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- fixed: The serialiter functionfor FDoorAnimation accessed the invalid destination pointer when loading a savegame.
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@ -1002,7 +1002,7 @@ void FTextureManager::UpdateAnimations (DWORD mstime)
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template<> FSerializer &Serialize(FSerializer &arc, const char *key, FDoorAnimation *&p, FDoorAnimation **def)
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{
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FTextureID tex = p->BaseTexture;
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FTextureID tex = p? p->BaseTexture : FNullTextureID();
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Serialize(arc, key, tex, def ? &(*def)->BaseTexture : nullptr);
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if (arc.isReading())
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{
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