qzdoom/wadsrc/static/xlat
Christoph Oelckers 893455ef61 - sync source with latest GZDoom:
Includes:
- Made the move tried from checking missile spawns ignore drop off height. This solves the Voodoo Gun ghostly civilian issue.
- Fixed: the NOTELEPORT flag is removed from Dehacked missiles which lose the MISSILE flag. This caused problems with certain special effects based on dehacked spawn cubes.
- Fixed: all Boom silent teleporters preserve relative height.
- support for palette independent particle colors if the renderer can handle them.


SVN r3329 (trunk)
2011-12-06 08:36:28 +00:00
..
base.txt - sync source with latest GZDoom: 2011-12-06 08:36:28 +00:00
defines.i - added new sector special 195 to set the 'hidden' sector flag in non-UDMF maps. 2010-08-29 12:20:35 +00:00
doom.txt - extended Doom map format linedef translator so that it also handles the flags. 2009-11-21 23:11:12 +00:00
doom_base.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
eternity.txt - Added Gez's submission for Eternity-style skybox definitions. 2010-02-06 15:31:26 +00:00
heretic.txt - Added a fourth paremeter to Floor_LowerToHighest. Set it to 1 to always apply 2011-10-27 01:35:30 +00:00
heretic_base.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
strife.txt - Fixed: Strife line type 11 has the same Teleport_NewMap/Exit_Normal semantics 2011-10-27 01:05:59 +00:00
strife_base.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00