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- fix HDR shader, again
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@ -31,7 +31,7 @@ vec4 Dither(vec4 c)
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vec4 sRGBtoLinear(vec4 c)
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{
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return vec4(c.rgb / 12.92, mix(pow((c.rgb + 0.055) / 1.055, vec3(2.4)), step(c.rgb, vec3(0.04045))), c.a);
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return vec4(mix(c.rgb / 12.92, pow((c.rgb + 0.055) / 1.055, vec3(2.4)), step(c.rgb, vec3(0.04045))), c.a);
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}
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vec4 ApplyHdrMode(vec4 c)
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