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hw_bsp.cpp
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- major dependency reduction of the texture system.
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2020-04-11 20:20:37 +02:00 |
hw_clipper.cpp
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hw_clipper.h
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hw_decal.cpp
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- const-ified the palette pointers in the texture creation code.
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2020-04-11 20:20:39 +02:00 |
hw_drawinfo.cpp
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- moved special color maps to utilities.
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2020-04-11 20:19:52 +02:00 |
hw_drawinfo.h
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- renamed several data types in the hardware renderer that still had a GL prefix, although they are now generic.
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2019-03-22 19:54:19 +01:00 |
hw_drawlist.cpp
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- use floats for sprite depth sorting in the hardware renderer.
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2020-02-15 09:22:30 +01:00 |
hw_drawlist.h
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- renamed several data types in the hardware renderer that still had a GL prefix, although they are now generic.
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2019-03-22 19:54:19 +01:00 |
hw_drawlistadd.cpp
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- const-ified the palette pointers in the texture creation code.
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2020-04-11 20:20:39 +02:00 |
hw_drawstructs.h
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- moved texture code to 'common'.
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2020-04-11 20:20:38 +02:00 |
hw_fakeflat.cpp
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- major dependency reduction of the texture system.
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2020-04-11 20:20:37 +02:00 |
hw_fakeflat.h
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hw_flats.cpp
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- const-ified the palette pointers in the texture creation code.
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2020-04-11 20:20:39 +02:00 |
hw_portal.cpp
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- renamed several data types in the hardware renderer that still had a GL prefix, although they are now generic.
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2019-03-22 19:54:19 +01:00 |
hw_portal.h
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- const-ified the palette pointers in the texture creation code.
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2020-04-11 20:20:39 +02:00 |
hw_renderhacks.cpp
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- major dependency reduction of the texture system.
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2020-04-11 20:20:37 +02:00 |
hw_renderstate.cpp
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- minor adjustments
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2019-03-17 21:14:51 +01:00 |
hw_renderstate.h
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- const-ified the palette pointers in the texture creation code.
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2020-04-11 20:20:39 +02:00 |
hw_sky.cpp
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- const-ified the palette pointers in the texture creation code.
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2020-04-11 20:20:39 +02:00 |
hw_skydome.cpp
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- const-ified the palette pointers in the texture creation code.
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2020-04-11 20:20:39 +02:00 |
hw_skydome.h
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- moved the generic palette utilities and the matrix class to 'utility'
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2019-08-20 23:05:20 +02:00 |
hw_skyportal.cpp
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- moved texture code to 'common'.
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2020-04-11 20:20:38 +02:00 |
hw_spritelight.cpp
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- fixed radius use in dynamic light traversal for models.
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2019-04-19 08:23:08 +02:00 |
hw_sprites.cpp
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- const-ified the palette pointers in the texture creation code.
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2020-04-11 20:20:39 +02:00 |
hw_viewpointuniforms.h
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- moved the generic palette utilities and the matrix class to 'utility'
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2019-08-20 23:05:20 +02:00 |
hw_walls.cpp
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- const-ified the palette pointers in the texture creation code.
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2020-04-11 20:20:39 +02:00 |
hw_walls_vertex.cpp
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- renamed several data types in the hardware renderer that still had a GL prefix, although they are now generic.
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2019-03-22 19:54:19 +01:00 |
hw_weapon.cpp
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- const-ified the palette pointers in the texture creation code.
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2020-04-11 20:20:39 +02:00 |
hw_weapon.h
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