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a_bats.cpp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
a_bishop.cpp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
a_blastradius.cpp
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- Fixed: Using printinv before starting a game crashed.
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2006-04-13 03:13:07 +00:00 |
a_boostarmor.cpp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
a_centaur.cpp
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- Backported the classnames-are-names changes from the FP code.
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2006-05-10 02:40:43 +00:00 |
a_clericboss.cpp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
a_clericflame.cpp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
a_clericholy.cpp
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- Backported the classnames-are-names changes from the FP code.
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2006-05-10 02:40:43 +00:00 |
a_clericmace.cpp
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- Changed: The decision whether blood splatter sprites are spawned is no
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2006-05-13 12:41:15 +00:00 |
a_clericplayer.cpp
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- Backported the classnames-are-names changes from the FP code.
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2006-05-10 02:40:43 +00:00 |
a_clericstaff.cpp
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SVN r25 (trunk)
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2006-04-10 21:54:50 +00:00 |
a_demons.cpp
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- Backported the classnames-are-names changes from the FP code.
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2006-05-10 02:40:43 +00:00 |
a_dragon.cpp
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SVN r25 (trunk)
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2006-04-10 21:54:50 +00:00 |
a_ettin.cpp
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SVN r27 (trunk)
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2006-04-11 16:27:41 +00:00 |
a_fighteraxe.cpp
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- Changed: The decision whether blood splatter sprites are spawned is no
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2006-05-13 12:41:15 +00:00 |
a_fighterboss.cpp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
a_fighterhammer.cpp
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- Changed: The decision whether blood splatter sprites are spawned is no
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2006-05-13 12:41:15 +00:00 |
a_fighterplayer.cpp
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- Changed: The decision whether blood splatter sprites are spawned is no
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2006-05-13 12:41:15 +00:00 |
a_fighterquietus.cpp
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- Backported the classnames-are-names changes from the FP code.
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2006-05-10 02:40:43 +00:00 |
a_firedemon.cpp
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- Backported the classnames-are-names changes from the FP code.
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2006-05-10 02:40:43 +00:00 |
a_flechette.cpp
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SVN r114 (trunk)
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2006-05-14 14:30:13 +00:00 |
a_fog.cpp
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- Backported the classnames-are-names changes from the FP code.
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2006-05-10 02:40:43 +00:00 |
a_healingradius.cpp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
a_heresiarch.cpp
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- Backported the classnames-are-names changes from the FP code.
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2006-05-10 02:40:43 +00:00 |
a_hexenglobal.h
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- Backported the classnames-are-names changes from the FP code.
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2006-05-10 02:40:43 +00:00 |
a_hexenspecialdecs.cpp
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- Converted A_Puzzleitems.cpp and parts of A_HexenSpecialdecs.cpp to DECORATE and fixed a few broken Hexen items.
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2006-05-04 19:36:12 +00:00 |
a_iceguy.cpp
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- Backported the classnames-are-names changes from the FP code.
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2006-05-10 02:40:43 +00:00 |
a_korax.cpp
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- Backported the classnames-are-names changes from the FP code.
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2006-05-10 02:40:43 +00:00 |
a_mageboss.cpp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
a_magecone.cpp
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- Changed: The decision whether blood splatter sprites are spawned is no
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2006-05-13 12:41:15 +00:00 |
a_magelightning.cpp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
a_mageplayer.cpp
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- Backported the classnames-are-names changes from the FP code.
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2006-05-10 02:40:43 +00:00 |
a_magestaff.cpp
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- Backported the classnames-are-names changes from the FP code.
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2006-05-10 02:40:43 +00:00 |
a_magewand.cpp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
a_mana.cpp
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- Backported the classnames-are-names changes from the FP code.
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2006-05-10 02:40:43 +00:00 |
a_pig.cpp
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SVN r27 (trunk)
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2006-04-11 16:27:41 +00:00 |
a_puzzleitems.cpp
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- Converted A_Puzzleitems.cpp and parts of A_HexenSpecialdecs.cpp to DECORATE and fixed a few broken Hexen items.
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2006-05-04 19:36:12 +00:00 |
a_serpent.cpp
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- Backported the classnames-are-names changes from the FP code.
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2006-05-10 02:40:43 +00:00 |
a_spike.cpp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
a_summon.cpp
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- Removed ABossEye::Serialize because it didn't do anything.
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2006-04-23 20:12:27 +00:00 |
a_teleportother.cpp
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- Backported the classnames-are-names changes from the FP code.
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2006-05-10 02:40:43 +00:00 |
a_weaponpieces.cpp
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- Fixed: ActorFlagSetOrReset() wasn't receiving the + or - character from
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2006-03-14 06:11:39 +00:00 |
a_wraith.cpp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
hexen_sbar.cpp
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- Merged a lot of these static destructor-only structs into regular
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2006-05-12 03:14:40 +00:00 |