mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-14 16:41:07 +00:00
cd5aa65fda
Apparently with checking uLightLevel the shader cannot discard the slow software lighting path entirely adding a significant amount of processing time. Changed to check the actual lightmode value, which re-enables the fast path again. |
||
---|---|---|
.. | ||
glsl | ||
pp |