qzdoom/src/g_inventory
Christoph Oelckers d3ab691afb - scriptified APowerInvisibility.
- changed AlterWeaponSprite so that it doesn't expose renderer internals to the script code.
2017-01-16 20:34:12 +01:00
..
a_ammo.cpp - scriptified the backpack. 2017-01-14 23:34:47 +01:00
a_ammo.h - scriptified the backpack. 2017-01-14 23:34:47 +01:00
a_armor.cpp - scriptified PowerIronFeet and PowerMask. 2017-01-16 19:04:03 +01:00
a_armor.h - cleanup of the virtual function definitions for inventory items. Let's better use 'virtual' and 'override' everywhere to make sure that nothing gets overlooked. 2016-11-30 15:54:01 +01:00
a_artifacts.cpp - scriptified APowerInvisibility. 2017-01-16 20:34:12 +01:00
a_artifacts.h - scriptified APowerInvisibility. 2017-01-16 20:34:12 +01:00
a_keys.cpp - added script variable access for native code so that many more classes can be fully exported. Tested with the puzzle items. 2017-01-15 18:16:36 +01:00
a_keys.h - added script variable access for native code so that many more classes can be fully exported. Tested with the puzzle items. 2017-01-15 18:16:36 +01:00
a_pickups.cpp - scriptified APowerInvisibility. 2017-01-16 20:34:12 +01:00
a_pickups.h - scriptified APowerInvisibility. 2017-01-16 20:34:12 +01:00
a_weaponpiece.cpp - removed an assert from APowerMorph::EndEffect. With some recent changes to DestroyAllInventory it appears that the asserted condition no longer is true at this point when ending a game. 2016-12-01 00:05:23 +01:00
a_weaponpiece.h - scriptified FastProjectile. 2017-01-13 00:35:56 +01:00
a_weapons.cpp - scriptified PowerFlight and PowerWeaponLevel2. 2017-01-15 23:21:38 +01:00
a_weapons.h - scriptified PowerFlight and PowerWeaponLevel2. 2017-01-15 23:21:38 +01:00