Magnus Norddahl
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6db231596f
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- hook up postprocessing
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2019-03-07 18:05:12 +01:00 |
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Magnus Norddahl
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d65de299e8
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- add some classes for managing postprocess and render buffers
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2019-03-05 04:59:17 +01:00 |
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Magnus Norddahl
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e06f8f172d
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- use the uniform buffer alignment as returned by the vulkan device
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2019-03-05 02:50:30 +01:00 |
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Magnus Norddahl
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95116e8580
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- fix dynamic buffer offset not getting updated
- fix lightbuffer blocksize being hardcoded
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2019-03-05 02:06:20 +01:00 |
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Magnus Norddahl
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9d792f79f1
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- add vulkan info to startup log
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2019-03-03 14:32:03 +01:00 |
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Magnus Norddahl
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0c9d27d078
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- create an array for the stream data
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2019-03-02 23:20:29 +01:00 |
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Magnus Norddahl
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195e91adc9
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- hook up the hardware renderer
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2019-03-01 19:01:06 +01:00 |
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Magnus Norddahl
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308c884d02
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- use a linked list to keep track of all allocated VkHardwareTexture objects
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2019-03-01 18:31:33 +01:00 |
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Magnus Norddahl
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96547713d9
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- hook up the software renderer
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2019-02-27 15:37:37 +01:00 |
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Magnus Norddahl
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fe67a2c24f
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- fix enough bugs to finally get some visuals
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2019-02-26 20:19:54 +01:00 |
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Magnus Norddahl
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19f4133768
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- move most push constants to dynamic uniform buffers
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2019-02-26 16:50:54 +01:00 |
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Magnus Norddahl
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d958c4fec5
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- upload and bind some textures
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2019-02-26 15:29:08 +01:00 |
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Magnus Norddahl
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854526dee4
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- submit the upload commands
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2019-02-26 11:58:03 +01:00 |
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Magnus Norddahl
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9ed1c7f40b
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- add render pass manager and setup a pipeline for VkRenderState
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2019-02-26 11:27:29 +01:00 |
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Magnus Norddahl
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a97d736bd9
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- add vulkan renderstate and shadermanager classes
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2019-02-21 22:49:00 +01:00 |
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Magnus Norddahl
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478ef05a0a
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- create vulkan buffer objects implementation
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2019-02-21 12:31:14 +01:00 |
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Magnus Norddahl
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fc79cd1280
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- present an empty back buffer while keeping vsync
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2019-02-21 10:19:59 +01:00 |
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Magnus Norddahl
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c6b29846d0
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- add 3rd party vulkan dependencies
- add stubs for a vulkan hw renderer backend
- add RAII wrappers for vulkan object types
- add builder classes to isolate vulkan boilerplate code
- add a swap chain class
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2019-02-20 21:21:57 +01:00 |
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