qzdoom/src/rendering
2019-03-13 02:23:33 +01:00
..
2d - reworked the load/save menu to use the new console font. 2019-03-11 20:59:43 +01:00
gl - remove IShaderProgram and make the old classes an implementation detail of the OpenGL backend. In the long run they should be removed completely as their weird design is mostly an artifact of once having supported OpenGL 2 2019-03-13 00:52:25 +01:00
gl_load - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00
hwrenderer - remove IShaderProgram and make the old classes an implementation detail of the OpenGL backend. In the long run they should be removed completely as their weird design is mostly an artifact of once having supported OpenGL 2 2019-03-13 00:52:25 +01:00
polyrenderer - disable player sprite drawing on canvases for the softpoly renderer. 2019-03-09 12:17:57 +01:00
swrenderer - cleanup of savegame picture code. 2019-03-09 14:48:14 +01:00
vulkan - implement wipe screen copy 2019-03-13 02:23:33 +01:00