qzdoom/src/gl/renderer
2016-07-30 22:09:56 +02:00
..
gl_colormap.h - fixed handling of FF_FADEWALLS on 3D floors. The problems with the old method became quite obvious in the demo map after the light list bug got fixed. 2016-01-29 17:13:14 +01:00
gl_lightdata.cpp - added a NULL check to gl_enhanced_nightvision's handler so that it won't crash without an uninitialized GL renderer. 2015-11-09 13:49:17 +01:00
gl_lightdata.h - fixed handling of FF_FADEWALLS on 3D floors. The problems with the old method became quite obvious in the demo map after the light list bug got fixed. 2016-01-29 17:13:14 +01:00
gl_postprocess.cpp Merge branch 'blackscreenfix' of https://github.com/dpjudas/zdoom 2016-07-30 20:28:41 +02:00
gl_renderbuffers.cpp Added multisample support to FGLRenderBuffers and added gl_multisample to the menus 2016-07-30 15:33:30 +02:00
gl_renderbuffers.h Added multisample support to FGLRenderBuffers and added gl_multisample to the menus 2016-07-30 15:33:30 +02:00
gl_renderer.cpp Added bloom and tonemap to menus 2016-07-29 21:31:20 +02:00
gl_renderer.h Added bloom and tonemap to menus 2016-07-29 21:31:20 +02:00
gl_renderstate.cpp - another failed attempt to use GL_CLIP_PLANE. Leave it in because it's closer to what is needed than the old code. 2016-05-12 23:41:06 +02:00
gl_renderstate.h Removed obsolete gamma correct shader used on macOS only 2016-07-30 15:30:35 +03:00