qzdoom/src/win32
Randy Heit cb47b3a1f7 - Completely removed code for the PNG filter heuristic from the compiled code when it's been disabled.
- Added a temporary cvar called pal to play with the offset used by D3DFB::SetPaletteTexture().

SVN r701 (trunk)
2008-01-12 17:06:38 +00:00
..
afxres.h
boing1.ico
boing2.ico
boing3.ico
boing4.ico
boing5.ico
boing6.ico
boing7.ico
boing8.ico
cursor1.cur
deadguy.bmp
eaxedit.cpp - Fixed some more GCC warnings. 2007-12-11 02:38:38 +00:00
fb_d3d9.cpp - Completely removed code for the PNG filter heuristic from the compiled code when it's been disabled. 2008-01-12 17:06:38 +00:00
fb_d3d9_shaders.h - Added back the code to allow some variation to the players' shades when 2008-01-06 04:03:33 +00:00
fb_d3d9_wipe.cpp - Added support for 24-bit screenshots, so now accelerated 2D screenshots 2008-01-12 06:27:13 +00:00
fb_ddraw.cpp - Merged the separate line and quad vertex buffers in D3DFB back into a single 2008-01-09 21:04:21 +00:00
hardware.cpp - Fixed: When the game starts with the net pane open, the abort button 2007-12-09 01:14:35 +00:00
hardware.h - Moved the code that renders the view from D_Display into a virtual function 2008-01-11 21:04:22 +00:00
helperthread.cpp - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
helperthread.h
i_cd.cpp Note: I have not tried compiling these recent changes under Linux. I wouldn't 2006-12-19 04:09:10 +00:00
i_crash.cpp - Fixed some const char * -> char * conversions flagged by GCC 4.2.0 in the 2007-03-29 01:03:50 +00:00
i_input.cpp - Fixed: The mouse was being grabbed in windowed mode again. 2008-01-09 23:04:49 +00:00
i_input.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
i_main.cpp - Fixed: ShowErrorPane deleted the StartScreen instead of just calling 2007-04-22 07:45:18 +00:00
i_movie.cpp - Added two new cvars (win_x and win_y) that keep track of the window 2007-02-13 00:10:16 +00:00
i_system.cpp - New: On Windows, the game now checks the registry to see if you have Steam 2007-12-06 19:15:07 +00:00
i_system.h - New: On Windows, the game now checks the registry to see if you have Steam 2007-12-06 19:15:07 +00:00
icon1.ico
resource.h - Added simulation of Hexen's startup screen (currently minus net notches). 2007-01-05 04:21:14 +00:00
st_start.cpp - Discovered that Shader Model 1.4 clamps my constants, so I can't use 2007-12-26 04:42:15 +00:00
win32iface.h - Added support for 24-bit screenshots, so now accelerated 2D screenshots 2008-01-12 06:27:13 +00:00
win32video.cpp - Fixed: APlayerPawn::GiveDefaultInventory() used two different variables 2006-12-29 20:28:23 +00:00
winres.h
wrappers.nas - Fixed some more GCC warnings. 2007-12-11 02:38:38 +00:00
zdoom.exe.manifest
zdoom.rc - Changed MakeKey's hash algorithm from a CRC32 to Paul Hsieh's SuperFastHash. 2007-03-24 14:59:28 +00:00
zdoom.RES