qzdoom/src/textures
2017-01-15 23:21:38 +01:00
..
anim_switches.cpp - removed farchive.cpp and .h 2016-09-22 00:48:22 +02:00
animations.cpp - fixed: The serialiter functionfor FDoorAnimation accessed the invalid destination pointer when loading a savegame. 2016-10-21 19:24:40 +02:00
automaptexture.cpp
bitmap.cpp - renamed some fixed point stuff in the texture composition code. 2016-03-24 16:16:45 +01:00
bitmap.h - fixed: translucency detection in multipatch textures did not work. 2016-09-08 12:18:09 +02:00
buildtexture.cpp
canvastexture.cpp
ddstexture.cpp - Implementing RGB666-to-Palette colormatching for textures. 2016-12-19 13:46:08 +01:00
emptytexture.cpp
flattexture.cpp
imgztexture.cpp
jpegtexture.cpp - Implementing RGB666-to-Palette colormatching for textures. 2016-12-19 13:46:08 +01:00
multipatchtexture.cpp Merge branch 'master' of https://github.com/rheit/zdoom 2016-12-22 11:29:44 +01:00
patchtexture.cpp
pcxtexture.cpp - Implementing RGB666-to-Palette colormatching for textures. 2016-12-19 13:46:08 +01:00
pngtexture.cpp - Implementing RGB666-to-Palette colormatching for textures. 2016-12-19 13:46:08 +01:00
rawpagetexture.cpp
texture.cpp Add 1 pixel tall and wide texture support to the renderer 2016-11-01 00:08:16 -05:00
texturemanager.cpp - scriptified PowerFlight and PowerWeaponLevel2. 2017-01-15 23:21:38 +01:00
textures.h - scriptified PowerFlight and PowerWeaponLevel2. 2017-01-15 23:21:38 +01:00
tgatexture.cpp - Implementing RGB666-to-Palette colormatching for textures. 2016-12-19 13:46:08 +01:00
warpbuffer.h - merged FWarpTexture and FWarp2Texture, making the choice of effect a parameter of the WarpBuffer function. 2016-04-30 12:36:55 +02:00
warptexture.cpp Fixed harmless initialization order mismatch 2017-01-06 10:40:51 +01:00