qzdoom/src/thingdef
2016-10-01 22:31:07 -05:00
..
olddecorations.cpp - split Damage into two variables: DamageVal for the old constant and DamageFunc for the DECORATE function. 2016-09-19 03:36:51 +02:00
thingdef.cpp Only generate the self==stateowner check inside action functions 2016-10-01 21:47:43 -05:00
thingdef.h Add SetActorFlag ACS function 2016-09-07 20:44:56 +02:00
thingdef_codeptr.cpp - added A_SetRenderStyle function which replaces A_SetTranslucent. A_SetTranslucent had to be deprecated due to obsolete semantics of the renderstyle argument. 2016-10-02 00:43:05 +02:00
thingdef_data.cpp Updated to new save game code. 2016-09-24 09:17:18 +02:00
thingdef_exp.cpp - fixed: FxPreIncrDecr depended on undefined compiler behavior. 2016-09-06 08:41:13 +02:00
thingdef_exp.h - split Damage into two variables: DamageVal for the old constant and DamageFunc for the DECORATE function. 2016-09-19 03:36:51 +02:00
thingdef_expression.cpp Fix state lookup from non-action functions (i.e. Damage functions) 2016-10-01 22:31:07 -05:00
thingdef_parse.cpp - split Damage into two variables: DamageVal for the old constant and DamageFunc for the DECORATE function. 2016-09-19 03:36:51 +02:00
thingdef_properties.cpp - Don't use Normalized180() on angles. This could result in ranges being wrongly inverted. 2016-09-24 17:54:09 +02:00
thingdef_states.cpp The return statement now accepts any expression as its return value 2016-08-07 22:10:02 +02:00