qzdoom/wadsrc/static/actors/heretic/hereticdecorations.txt

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ACTOR SkullHang70
{
Radius 20
Height 70
+SPAWNCEILING
+NOGRAVITY
States
{
Spawn:
SKH1 A -1
Stop
}
}
ACTOR SkullHang60
{
Radius 20
Height 60
+SPAWNCEILING
+NOGRAVITY
States
{
Spawn:
SKH2 A -1
Stop
}
}
ACTOR SkullHang45
{
Radius 20
Height 45
+SPAWNCEILING
+NOGRAVITY
States
{
Spawn:
SKH3 A -1
Stop
}
}
ACTOR SkullHang35
{
Radius 20
Height 35
+SPAWNCEILING
+NOGRAVITY
States
{
Spawn:
SKH4 A -1
Stop
}
}
ACTOR Chandelier
{
Radius 20
Height 60
+SPAWNCEILING
+NOGRAVITY
States
{
Spawn:
CHDL ABC 4
Loop
}
}
ACTOR SerpentTorch
{
Radius 12
Height 54
+SOLID
States
{
Spawn:
SRTC ABC 4
Loop
}
}
ACTOR SmallPillar
{
Radius 16
Height 34
+SOLID
States
{
Spawn:
SMPL A -1
Stop
}
}
ACTOR StalagmiteSmall
{
Radius 8
Height 32
+SOLID
States
{
Spawn:
STGS A -1
Stop
}
}
ACTOR StalagmiteLarge
{
Radius 12
Height 64
+SOLID
States
{
Spawn:
STGL A -1
Stop
}
}
ACTOR StalactiteSmall
{
Radius 8
Height 36
+SOLID
+SPAWNCEILING
+NOGRAVITY
States
{
Spawn:
STCS A -1
Stop
}
}
ACTOR StalactiteLarge
{
Radius 12
Height 68
+SOLID
+SPAWNCEILING
+NOGRAVITY
States
{
Spawn:
STCL A -1
Stop
}
}
ACTOR FireBrazier
{
Radius 16
Height 44
+SOLID
States
{
Spawn:
KFR1 ABCDEFGH 3 Bright
Loop
}
}
ACTOR Barrel
{
Radius 12
Height 32
+SOLID
States
{
Spawn:
BARL A -1
Stop
}
}
ACTOR BrownPillar
{
Radius 14
Height 128
+SOLID
States
{
Spawn:
BRPL A -1
Stop
}
}
ACTOR Moss1
{
Radius 20
Height 23
+SPAWNCEILING
+NOGRAVITY
States
{
Spawn:
MOS1 A -1
Stop
}
}
ACTOR Moss2
{
Radius 20
Height 27
+SPAWNCEILING
+NOGRAVITY
States
{
Spawn:
MOS2 A -1
Stop
}
}
ACTOR WallTorch
{
Radius 6
Height 16
+NOGRAVITY
+FIXMAPTHINGPOS
States
{
Spawn:
WTRH ABC 6 Bright
Loop
}
}
ACTOR HangingCorpse
{
Radius 8
Height 104
+SOLID
+SPAWNCEILING
+NOGRAVITY
States
{
Spawn:
HCOR A -1
Stop
}
}