ACTOR SkullHang70 { Radius 20 Height 70 +SPAWNCEILING +NOGRAVITY States { Spawn: SKH1 A -1 Stop } } ACTOR SkullHang60 { Radius 20 Height 60 +SPAWNCEILING +NOGRAVITY States { Spawn: SKH2 A -1 Stop } } ACTOR SkullHang45 { Radius 20 Height 45 +SPAWNCEILING +NOGRAVITY States { Spawn: SKH3 A -1 Stop } } ACTOR SkullHang35 { Radius 20 Height 35 +SPAWNCEILING +NOGRAVITY States { Spawn: SKH4 A -1 Stop } } ACTOR Chandelier { Radius 20 Height 60 +SPAWNCEILING +NOGRAVITY States { Spawn: CHDL ABC 4 Loop } } ACTOR SerpentTorch { Radius 12 Height 54 +SOLID States { Spawn: SRTC ABC 4 Loop } } ACTOR SmallPillar { Radius 16 Height 34 +SOLID States { Spawn: SMPL A -1 Stop } } ACTOR StalagmiteSmall { Radius 8 Height 32 +SOLID States { Spawn: STGS A -1 Stop } } ACTOR StalagmiteLarge { Radius 12 Height 64 +SOLID States { Spawn: STGL A -1 Stop } } ACTOR StalactiteSmall { Radius 8 Height 36 +SOLID +SPAWNCEILING +NOGRAVITY States { Spawn: STCS A -1 Stop } } ACTOR StalactiteLarge { Radius 12 Height 68 +SOLID +SPAWNCEILING +NOGRAVITY States { Spawn: STCL A -1 Stop } } ACTOR FireBrazier { Radius 16 Height 44 +SOLID States { Spawn: KFR1 ABCDEFGH 3 Bright Loop } } ACTOR Barrel { Radius 12 Height 32 +SOLID States { Spawn: BARL A -1 Stop } } ACTOR BrownPillar { Radius 14 Height 128 +SOLID States { Spawn: BRPL A -1 Stop } } ACTOR Moss1 { Radius 20 Height 23 +SPAWNCEILING +NOGRAVITY States { Spawn: MOS1 A -1 Stop } } ACTOR Moss2 { Radius 20 Height 27 +SPAWNCEILING +NOGRAVITY States { Spawn: MOS2 A -1 Stop } } ACTOR WallTorch { Radius 6 Height 16 +NOGRAVITY +FIXMAPTHINGPOS States { Spawn: WTRH ABC 6 Bright Loop } } ACTOR HangingCorpse { Radius 8 Height 104 +SOLID +SPAWNCEILING +NOGRAVITY States { Spawn: HCOR A -1 Stop } }