..
g_doom
- Added a show_obituaries option to disable obituaries without disabling
2006-05-15 15:28:46 +00:00
g_heretic
- Changed: The decision whether blood splatter sprites are spawned is no
2006-05-13 12:41:15 +00:00
g_hexen
SVN r114 (trunk)
2006-05-14 14:30:13 +00:00
g_raven
- Backported the classnames-are-names changes from the FP code.
2006-05-10 02:40:43 +00:00
g_shared
- Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not
2006-05-16 04:19:20 +00:00
g_strife
SVN r114 (trunk)
2006-05-14 14:30:13 +00:00
oplsynth
SVN r44 (trunk)
2006-04-14 12:58:52 +00:00
sdl
Fixed ZDBSP seg splitter. On occasion it assigned the offset to the incorrect of the two segs created by a split.
2006-05-16 09:26:54 +00:00
sound
SVN r116 (trunk)
2006-05-16 02:50:18 +00:00
win32
SVN r116 (trunk)
2006-05-16 02:50:18 +00:00
a.nas
- Fixed mvlineasm1 and mvlineasm4 so that they can be used with textures
2006-05-11 01:15:15 +00:00
actor.h
SVN r114 (trunk)
2006-05-14 14:30:13 +00:00
am_map.cpp
- Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not
2006-05-16 04:19:20 +00:00
am_map.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
announcer.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
autosegs.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
autostart.cpp
- Backported the classnames-are-names changes from the FP code.
2006-05-10 02:40:43 +00:00
autozend.cpp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
b_bot.cpp
SVN r116 (trunk)
2006-05-16 02:50:18 +00:00
b_bot.h
- Yay! We now seem to be free of memory leaks! The next step will be to
2006-05-11 04:00:58 +00:00
b_func.cpp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
b_game.cpp
- Merged a lot of these static destructor-only structs into regular
2006-05-12 03:14:40 +00:00
b_move.cpp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
b_think.cpp
- Backported the classnames-are-names changes from the FP code.
2006-05-10 02:40:43 +00:00
basicinlines.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
bbannouncer.cpp
- Fixed compilation with mingw again.
2006-04-21 01:22:55 +00:00
c_bind.cpp
SVN r116 (trunk)
2006-05-16 02:50:18 +00:00
c_bind.h
SVN r116 (trunk)
2006-05-16 02:50:18 +00:00
c_cmds.cpp
- Backported the classnames-are-names changes from the FP code.
2006-05-10 02:40:43 +00:00
c_console.cpp
- Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not
2006-05-16 04:19:20 +00:00
c_console.h
- Merged a lot of these static destructor-only structs into regular
2006-05-12 03:14:40 +00:00
c_cvars.cpp
- Merged a lot of these static destructor-only structs into regular
2006-05-12 03:14:40 +00:00
c_cvars.h
- Merged a lot of these static destructor-only structs into regular
2006-05-12 03:14:40 +00:00
c_dispatch.cpp
SVN r114 (trunk)
2006-05-14 14:30:13 +00:00
c_dispatch.h
SVN r114 (trunk)
2006-05-14 14:30:13 +00:00
c_expr.cpp
- Removed generational garbage collection from the string pool because it didn't
2006-05-04 03:49:46 +00:00
cmdlib.cpp
SVN r116 (trunk)
2006-05-16 02:50:18 +00:00
cmdlib.h
SVN r114 (trunk)
2006-05-14 14:30:13 +00:00
colormatcher.cpp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
colormatcher.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
configfile.cpp
- Fixed?: WallSpriteColumn apparently needs to set dc_texturefrac. At least
2006-05-10 03:08:27 +00:00
configfile.h
- Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and
2006-05-03 22:45:01 +00:00
ct_chat.cpp
- Backported the classnames-are-names changes from the FP code.
2006-05-10 02:40:43 +00:00
d_dehacked.cpp
- Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not
2006-05-16 04:19:20 +00:00
d_dehacked.h
SVN r27 (trunk)
2006-04-11 16:27:41 +00:00
d_dehackedactions.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
d_event.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
d_gui.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
d_main.cpp
- Added a missing NULL pointer check to APlayerPawn::Tick.
2006-05-16 17:53:15 +00:00
d_main.h
SVN r116 (trunk)
2006-05-16 02:50:18 +00:00
d_net.cpp
SVN r116 (trunk)
2006-05-16 02:50:18 +00:00
d_net.h
- Merged a lot of these static destructor-only structs into regular
2006-05-12 03:14:40 +00:00
d_netinf.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
d_netinfo.cpp
- Fixed compilation with mingw again.
2006-04-21 01:22:55 +00:00
d_player.h
SVN r116 (trunk)
2006-05-16 02:50:18 +00:00
d_protocol.cpp
- Removed generational garbage collection from the string pool because it didn't
2006-05-04 03:49:46 +00:00
d_protocol.h
SVN r114 (trunk)
2006-05-14 14:30:13 +00:00
d_textur.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
d_ticcmd.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
decallib.cpp
- Backported the classnames-are-names changes from the FP code.
2006-05-10 02:40:43 +00:00
decallib.h
- Backported the classnames-are-names changes from the FP code.
2006-05-10 02:40:43 +00:00
decorations.cpp
- Fixed: Some non-POD arguments to printf and a typo in the GCC portion of dobject.h.
2006-05-10 03:29:07 +00:00
dobject.cpp
- Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not
2006-05-16 04:19:20 +00:00
dobject.err
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
dobject.h
SVN r116 (trunk)
2006-05-16 02:50:18 +00:00
dobjtype.cpp
- Merged a lot of these static destructor-only structs into regular
2006-05-12 03:14:40 +00:00
dobjtype.h
- Merged a lot of these static destructor-only structs into regular
2006-05-12 03:14:40 +00:00
doomdata.h
- Converted the stealth monsters to DECORATE.
2006-05-11 17:56:35 +00:00
doomdef.cpp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
doomdef.h
SVN r114 (trunk)
2006-05-14 14:30:13 +00:00
doomerrors.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
doomstat.cpp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
doomstat.h
- Yay! We now seem to be free of memory leaks! The next step will be to
2006-05-11 04:00:58 +00:00
doomtype.h
- Backported the classnames-are-names changes from the FP code.
2006-05-10 02:40:43 +00:00
dscript.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
dsectoreffect.cpp
- Fixed: Using printinv before starting a game crashed.
2006-04-13 03:13:07 +00:00
dsectoreffect.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
dthinker.cpp
- Backported the classnames-are-names changes from the FP code.
2006-05-10 02:40:43 +00:00
dthinker.h
- Backported the classnames-are-names changes from the FP code.
2006-05-10 02:40:43 +00:00
empty.cpp
- Fixed compilation with mingw again.
2006-04-21 01:22:55 +00:00
errors.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
f_finale.cpp
- Backported the classnames-are-names changes from the FP code.
2006-05-10 02:40:43 +00:00
f_finale.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
f_wipe.cpp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
f_wipe.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
farchive.cpp
- Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not
2006-05-16 04:19:20 +00:00
farchive.h
- Merged a lot of these static destructor-only structs into regular
2006-05-12 03:14:40 +00:00
files.cpp
SVN r27 (trunk)
2006-04-11 16:27:41 +00:00
files.h
SVN r27 (trunk)
2006-04-11 16:27:41 +00:00
g_game.cpp
SVN r116 (trunk)
2006-05-16 02:50:18 +00:00
g_game.h
SVN r116 (trunk)
2006-05-16 02:50:18 +00:00
g_hub.cpp
SVN r27 (trunk)
2006-04-11 16:27:41 +00:00
g_hub.h
SVN r27 (trunk)
2006-04-11 16:27:41 +00:00
g_level.cpp
- Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not
2006-05-16 04:19:20 +00:00
g_level.h
- Added support for automatically loading ACS objects (even for Doom-format
2006-05-17 01:38:07 +00:00
gameconfigfile.cpp
SVN r114 (trunk)
2006-05-14 14:30:13 +00:00
gameconfigfile.h
- Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and
2006-05-03 22:45:01 +00:00
gccinlines.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
gi.cpp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
gi.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
gstrings.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
hu_scores.cpp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
hu_stuff.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
i_cd.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
i_movie.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
i_video.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
info.cpp
- Merged a lot of these static destructor-only structs into regular
2006-05-12 03:14:40 +00:00
info.h
SVN r114 (trunk)
2006-05-14 14:30:13 +00:00
infodefaults.cpp
- Fixed: ApplyActorDefault() must ensure that dataint is non-negative before
2006-05-16 22:31:58 +00:00
infomacros.h
SVN r114 (trunk)
2006-05-14 14:30:13 +00:00
lists.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
lumpconfigfile.cpp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
lumpconfigfile.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
m_alloc.cpp
May 4, 2006 (Changes by Graf Zahl)
2006-05-04 12:40:39 +00:00
m_alloc.h
- Removed generational garbage collection from the string pool because it didn't
2006-05-04 03:49:46 +00:00
m_argv.cpp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
m_argv.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
m_bbox.cpp
SVN r26 (trunk)
2006-04-11 08:36:23 +00:00
m_bbox.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
m_cheat.cpp
- Backported the classnames-are-names changes from the FP code.
2006-05-10 02:40:43 +00:00
m_cheat.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
m_crc32.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
m_fixed.cpp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
m_fixed.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
m_menu.cpp
- Changed: The decision whether blood splatter sprites are spawned is no
2006-05-13 12:41:15 +00:00
m_menu.h
- Changed: The decision whether blood splatter sprites are spawned is no
2006-05-13 12:41:15 +00:00
m_misc.cpp
SVN r114 (trunk)
2006-05-14 14:30:13 +00:00
m_misc.h
- Merged a lot of these static destructor-only structs into regular
2006-05-12 03:14:40 +00:00
m_options.cpp
- Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not
2006-05-16 04:19:20 +00:00
m_png.cpp
- Merged a lot of these static destructor-only structs into regular
2006-05-12 03:14:40 +00:00
m_png.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
m_random.cpp
- Fixed: P_StartScript was missing a NULL pointer check for the error
2006-05-13 21:22:08 +00:00
m_random.h
- Fixed compilation with mingw again.
2006-04-21 01:22:55 +00:00
m_swap.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
Makefile.am
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
misc.nas
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
mscinlines.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
mus2midi.cpp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
mus2midi.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
name.cpp
- Backported the classnames-are-names changes from the FP code.
2006-05-10 02:40:43 +00:00
name.h
- Backported the classnames-are-names changes from the FP code.
2006-05-10 02:40:43 +00:00
namedef.h
- Changed A_ChangeFlag so that it doesn't need to alter the flag
2006-05-10 15:07:14 +00:00
nodebuild.cpp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
nodebuild.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
nodebuild_events.cpp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
nodebuild_extract.cpp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
nodebuild_gl.cpp
SVN r26 (trunk)
2006-04-11 08:36:23 +00:00
nodebuild_utility.cpp
SVN r26 (trunk)
2006-04-11 08:36:23 +00:00
p_acs.cpp
- Added support for automatically loading ACS objects (even for Doom-format
2006-05-17 01:38:07 +00:00
p_acs.h
- Added support for automatically loading ACS objects (even for Doom-format
2006-05-17 01:38:07 +00:00
p_buildmap.cpp
- Updated Jim's Makefile.linux.
2006-05-09 21:30:31 +00:00
p_ceiling.cpp
- Fixed compilation with mingw again.
2006-04-21 01:22:55 +00:00
p_conversation.cpp
- Fixed: Strife's MiniMissile pickup amount was still incorrect.
2006-05-11 12:11:59 +00:00
p_conversation.h
- Backported the classnames-are-names changes from the FP code.
2006-05-10 02:40:43 +00:00
p_doors.cpp
- Fixed: The FSpecialFont constructor created the name string twice.
2006-05-09 21:21:57 +00:00
p_effect.cpp
- Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not
2006-05-16 04:19:20 +00:00
p_effect.h
- Removed ABossEye::Serialize because it didn't do anything.
2006-04-23 20:12:27 +00:00
p_enemy.cpp
SVN r114 (trunk)
2006-05-14 14:30:13 +00:00
p_enemy.h
- Backported the classnames-are-names changes from the FP code.
2006-05-10 02:40:43 +00:00
p_floor.cpp
- Fixed compilation with mingw again.
2006-04-21 01:22:55 +00:00
p_interaction.cpp
- Added a show_obituaries option to disable obituaries without disabling
2006-05-15 15:28:46 +00:00
p_lights.cpp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
p_lnspec.cpp
- Changed: The decision whether blood splatter sprites are spawned is no
2006-05-13 12:41:15 +00:00
p_lnspec.h
May 6, 2006 (Changes by Graf Zahl)
2006-05-07 00:27:22 +00:00
p_local.h
SVN r114 (trunk)
2006-05-14 14:30:13 +00:00
p_map.cpp
SVN r114 (trunk)
2006-05-14 14:30:13 +00:00
p_maputl.cpp
- Backported the classnames-are-names changes from the FP code.
2006-05-10 02:40:43 +00:00
p_mobj.cpp
- Added support for automatically loading ACS objects (even for Doom-format
2006-05-17 01:38:07 +00:00
p_pillar.cpp
- Fixed compilation with mingw again.
2006-04-21 01:22:55 +00:00
p_plats.cpp
- Fixed compilation with mingw again.
2006-04-21 01:22:55 +00:00
p_pspr.cpp
SVN r114 (trunk)
2006-05-14 14:30:13 +00:00
p_pspr.h
- Backported the classnames-are-names changes from the FP code.
2006-05-10 02:40:43 +00:00
p_saveg.cpp
- Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not
2006-05-16 04:19:20 +00:00
p_saveg.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
p_sectors.cpp
SVN r43 (trunk)
2006-04-13 22:40:43 +00:00
p_setup.cpp
- Added support for automatically loading ACS objects (even for Doom-format
2006-05-17 01:38:07 +00:00
p_setup.h
- Merged a lot of these static destructor-only structs into regular
2006-05-12 03:14:40 +00:00
p_sight.cpp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
p_spec.cpp
- Fixed: Skin definitions were never freed.
2006-05-09 15:07:45 +00:00
p_spec.h
- Changed FDoorAnimation deletion so that the array takes care of it. The
2006-05-09 15:51:17 +00:00
p_switch.cpp
- Fixed: Skin definitions were never freed.
2006-05-09 15:07:45 +00:00
p_teleport.cpp
SVN r49 (trunk)
2006-04-16 13:29:50 +00:00
p_terrain.cpp
- Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not
2006-05-16 04:19:20 +00:00
p_terrain.h
- Backported the classnames-are-names changes from the FP code.
2006-05-10 02:40:43 +00:00
p_things.cpp
- Backported the classnames-are-names changes from the FP code.
2006-05-10 02:40:43 +00:00
p_tick.cpp
SVN r27 (trunk)
2006-04-11 16:27:41 +00:00
p_tick.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
p_trace.cpp
SVN r67 (trunk)
2006-04-24 14:26:06 +00:00
p_trace.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
p_user.cpp
- Added a missing NULL pointer check to APlayerPawn::Tick.
2006-05-16 17:53:15 +00:00
p_writemap.cpp
Fixed: Compiling with mingw once again works, although savegame loading problems are not yet fixed.
2006-04-12 03:03:58 +00:00
p_xlat.cpp
- Updated Jim's Makefile.linux.
2006-05-09 21:30:31 +00:00
po_man.cpp
May 6, 2006 (Changes by Graf Zahl)
2006-05-07 00:27:22 +00:00
r_bsp.cpp
- Merged a lot of these static destructor-only structs into regular
2006-05-12 03:14:40 +00:00
r_bsp.h
- Fixed: Conversion of c_bind.cpp to FString was incomplete.
2006-05-04 06:14:52 +00:00
r_data.cpp
- Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not
2006-05-16 04:19:20 +00:00
r_data.h
- Merged a lot of these static destructor-only structs into regular
2006-05-12 03:14:40 +00:00
r_defs.h
- Converted the stealth monsters to DECORATE.
2006-05-11 17:56:35 +00:00
r_draw.cpp
- Updated Jim's Makefile.linux.
2006-05-09 21:30:31 +00:00
r_draw.h
- Updated Jim's Makefile.linux.
2006-05-09 21:30:31 +00:00
r_drawt.cpp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
r_local.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
r_main.cpp
- Merged a lot of these static destructor-only structs into regular
2006-05-12 03:14:40 +00:00
r_main.h
- Fixed: The names in the Depths array in m_options.cpp were never freed.
2006-05-09 03:40:15 +00:00
r_plane.cpp
- Merged a lot of these static destructor-only structs into regular
2006-05-12 03:14:40 +00:00
r_plane.h
- Merged a lot of these static destructor-only structs into regular
2006-05-12 03:14:40 +00:00
r_polymost.cpp
- Fixed compilation with mingw again.
2006-04-21 01:22:55 +00:00
r_polymost.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
r_segs.cpp
- Fixed?: WallSpriteColumn apparently needs to set dc_texturefrac. At least
2006-05-10 03:08:27 +00:00
r_segs.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
r_sky.cpp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
r_sky.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
r_state.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
r_things.cpp
- Merged a lot of these static destructor-only structs into regular
2006-05-12 03:14:40 +00:00
r_things.h
- Merged a lot of these static destructor-only structs into regular
2006-05-12 03:14:40 +00:00
s_advsound.cpp
SVN r116 (trunk)
2006-05-16 02:50:18 +00:00
s_environment.cpp
- Merged a lot of these static destructor-only structs into regular
2006-05-12 03:14:40 +00:00
s_playlist.cpp
- Fixed: ACS improperly calculated the address of local variables when
2006-04-12 01:50:09 +00:00
s_playlist.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
s_sndseq.cpp
- Yay! We now seem to be free of memory leaks! The next step will be to
2006-05-11 04:00:58 +00:00
s_sndseq.h
- Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and
2006-05-03 22:45:01 +00:00
s_sound.cpp
- Changed: The decision whether blood splatter sprites are spawned is no
2006-05-13 12:41:15 +00:00
s_sound.h
- Merged a lot of these static destructor-only structs into regular
2006-05-12 03:14:40 +00:00
sc_man.cpp
- Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and
2006-05-03 22:45:01 +00:00
sc_man.h
SVN r71 (trunk)
2006-04-30 21:49:18 +00:00
skins.cpp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
skins.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
st_stuff.cpp
- Fixed compilation with mingw again.
2006-04-21 01:22:55 +00:00
st_stuff.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
statnums.h
- Added Jim's Makefile.linux;
2006-04-13 02:01:40 +00:00
stats.cpp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
stats.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
stringtable.cpp
- Fixed: The names in the Depths array in m_options.cpp were never freed.
2006-05-09 03:40:15 +00:00
stringtable.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
tables.cpp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
tables.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
tagitem.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
tarray.h
- Added a missing NULL pointer check to APlayerPawn::Tick.
2006-05-16 17:53:15 +00:00
tempfiles.cpp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
tempfiles.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
templates.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
thingdef.cpp
- Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not
2006-05-16 04:19:20 +00:00
thingdef.h
- Fixed compilation with mingw again.
2006-04-21 01:22:55 +00:00
thingdef_codeptr.cpp
- Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not
2006-05-16 04:19:20 +00:00
thingdef_exp.cpp
SVN r47 (trunk)
2006-04-16 03:31:40 +00:00
thingdef_specials.gperf
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
thingdef_specials.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
tmap.nas
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
tmap2.nas
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
tmap3.nas
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
v_collection.cpp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
v_collection.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
v_draw.cpp
Changed TAG_MORE parameter to a struct containing a va_list to ensure that no matter how va_list is defined the address can be taken.
2006-05-16 10:06:23 +00:00
v_font.cpp
- Merged a lot of these static destructor-only structs into regular
2006-05-12 03:14:40 +00:00
v_font.h
- Merged a lot of these static destructor-only structs into regular
2006-05-12 03:14:40 +00:00
v_palette.cpp
SVN r116 (trunk)
2006-05-16 02:50:18 +00:00
v_palette.h
- Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not
2006-05-16 04:19:20 +00:00
v_pfx.cpp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
v_pfx.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
v_text.cpp
Changed TAG_MORE parameter to a struct containing a va_list to ensure that no matter how va_list is defined the address can be taken.
2006-05-16 10:06:23 +00:00
v_text.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
v_video.cpp
- Merged a lot of these static destructor-only structs into regular
2006-05-12 03:14:40 +00:00
v_video.h
Changed TAG_MORE parameter to a struct containing a va_list to ensure that no matter how va_list is defined the address can be taken.
2006-05-16 10:06:23 +00:00
vectors.cpp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
vectors.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
version.h
SVN r114 (trunk)
2006-05-14 14:30:13 +00:00
w_wad.cpp
- Changed: The decision whether blood splatter sprites are spawned is no
2006-05-13 12:41:15 +00:00
w_wad.h
- Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and
2006-05-03 22:45:01 +00:00
w_zip.h
- Fixed compilation with mingw again.
2006-04-21 01:22:55 +00:00
weightedlist.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
wi_stuff.cpp
- Added a show_obituaries option to disable obituaries without disabling
2006-05-15 15:28:46 +00:00
wi_stuff.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
zstrformat.cpp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
zstring.cpp
SVN r116 (trunk)
2006-05-16 02:50:18 +00:00
zstring.h
SVN r116 (trunk)
2006-05-16 02:50:18 +00:00