qzdoom/src/textures
Christoph Oelckers 87f3c9c5b7 - fixed: The floor waggle code used FloatBobOffsets as sine table but this
only has 64 entries and is not precise enough. It now uses finesine instead.
- fixed: When compositing a multipatch texture any patch that is a multpatch
  texture itself and contains rotations may not be composited directly into
  the destination buffer. This must be done with an intermediate buffer.
- Fixed: Drawing a slider in the options menu did not scale the x-coordinate.
- Fixed: If the alt HUD had to draw negative numbers the minus sign was misplaced
  due to incorrect texture coordinate calculations.
- changed option menu scaling for widescreen modes so that it doesn't scale down
  so quickly. 
- made some error messages in DECORATE that don't affect the parsing non-fatal
  so that the parser can continue to find more problems.

SVN r2076 (trunk)
2010-01-02 11:38:27 +00:00
..
automaptexture.cpp - Changed: Textures without a name no longer get added to the texture manager's 2008-11-30 12:49:27 +00:00
bitmap.cpp - Fixed: Coordinate handling for multipatch texture compositing was not correct 2009-09-30 10:41:24 +00:00
bitmap.h - Fixed: Coordinate handling for multipatch texture compositing was not correct 2009-09-30 10:41:24 +00:00
buildtexture.cpp About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
canvastexture.cpp - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
ddstexture.cpp - Fixed: Coordinate handling for multipatch texture compositing was not correct 2009-09-30 10:41:24 +00:00
emptytexture.cpp - Fixed: Completely empty patches (8 0-bytes) could not be handled by the 2009-04-30 11:10:38 +00:00
flattexture.cpp - Changed: Textures without a name no longer get added to the texture manager's 2008-11-30 12:49:27 +00:00
imgztexture.cpp - Changed: Textures without a name no longer get added to the texture manager's 2008-11-30 12:49:27 +00:00
jpegtexture.cpp - Fixed: Coordinate handling for multipatch texture compositing was not correct 2009-09-30 10:41:24 +00:00
multipatchtexture.cpp - fixed: The floor waggle code used FloatBobOffsets as sine table but this 2010-01-02 11:38:27 +00:00
patchtexture.cpp - Fixed: S_LoadSound() did not byte-swap the frequency and length it reads 2009-09-04 22:59:41 +00:00
pcxtexture.cpp - Fixed: Coordinate handling for multipatch texture compositing was not correct 2009-09-30 10:41:24 +00:00
pngtexture.cpp - Fixed: Coordinate handling for multipatch texture compositing was not correct 2009-09-30 10:41:24 +00:00
rawpagetexture.cpp - Changed: Textures without a name no longer get added to the texture manager's 2008-11-30 12:49:27 +00:00
texture.cpp - fixed: The floor waggle code used FloatBobOffsets as sine table but this 2010-01-02 11:38:27 +00:00
texturemanager.cpp - fixed: FMultiPatchTexture::MakeTexture was missing a range check for the 2009-10-18 14:08:32 +00:00
textures.h - fixed: The floor waggle code used FloatBobOffsets as sine table but this 2010-01-02 11:38:27 +00:00
tgatexture.cpp - Fixed: Coordinate handling for multipatch texture compositing was not correct 2009-09-30 10:41:24 +00:00
warptexture.cpp - fixed: old-style DECORATE definitions with non-alphanumeric characters in 2009-12-13 22:22:25 +00:00