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Merge branch 'blackscreenfix' of https://github.com/dpjudas/zdoom
This commit is contained in:
commit
bc51e98612
1 changed files with 45 additions and 5 deletions
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@ -110,6 +110,15 @@ void FGLRenderer::BloomScene()
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int sampleCount = gl_bloom_kernel_size;
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// TBD: Maybe need a better way to share state with other parts of the pipeline
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GLint activeTex, textureBinding, samplerBinding;
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glGetIntegerv(GL_ACTIVE_TEXTURE, &activeTex);
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glActiveTexture(GL_TEXTURE0);
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glGetIntegerv(GL_TEXTURE_BINDING_2D, &textureBinding);
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if (gl.flags & RFL_SAMPLER_OBJECTS)
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{
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glGetIntegerv(GL_SAMPLER_BINDING, &samplerBinding);
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glBindSampler(0, 0);
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}
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GLboolean blendEnabled, scissorEnabled;
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GLint currentProgram, blendEquationRgb, blendEquationAlpha, blendSrcRgb, blendSrcAlpha, blendDestRgb, blendDestAlpha;
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glGetBooleanv(GL_BLEND, &blendEnabled);
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@ -215,6 +224,10 @@ void FGLRenderer::BloomScene()
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glBlendEquationSeparate(blendEquationRgb, blendEquationAlpha);
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glBlendFuncSeparate(blendSrcRgb, blendDestRgb, blendSrcAlpha, blendDestAlpha);
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glUseProgram(currentProgram);
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glBindTexture(GL_TEXTURE_2D, textureBinding);
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if (gl.flags & RFL_SAMPLER_OBJECTS)
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glBindSampler(0, samplerBinding);
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glActiveTexture(activeTex);
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}
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//-----------------------------------------------------------------------------
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@ -228,6 +241,16 @@ void FGLRenderer::TonemapScene()
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if (gl_tonemap == 0)
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return;
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GLint activeTex, textureBinding, samplerBinding;
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glGetIntegerv(GL_ACTIVE_TEXTURE, &activeTex);
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glActiveTexture(GL_TEXTURE0);
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glGetIntegerv(GL_TEXTURE_BINDING_2D, &textureBinding);
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if (gl.flags & RFL_SAMPLER_OBJECTS)
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{
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glGetIntegerv(GL_SAMPLER_BINDING, &samplerBinding);
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glBindSampler(0, 0);
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}
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GLboolean blendEnabled, scissorEnabled;
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glGetBooleanv(GL_BLEND, &blendEnabled);
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glGetBooleanv(GL_SCISSOR_TEST, &scissorEnabled);
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@ -252,6 +275,10 @@ void FGLRenderer::TonemapScene()
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glEnable(GL_BLEND);
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if (scissorEnabled)
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glEnable(GL_SCISSOR_TEST);
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glBindTexture(GL_TEXTURE_2D, textureBinding);
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if (gl.flags & RFL_SAMPLER_OBJECTS)
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glBindSampler(0, samplerBinding);
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glActiveTexture(activeTex);
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}
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//-----------------------------------------------------------------------------
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@ -268,6 +295,20 @@ void FGLRenderer::Flush()
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_STENCIL_TEST);
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GLboolean blendEnabled;
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GLint currentProgram;
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GLint activeTex, textureBinding, samplerBinding;
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glGetBooleanv(GL_BLEND, &blendEnabled);
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glGetIntegerv(GL_CURRENT_PROGRAM, ¤tProgram);
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glGetIntegerv(GL_ACTIVE_TEXTURE, &activeTex);
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glActiveTexture(GL_TEXTURE0);
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glGetIntegerv(GL_TEXTURE_BINDING_2D, &textureBinding);
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if (gl.flags & RFL_SAMPLER_OBJECTS)
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{
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glGetIntegerv(GL_SAMPLER_BINDING, &samplerBinding);
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glBindSampler(0, 0);
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}
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mBuffers->BindOutputFB();
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// Calculate letterbox
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@ -309,11 +350,6 @@ void FGLRenderer::Flush()
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// Present what was rendered:
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glViewport(x, y, width, height);
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GLboolean blendEnabled;
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GLint currentProgram;
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glGetBooleanv(GL_BLEND, &blendEnabled);
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glGetIntegerv(GL_CURRENT_PROGRAM, ¤tProgram);
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glDisable(GL_BLEND);
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mPresentShader->Bind();
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@ -342,5 +378,9 @@ void FGLRenderer::Flush()
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if (blendEnabled)
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glEnable(GL_BLEND);
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glUseProgram(currentProgram);
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glBindTexture(GL_TEXTURE_2D, textureBinding);
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if (gl.flags & RFL_SAMPLER_OBJECTS)
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glBindSampler(0, samplerBinding);
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glActiveTexture(activeTex);
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}
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}
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