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110 lines
3.5 KiB
C++
110 lines
3.5 KiB
C++
#pragma once
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#include "gl_sysfb.h"
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#include "vk_device.h"
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#include "vk_objects.h"
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struct FRenderViewpoint;
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class VkSamplerManager;
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class VkShaderManager;
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class VkRenderPassManager;
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class VkRenderState;
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class VKDataBuffer;
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class VkHardwareTexture;
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class VkRenderBuffers;
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class VkPostprocess;
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class SWSceneDrawer;
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class VulkanFrameBuffer : public SystemBaseFrameBuffer
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{
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typedef SystemBaseFrameBuffer Super;
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public:
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VulkanDevice *device;
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VulkanCommandBuffer *GetUploadCommands();
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VulkanCommandBuffer *GetDrawCommands();
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VkShaderManager *GetShaderManager() { return mShaderManager.get(); }
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VkSamplerManager *GetSamplerManager() { return mSamplerManager.get(); }
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VkRenderPassManager *GetRenderPassManager() { return mRenderPassManager.get(); }
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VkRenderState *GetRenderState() { return mRenderState.get(); }
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VkPostprocess *GetPostprocess() { return mPostprocess.get(); }
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VkRenderBuffers *GetBuffers() { return mActiveRenderBuffers; }
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unsigned int GetLightBufferBlockSize() const;
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template<typename T>
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int UniformBufferAlignedSize() const { return (sizeof(T) + uniformblockalignment - 1) / uniformblockalignment * uniformblockalignment; }
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VKDataBuffer *ViewpointUBO = nullptr;
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VKDataBuffer *LightBufferSSO = nullptr;
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VKDataBuffer *MatricesUBO = nullptr;
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VKDataBuffer *StreamUBO = nullptr;
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std::vector<std::unique_ptr<VulkanBuffer>> mFrameDeleteList;
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std::unique_ptr<SWSceneDrawer> swdrawer;
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VulkanFrameBuffer(void *hMonitor, bool fullscreen, VulkanDevice *dev);
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~VulkanFrameBuffer();
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void Update();
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void InitializeState() override;
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void CleanForRestart() override;
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void UpdatePalette() override;
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uint32_t GetCaps() override;
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void WriteSavePic(player_t *player, FileWriter *file, int width, int height) override;
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sector_t *RenderView(player_t *player) override;
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void UnbindTexUnit(int no) override;
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void TextureFilterChanged() override;
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void BeginFrame() override;
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void BlurScene(float amount) override;
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void PostProcessScene(int fixedcm, const std::function<void()> &afterBloomDrawEndScene2D) override;
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IHardwareTexture *CreateHardwareTexture() override;
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FModelRenderer *CreateModelRenderer(int mli) override;
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IShaderProgram *CreateShaderProgram() override;
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IVertexBuffer *CreateVertexBuffer() override;
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IIndexBuffer *CreateIndexBuffer() override;
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IDataBuffer *CreateDataBuffer(int bindingpoint, bool ssbo) override;
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/*
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bool WipeStartScreen(int type);
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void WipeEndScreen();
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bool WipeDo(int ticks);
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void WipeCleanup();
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*/
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void SetVSync(bool vsync);
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void Draw2D() override;
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private:
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sector_t *RenderViewpoint(FRenderViewpoint &mainvp, AActor * camera, IntRect * bounds, float fov, float ratio, float fovratio, bool mainview, bool toscreen);
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void DrawScene(HWDrawInfo *di, int drawmode);
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void PrintStartupLog();
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std::unique_ptr<VkShaderManager> mShaderManager;
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std::unique_ptr<VkSamplerManager> mSamplerManager;
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std::unique_ptr<VkRenderBuffers> mScreenBuffers;
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std::unique_ptr<VkRenderBuffers> mSaveBuffers;
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std::unique_ptr<VkPostprocess> mPostprocess;
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std::unique_ptr<VkRenderPassManager> mRenderPassManager;
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std::unique_ptr<VulkanCommandPool> mGraphicsCommandPool;
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std::unique_ptr<VulkanCommandBuffer> mUploadCommands;
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std::unique_ptr<VulkanCommandBuffer> mDrawCommands;
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std::unique_ptr<VulkanSemaphore> mUploadSemaphore;
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std::unique_ptr<VkRenderState> mRenderState;
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VkRenderBuffers *mActiveRenderBuffers = nullptr;
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int camtexcount = 0;
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int lastSwapWidth = 0;
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int lastSwapHeight = 0;
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};
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inline VulkanFrameBuffer *GetVulkanFrameBuffer() { return static_cast<VulkanFrameBuffer*>(screen); }
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