Experimental fork that tries out daring and cutting edge features. Forked from here - https://github.com/zdoom/gzdoom
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Christoph Oelckers d474b849a5 - removed the remaining calls from the FRenderer interface from the main game code.
This does not work with a setup where the same backend is driving both renderers.
Most of this is now routed through 'screen', and the decision between renderers has to be made inside the actual render functions.
The software renderer is still driven by a thin opaque interface to keep it mostly an isolated module.
2018-04-04 00:21:25 +02:00
bzip2 - Upgrade bzip2 to version 1.0.6. 2016-12-16 22:58:25 +01:00
cmake - removed some dumb CMake script that messed around with Visual Studio's user settings. 2018-03-25 17:51:23 +02:00
docs Added tmpfileplus 2.0.0 2017-11-07 11:13:53 +02:00
dumb Normalize line endings 2016-03-01 09:47:10 -06:00
game-music-emu Extended workaround for bug in VS2017 compiler to 32-bit build 2017-12-15 11:05:53 +02:00
gdtoa - we are using C++11 now, so all those old VC 2005 project files are of no use anymore. 2016-03-01 09:38:49 +01:00
jpeg-6b Normalize line endings 2016-03-01 09:47:10 -06:00
lzma Update LZMA SDK to version 17.01 2018-01-21 10:53:40 +01:00
soundfont - added a small default sound font that needs to be installed with the project. 2017-05-13 12:38:19 +02:00
specs - Update to UDMF spec. 2018-02-04 08:49:41 +01:00
src - removed the remaining calls from the FRenderer interface from the main game code. 2018-04-04 00:21:25 +02:00
tools - fixed a warning caused by the LZMA-SDK update. 2018-01-21 10:58:12 +01:00
wadsrc - with the new order of things we need the software renderer to be always available. 2018-04-03 20:14:26 +02:00
wadsrc_bm - do the same for brightmaps, Doom's original ones also don't really match with Freedoom. 2017-01-01 12:19:15 +01:00
wadsrc_extra - new rocket smoke sprites by Talon1024. 2018-01-28 08:37:56 +01:00
wadsrc_lights - added light definition for megasphere. 2018-02-27 11:16:28 +01:00
zlib Updated zlib to version 1.2.8 2016-12-28 10:28:33 +01:00
.appveyor.yml Enabled quiet pk3 creation in CI configurations 2018-03-09 15:23:50 +02:00
.gitattributes Add .gitattributes 2016-03-01 09:45:09 -06:00
.gitignore Ignore .DS_Store for macOS 2018-02-22 08:40:32 +01:00
.travis.yml Do not stop Travis build after the first error 2018-03-12 10:28:53 +02:00
CMakeLists.txt - removed some dumb CMake script that messed around with Visual Studio's user settings. 2018-03-25 17:51:23 +02:00
README.md - minor typo fix 2018-01-26 23:18:13 -05:00

Welcome to GZDoom!

Build Status Build Status

GZDoom is a modder-friendly OpenGL source port based on the DOOM engine

Copyright (c) 1998-2018 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3 (or greater)

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.