mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-12-11 13:11:07 +00:00
bc485a7f2c
The old organization made sense when ZDoom still was a thing but now it'd be better if all pure data with no dependence on renderer implementation details was moved out. A separation between GL2 and GL3+4 renderers looks to be inevitable and the more data is out of the renderer when that happens, the better. |
||
---|---|---|
.. | ||
r_3dfloors.cpp | ||
r_3dfloors.h | ||
r_light.cpp | ||
r_light.h | ||
r_opaque_pass.cpp | ||
r_opaque_pass.h | ||
r_portal.cpp | ||
r_portal.h | ||
r_scene.cpp | ||
r_scene.h | ||
r_translucent_pass.cpp | ||
r_translucent_pass.h |