qzdoom/src/gl
2016-10-22 21:36:29 +02:00
..
compatibility
data
dynlights - use the newly added OF_Transient flag to avoid writing out the owned dynamic lights to savegames instead of destroying and recreating them each time. 2016-10-16 09:12:43 +02:00
hqnx
hqnx_asm
models - fixed winding of voxel polygons. 2016-10-11 09:08:31 +02:00
renderer Merge remote-tracking branch 'origin/ssao' into qzdoom 2016-10-22 00:14:35 +02:00
scene Improve scene selection for SSAO so that the mainview drawmode always takes precedence 2016-10-22 21:35:49 +02:00
shaders Merge remote-tracking branch 'gzdoom/master' into ssao 2016-10-21 23:48:30 +02:00
stereo3d Fix broken SSAO portal rendering and let FRenderState do the glDrawBuffers calls 2016-10-22 00:09:06 +02:00
system Use OpenGL to allocate the canvas buffer to avoid a costly memcpy 2016-10-18 01:16:36 +02:00
textures - use the new ZDoom code for retrieving a sky's cap color to avoid redundancies. 2016-10-20 10:36:23 +02:00
unused
utility
xbr
gl_functions.h