qzdoom/src
Randy Heit c770d4a99a - Added support for automatically loading ACS objects (even for Doom-format
maps). To use it, compile the ACS files as ordinary libraries placed
  between A_START/A_END markers. Then outside the markers, create a lump
  called LOADACS. This is just a plain text lump that lists all the libraries
  you want to autoload with every map. You can do this with as many libraries
  as you want, and LOADACS lumps are also cummulative.

SVN r123 (trunk)
2006-05-17 01:38:07 +00:00
..
g_doom - Added a show_obituaries option to disable obituaries without disabling 2006-05-15 15:28:46 +00:00
g_heretic - Changed: The decision whether blood splatter sprites are spawned is no 2006-05-13 12:41:15 +00:00
g_hexen SVN r114 (trunk) 2006-05-14 14:30:13 +00:00
g_raven - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
g_shared - Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not 2006-05-16 04:19:20 +00:00
g_strife SVN r114 (trunk) 2006-05-14 14:30:13 +00:00
oplsynth SVN r44 (trunk) 2006-04-14 12:58:52 +00:00
sdl Fixed ZDBSP seg splitter. On occasion it assigned the offset to the incorrect of the two segs created by a split. 2006-05-16 09:26:54 +00:00
sound SVN r116 (trunk) 2006-05-16 02:50:18 +00:00
win32 SVN r116 (trunk) 2006-05-16 02:50:18 +00:00
a.nas - Fixed mvlineasm1 and mvlineasm4 so that they can be used with textures 2006-05-11 01:15:15 +00:00
actor.h SVN r114 (trunk) 2006-05-14 14:30:13 +00:00
am_map.cpp - Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not 2006-05-16 04:19:20 +00:00
am_map.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
announcer.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
autosegs.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
autostart.cpp - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
autozend.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
b_bot.cpp SVN r116 (trunk) 2006-05-16 02:50:18 +00:00
b_bot.h - Yay! We now seem to be free of memory leaks! The next step will be to 2006-05-11 04:00:58 +00:00
b_func.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
b_game.cpp - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
b_move.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
b_think.cpp - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
basicinlines.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
bbannouncer.cpp - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
c_bind.cpp SVN r116 (trunk) 2006-05-16 02:50:18 +00:00
c_bind.h SVN r116 (trunk) 2006-05-16 02:50:18 +00:00
c_cmds.cpp - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
c_console.cpp - Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not 2006-05-16 04:19:20 +00:00
c_console.h - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
c_cvars.cpp - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
c_cvars.h - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
c_dispatch.cpp SVN r114 (trunk) 2006-05-14 14:30:13 +00:00
c_dispatch.h SVN r114 (trunk) 2006-05-14 14:30:13 +00:00
c_expr.cpp - Removed generational garbage collection from the string pool because it didn't 2006-05-04 03:49:46 +00:00
cmdlib.cpp SVN r116 (trunk) 2006-05-16 02:50:18 +00:00
cmdlib.h SVN r114 (trunk) 2006-05-14 14:30:13 +00:00
colormatcher.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
colormatcher.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
configfile.cpp - Fixed?: WallSpriteColumn apparently needs to set dc_texturefrac. At least 2006-05-10 03:08:27 +00:00
configfile.h - Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and 2006-05-03 22:45:01 +00:00
ct_chat.cpp - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
d_dehacked.cpp - Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not 2006-05-16 04:19:20 +00:00
d_dehacked.h SVN r27 (trunk) 2006-04-11 16:27:41 +00:00
d_dehackedactions.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
d_event.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
d_gui.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
d_main.cpp - Added a missing NULL pointer check to APlayerPawn::Tick. 2006-05-16 17:53:15 +00:00
d_main.h SVN r116 (trunk) 2006-05-16 02:50:18 +00:00
d_net.cpp SVN r116 (trunk) 2006-05-16 02:50:18 +00:00
d_net.h - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
d_netinf.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
d_netinfo.cpp - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
d_player.h SVN r116 (trunk) 2006-05-16 02:50:18 +00:00
d_protocol.cpp - Removed generational garbage collection from the string pool because it didn't 2006-05-04 03:49:46 +00:00
d_protocol.h SVN r114 (trunk) 2006-05-14 14:30:13 +00:00
d_textur.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
d_ticcmd.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
decallib.cpp - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
decallib.h - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
decorations.cpp - Fixed: Some non-POD arguments to printf and a typo in the GCC portion of dobject.h. 2006-05-10 03:29:07 +00:00
dobject.cpp - Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not 2006-05-16 04:19:20 +00:00
dobject.err Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
dobject.h SVN r116 (trunk) 2006-05-16 02:50:18 +00:00
dobjtype.cpp - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
dobjtype.h - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
doomdata.h - Converted the stealth monsters to DECORATE. 2006-05-11 17:56:35 +00:00
doomdef.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
doomdef.h SVN r114 (trunk) 2006-05-14 14:30:13 +00:00
doomerrors.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
doomstat.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
doomstat.h - Yay! We now seem to be free of memory leaks! The next step will be to 2006-05-11 04:00:58 +00:00
doomtype.h - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
dscript.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
dsectoreffect.cpp - Fixed: Using printinv before starting a game crashed. 2006-04-13 03:13:07 +00:00
dsectoreffect.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
dthinker.cpp - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
dthinker.h - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
empty.cpp - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
errors.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
f_finale.cpp - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
f_finale.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
f_wipe.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
f_wipe.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
farchive.cpp - Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not 2006-05-16 04:19:20 +00:00
farchive.h - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
files.cpp SVN r27 (trunk) 2006-04-11 16:27:41 +00:00
files.h SVN r27 (trunk) 2006-04-11 16:27:41 +00:00
g_game.cpp SVN r116 (trunk) 2006-05-16 02:50:18 +00:00
g_game.h SVN r116 (trunk) 2006-05-16 02:50:18 +00:00
g_hub.cpp SVN r27 (trunk) 2006-04-11 16:27:41 +00:00
g_hub.h SVN r27 (trunk) 2006-04-11 16:27:41 +00:00
g_level.cpp - Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not 2006-05-16 04:19:20 +00:00
g_level.h - Added support for automatically loading ACS objects (even for Doom-format 2006-05-17 01:38:07 +00:00
gameconfigfile.cpp SVN r114 (trunk) 2006-05-14 14:30:13 +00:00
gameconfigfile.h - Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and 2006-05-03 22:45:01 +00:00
gccinlines.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
gi.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
gi.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
gstrings.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
hu_scores.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
hu_stuff.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
i_cd.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
i_movie.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
i_video.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
info.cpp - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
info.h SVN r114 (trunk) 2006-05-14 14:30:13 +00:00
infodefaults.cpp - Fixed: ApplyActorDefault() must ensure that dataint is non-negative before 2006-05-16 22:31:58 +00:00
infomacros.h SVN r114 (trunk) 2006-05-14 14:30:13 +00:00
lists.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
lumpconfigfile.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
lumpconfigfile.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
m_alloc.cpp May 4, 2006 (Changes by Graf Zahl) 2006-05-04 12:40:39 +00:00
m_alloc.h - Removed generational garbage collection from the string pool because it didn't 2006-05-04 03:49:46 +00:00
m_argv.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
m_argv.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
m_bbox.cpp SVN r26 (trunk) 2006-04-11 08:36:23 +00:00
m_bbox.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
m_cheat.cpp - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
m_cheat.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
m_crc32.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
m_fixed.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
m_fixed.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
m_menu.cpp - Changed: The decision whether blood splatter sprites are spawned is no 2006-05-13 12:41:15 +00:00
m_menu.h - Changed: The decision whether blood splatter sprites are spawned is no 2006-05-13 12:41:15 +00:00
m_misc.cpp SVN r114 (trunk) 2006-05-14 14:30:13 +00:00
m_misc.h - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
m_options.cpp - Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not 2006-05-16 04:19:20 +00:00
m_png.cpp - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
m_png.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
m_random.cpp - Fixed: P_StartScript was missing a NULL pointer check for the error 2006-05-13 21:22:08 +00:00
m_random.h - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
m_swap.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
Makefile.am Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
misc.nas Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
mscinlines.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
mus2midi.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
mus2midi.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
name.cpp - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
name.h - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
namedef.h - Changed A_ChangeFlag so that it doesn't need to alter the flag 2006-05-10 15:07:14 +00:00
nodebuild.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
nodebuild.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
nodebuild_events.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
nodebuild_extract.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
nodebuild_gl.cpp SVN r26 (trunk) 2006-04-11 08:36:23 +00:00
nodebuild_utility.cpp SVN r26 (trunk) 2006-04-11 08:36:23 +00:00
p_acs.cpp - Added support for automatically loading ACS objects (even for Doom-format 2006-05-17 01:38:07 +00:00
p_acs.h - Added support for automatically loading ACS objects (even for Doom-format 2006-05-17 01:38:07 +00:00
p_buildmap.cpp - Updated Jim's Makefile.linux. 2006-05-09 21:30:31 +00:00
p_ceiling.cpp - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
p_conversation.cpp - Fixed: Strife's MiniMissile pickup amount was still incorrect. 2006-05-11 12:11:59 +00:00
p_conversation.h - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
p_doors.cpp - Fixed: The FSpecialFont constructor created the name string twice. 2006-05-09 21:21:57 +00:00
p_effect.cpp - Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not 2006-05-16 04:19:20 +00:00
p_effect.h - Removed ABossEye::Serialize because it didn't do anything. 2006-04-23 20:12:27 +00:00
p_enemy.cpp SVN r114 (trunk) 2006-05-14 14:30:13 +00:00
p_enemy.h - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
p_floor.cpp - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
p_interaction.cpp - Added a show_obituaries option to disable obituaries without disabling 2006-05-15 15:28:46 +00:00
p_lights.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
p_lnspec.cpp - Changed: The decision whether blood splatter sprites are spawned is no 2006-05-13 12:41:15 +00:00
p_lnspec.h May 6, 2006 (Changes by Graf Zahl) 2006-05-07 00:27:22 +00:00
p_local.h SVN r114 (trunk) 2006-05-14 14:30:13 +00:00
p_map.cpp SVN r114 (trunk) 2006-05-14 14:30:13 +00:00
p_maputl.cpp - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
p_mobj.cpp - Added support for automatically loading ACS objects (even for Doom-format 2006-05-17 01:38:07 +00:00
p_pillar.cpp - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
p_plats.cpp - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
p_pspr.cpp SVN r114 (trunk) 2006-05-14 14:30:13 +00:00
p_pspr.h - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
p_saveg.cpp - Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not 2006-05-16 04:19:20 +00:00
p_saveg.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
p_sectors.cpp SVN r43 (trunk) 2006-04-13 22:40:43 +00:00
p_setup.cpp - Added support for automatically loading ACS objects (even for Doom-format 2006-05-17 01:38:07 +00:00
p_setup.h - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
p_sight.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
p_spec.cpp - Fixed: Skin definitions were never freed. 2006-05-09 15:07:45 +00:00
p_spec.h - Changed FDoorAnimation deletion so that the array takes care of it. The 2006-05-09 15:51:17 +00:00
p_switch.cpp - Fixed: Skin definitions were never freed. 2006-05-09 15:07:45 +00:00
p_teleport.cpp SVN r49 (trunk) 2006-04-16 13:29:50 +00:00
p_terrain.cpp - Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not 2006-05-16 04:19:20 +00:00
p_terrain.h - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
p_things.cpp - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
p_tick.cpp SVN r27 (trunk) 2006-04-11 16:27:41 +00:00
p_tick.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
p_trace.cpp SVN r67 (trunk) 2006-04-24 14:26:06 +00:00
p_trace.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
p_user.cpp - Added a missing NULL pointer check to APlayerPawn::Tick. 2006-05-16 17:53:15 +00:00
p_writemap.cpp Fixed: Compiling with mingw once again works, although savegame loading problems are not yet fixed. 2006-04-12 03:03:58 +00:00
p_xlat.cpp - Updated Jim's Makefile.linux. 2006-05-09 21:30:31 +00:00
po_man.cpp May 6, 2006 (Changes by Graf Zahl) 2006-05-07 00:27:22 +00:00
r_bsp.cpp - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
r_bsp.h - Fixed: Conversion of c_bind.cpp to FString was incomplete. 2006-05-04 06:14:52 +00:00
r_data.cpp - Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not 2006-05-16 04:19:20 +00:00
r_data.h - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
r_defs.h - Converted the stealth monsters to DECORATE. 2006-05-11 17:56:35 +00:00
r_draw.cpp - Updated Jim's Makefile.linux. 2006-05-09 21:30:31 +00:00
r_draw.h - Updated Jim's Makefile.linux. 2006-05-09 21:30:31 +00:00
r_drawt.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
r_local.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
r_main.cpp - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
r_main.h - Fixed: The names in the Depths array in m_options.cpp were never freed. 2006-05-09 03:40:15 +00:00
r_plane.cpp - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
r_plane.h - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
r_polymost.cpp - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
r_polymost.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
r_segs.cpp - Fixed?: WallSpriteColumn apparently needs to set dc_texturefrac. At least 2006-05-10 03:08:27 +00:00
r_segs.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
r_sky.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
r_sky.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
r_state.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
r_things.cpp - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
r_things.h - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
s_advsound.cpp SVN r116 (trunk) 2006-05-16 02:50:18 +00:00
s_environment.cpp - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
s_playlist.cpp - Fixed: ACS improperly calculated the address of local variables when 2006-04-12 01:50:09 +00:00
s_playlist.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
s_sndseq.cpp - Yay! We now seem to be free of memory leaks! The next step will be to 2006-05-11 04:00:58 +00:00
s_sndseq.h - Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and 2006-05-03 22:45:01 +00:00
s_sound.cpp - Changed: The decision whether blood splatter sprites are spawned is no 2006-05-13 12:41:15 +00:00
s_sound.h - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
sc_man.cpp - Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and 2006-05-03 22:45:01 +00:00
sc_man.h SVN r71 (trunk) 2006-04-30 21:49:18 +00:00
skins.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
skins.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
st_stuff.cpp - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
st_stuff.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
statnums.h - Added Jim's Makefile.linux; 2006-04-13 02:01:40 +00:00
stats.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
stats.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
stringtable.cpp - Fixed: The names in the Depths array in m_options.cpp were never freed. 2006-05-09 03:40:15 +00:00
stringtable.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tables.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tables.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tagitem.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tarray.h - Added a missing NULL pointer check to APlayerPawn::Tick. 2006-05-16 17:53:15 +00:00
tempfiles.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tempfiles.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
templates.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
thingdef.cpp - Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not 2006-05-16 04:19:20 +00:00
thingdef.h - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
thingdef_codeptr.cpp - Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not 2006-05-16 04:19:20 +00:00
thingdef_exp.cpp SVN r47 (trunk) 2006-04-16 03:31:40 +00:00
thingdef_specials.gperf Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
thingdef_specials.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tmap.nas Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tmap2.nas Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tmap3.nas Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
v_collection.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
v_collection.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
v_draw.cpp Changed TAG_MORE parameter to a struct containing a va_list to ensure that no matter how va_list is defined the address can be taken. 2006-05-16 10:06:23 +00:00
v_font.cpp - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
v_font.h - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
v_palette.cpp SVN r116 (trunk) 2006-05-16 02:50:18 +00:00
v_palette.h - Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not 2006-05-16 04:19:20 +00:00
v_pfx.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
v_pfx.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
v_text.cpp Changed TAG_MORE parameter to a struct containing a va_list to ensure that no matter how va_list is defined the address can be taken. 2006-05-16 10:06:23 +00:00
v_text.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
v_video.cpp - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
v_video.h Changed TAG_MORE parameter to a struct containing a va_list to ensure that no matter how va_list is defined the address can be taken. 2006-05-16 10:06:23 +00:00
vectors.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
vectors.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
version.h SVN r114 (trunk) 2006-05-14 14:30:13 +00:00
w_wad.cpp - Changed: The decision whether blood splatter sprites are spawned is no 2006-05-13 12:41:15 +00:00
w_wad.h - Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and 2006-05-03 22:45:01 +00:00
w_zip.h - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
weightedlist.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
wi_stuff.cpp - Added a show_obituaries option to disable obituaries without disabling 2006-05-15 15:28:46 +00:00
wi_stuff.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
zstrformat.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
zstring.cpp SVN r116 (trunk) 2006-05-16 02:50:18 +00:00
zstring.h SVN r116 (trunk) 2006-05-16 02:50:18 +00:00