qzdoom/src/rendering/hwrenderer/utility
2020-04-11 20:20:58 +02:00
..
hw_clock.cpp - add vk_submit_multithread for doing command buffer submit calls on a worker thread 2019-04-19 22:42:32 +02:00
hw_clock.h
hw_cvars.cpp - const-ified the palette pointers in the texture creation code. 2020-04-11 20:20:39 +02:00
hw_cvars.h remove gl_texture_usehires since it's unused now 2020-04-05 13:22:32 +01:00
hw_draw2d.cpp - use the 2d drawer's size where appropriate. 2020-04-11 20:20:58 +02:00
hw_lighting.cpp
hw_lighting.h
hw_shaderpatcher.cpp - patch the token 'texture2d' in GLSL sources. 2019-08-18 14:50:37 +02:00
hw_shaderpatcher.h - patch in/out layout declarations for OpenGL 2019-03-05 01:17:23 +01:00
hw_vrmodes.cpp
hw_vrmodes.h - moved the generic palette utilities and the matrix class to 'utility' 2019-08-20 23:05:20 +02:00