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4e052f2857
UI always runs on the primary level, so this does not need the ability to operate on multiple levels. Additionally, this can later be set to null when running play code so that scope violations result in an abort. |
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.. | ||
colorpickermenu.txt | ||
conversationmenu.txt | ||
joystickmenu.txt | ||
listmenu.txt | ||
listmenuitems.txt | ||
loadsavemenu.txt | ||
menu.txt | ||
menuitembase.txt | ||
messagebox.txt | ||
optionmenu.txt | ||
optionmenuitems.txt | ||
playercontrols.txt | ||
playerdisplay.txt | ||
playermenu.txt | ||
readthis.txt | ||
reverbedit.txt | ||
textentermenu.txt |