qzdoom/src/sdl
2011-07-11 02:35:33 +00:00
..
crashcatcher.c - added Chris's second crashcatcher patch. 2011-01-04 09:12:20 +00:00
critsec.h - Added the FCriticalSection class in critsec.h to make it easier to 2008-04-09 04:17:13 +00:00
dikeys.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
hardware.cpp - Fixed Linux build issues. 2011-07-07 20:49:55 +00:00
hardware.h - separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines. 2011-07-07 15:37:47 +00:00
i_cd.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
i_input.cpp - GCC warning fixes (GCC stupidity for the most part.) 2011-02-19 08:59:43 +00:00
i_input.h - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
i_joystick.cpp - Fixed crash with joysticks with more than 5 axes. 2010-10-13 20:07:16 +00:00
i_main.cpp - removed more r_ header dependencies from the rest of the code. 2011-07-06 15:31:05 +00:00
i_movie.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
i_system.cpp - Lets try using semaphores on Linux instead of sleeping to implement cl_capfps. 2011-07-11 02:35:33 +00:00
i_system.h - Each IWAD can now define its own config section. Hacx, Harmony and Action Doom2 now do that. 2010-10-15 15:13:53 +00:00
i_video.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
iwadpicker_cocoa.mm - Turns out I can't clear one protocol warning on 10.6 without breaking compatibility with 10.4/10.5. 2010-11-11 00:22:36 +00:00
SDLMain.m - Mac version now links. Updaterevision refuses to give me a version number. 2009-09-03 03:51:41 +00:00
sdlvideo.cpp - separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines. 2011-07-07 15:37:47 +00:00
sdlvideo.h Note: I have not tried compiling these recent changes under Linux. I wouldn't 2006-12-19 04:09:10 +00:00
st_start.cpp - Added SDL joystick support. 2010-10-13 16:29:37 +00:00