qzdoom/src/posix/sdl
Christoph Oelckers d474b849a5 - removed the remaining calls from the FRenderer interface from the main game code.
This does not work with a setup where the same backend is driving both renderers.
Most of this is now routed through 'screen', and the decision between renderers has to be made inside the actual render functions.
The software renderer is still driven by a thin opaque interface to keep it mostly an isolated module.
2018-04-04 00:21:25 +02:00
..
crashcatcher.c OpenBSD support 2017-07-25 07:56:19 -04:00
critsec.cpp - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
hardware.cpp - with the new order of things we need the software renderer to be always available. 2018-04-03 20:14:26 +02:00
i_gui.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
i_input.cpp - implemented 'i_soundinbackground' to continue playing sounds and music while in the background. 2017-12-24 18:01:45 -05:00
i_joystick.cpp - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
i_main.cpp Added simple fatal error window for Linux 2018-01-28 17:03:10 +02:00
i_system.cpp - put all stats related code into one file. 2018-03-12 19:33:48 +01:00
i_system.mm Put all non-Windows source code into posix directory and its subdirectories 2014-12-18 11:52:29 +02:00
sdlglvideo.cpp - resorted portal render data. 2018-04-01 22:26:57 +02:00
sdlglvideo.h - removed the remaining calls from the FRenderer interface from the main game code. 2018-04-04 00:21:25 +02:00
sdlvideo.cpp - removed SDLFB and cleaned things up a bit. 2018-03-27 11:59:43 +02:00
st_start.cpp Added native startup window for OS X 2015-12-29 15:19:42 +02:00