qzdoom/src/swrenderer/scene
Christoph Oelckers bc485a7f2c - moved a large portion of gl_textures.cpp into the main files for the implementing classes.
The old organization made sense when ZDoom still was a thing but now it'd be better if all pure data with no dependence on renderer implementation details was moved out.
A separation between GL2 and GL3+4 renderers looks to be inevitable and the more data is out of the renderer when that happens, the better.
2018-03-31 19:20:59 +02:00
..
r_3dfloors.cpp - remove fake3D with structs and localize their usage instead of sharing global state 2018-03-08 04:05:35 +01:00
r_3dfloors.h - remove fake3D with structs and localize their usage instead of sharing global state 2018-03-08 04:05:35 +01:00
r_light.cpp - removed vid_hw2d CVar. 2018-03-27 17:58:25 +02:00
r_light.h - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
r_opaque_pass.cpp - removed Accel2D variable and a little bit of locking cruft. 2018-03-27 17:13:10 +02:00
r_opaque_pass.h - remove fake3D with structs and localize their usage instead of sharing global state 2018-03-08 04:05:35 +01:00
r_portal.cpp - work on separating DFrameBuffer from DCanvas. 2018-03-27 13:50:31 +02:00
r_portal.h - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
r_scene.cpp - moved a large portion of gl_textures.cpp into the main files for the implementing classes. 2018-03-31 19:20:59 +02:00
r_scene.h - moved a large portion of gl_textures.cpp into the main files for the implementing classes. 2018-03-31 19:20:59 +02:00
r_translucent_pass.cpp - fix simplify code slightly 2018-03-08 04:25:27 +01:00
r_translucent_pass.h - remove fake3D with structs and localize their usage instead of sharing global state 2018-03-08 04:05:35 +01:00