..
automaptexture.cpp
- Turned on warning level 4 just to see what it would produce: a lot of
2006-12-21 04:34:43 +00:00
buildtexture.cpp
- Fixed: Thing_ProjectileAimed did not set the missile's speed correctly.
2007-03-06 01:33:18 +00:00
canvastexture.cpp
- Changed: Patch and IMGZ textures now initialize their dimensions upon creation.
2006-08-20 12:55:46 +00:00
ddstexture.cpp
- Fixed: DFrameBuffer::CopyPixelData copied data as RGBA instead of BGRA.
2007-12-27 11:53:09 +00:00
flattexture.cpp
- Changed: Patch and IMGZ textures now initialize their dimensions upon creation.
2006-08-20 12:55:46 +00:00
imgztexture.cpp
- Fixed: If you called the FString assignment operator that accepts a
2007-01-25 04:02:06 +00:00
jpegtexture.cpp
- Changed the way gamma works for D3DFB: In windowed mode, the display is
2007-12-27 04:30:12 +00:00
multipatchtexture.cpp
- Changed the way gamma works for D3DFB: In windowed mode, the display is
2007-12-27 04:30:12 +00:00
patchtexture.cpp
- Turned on warning level 4 just to see what it would produce: a lot of
2006-12-21 04:34:43 +00:00
pcxtexture.cpp
- Changed the way gamma works for D3DFB: In windowed mode, the display is
2007-12-27 04:30:12 +00:00
pngtexture.cpp
- Removed DCanvas::Blit(), as it's no longer used.
2007-12-28 01:54:14 +00:00
rawpagetexture.cpp
- Changed: Patch and IMGZ textures now initialize their dimensions upon creation.
2006-08-20 12:55:46 +00:00
texture.cpp
- Added texture packing to D3DFB so that textures that are temporally related
2008-01-10 04:11:38 +00:00
tgatexture.cpp
- Changed the way gamma works for D3DFB: In windowed mode, the display is
2007-12-27 04:30:12 +00:00
warptexture.cpp
- Increased precision of texture scaling factors to full fixed point. In the process
2007-04-29 12:07:27 +00:00