
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w = (forceWidth < 0 ? texture->GetDisplayWidth() : forceWidth);
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h = (forceHeight < 0 ? texture->GetDisplayHeight() : forceHeight);
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if(vid_fps && rx < 0 && ry >= 0)
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ry += 10;
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rx *= Scale.X;
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ry *= Scale.Y;
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@ -1432,8 +1429,6 @@ public:
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}
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else
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{
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if(vid_fps && ax < 0 && ay >= 0)
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ry += 10;
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bool xright = rx < 0;
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bool ybot = ry < 0;
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@ -421,7 +421,7 @@ namespace swrenderer
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/////////////////////////////////////////////////////////////////////////
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ADD_STAT(fps)
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ADD_STAT(swfps)
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{
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FString out;
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out.Format("frame=%04.1f ms walls=%04.1f ms planes=%04.1f ms masked=%04.1f ms",
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@ -432,7 +432,7 @@ namespace swrenderer
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static double f_acc, w_acc, p_acc, m_acc;
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static int acc_c;
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ADD_STAT(fps_accumulated)
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ADD_STAT(swfps_accumulated)
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{
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f_acc += FrameCycles.TimeMS();
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w_acc += WallCycles.TimeMS();
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