.. |
gl_bsp.cpp
|
- do not process subsectors if rendering a stacked sector portal and the clipper is set to 'blocked', i.e. no visible parts are present.
|
2016-07-23 10:23:34 +02:00 |
gl_clipper.cpp
|
- do not process subsectors if rendering a stacked sector portal and the clipper is set to 'blocked', i.e. no visible parts are present.
|
2016-07-23 10:23:34 +02:00 |
gl_clipper.h
|
- do not process subsectors if rendering a stacked sector portal and the clipper is set to 'blocked', i.e. no visible parts are present.
|
2016-07-23 10:23:34 +02:00 |
gl_decal.cpp
|
- added quad drawer interface so that this part can be done without altering a vertex buffer.
|
2016-08-22 14:00:25 +02:00 |
gl_drawinfo.cpp
|
- removed most of the specific options for legacy hardware and consolidated them in one variable (does not work yet.)
|
2016-09-01 11:52:52 +02:00 |
gl_drawinfo.h
|
- removed most of the specific options for legacy hardware and consolidated them in one variable (does not work yet.)
|
2016-09-01 11:52:52 +02:00 |
gl_fakeflat.cpp
|
- GL handling of new portal data organization.
|
2016-04-20 20:08:53 +02:00 |
gl_flats.cpp
|
- fixed: translucency detection in multipatch textures did not work.
|
2016-09-08 12:18:09 +02:00 |
gl_portal.cpp
|
- use the predefined fullscreen vertices for clearing a portal instead of using the quad drawer.
|
2016-09-06 11:58:22 +02:00 |
gl_portal.h
|
- create vertex buffer data for horizon portals in the constructor instead of in the draw function.
|
2016-08-26 18:18:50 +02:00 |
gl_renderhacks.cpp
|
- made the adjustments.
|
2016-04-24 13:35:43 +02:00 |
gl_scene.cpp
|
GL aspect ratio adjustments
|
2016-09-12 20:29:26 +02:00 |
gl_sky.cpp
|
- made the adjustments.
|
2016-04-24 13:35:43 +02:00 |
gl_skydome.cpp
|
- removed most of the specific options for legacy hardware and consolidated them in one variable (does not work yet.)
|
2016-09-01 11:52:52 +02:00 |
gl_sprite.cpp
|
- added missing nullptr check.
|
2016-09-12 23:03:27 +02:00 |
gl_spritelight.cpp
|
- removed gl_lights_size and gl_lights_intensity.
|
2016-09-04 12:45:09 +02:00 |
gl_vertex.cpp
|
- renamed the texture coord variables in GLWall.
|
2016-05-05 11:48:39 +02:00 |
gl_wall.h
|
- separated the coordinate calculation from GLSprite::Draw.
|
2016-09-06 12:22:00 +02:00 |
gl_walls.cpp
|
- removed most of the specific options for legacy hardware and consolidated them in one variable (does not work yet.)
|
2016-09-01 11:52:52 +02:00 |
gl_walls_draw.cpp
|
- removed gl_lights_size and gl_lights_intensity.
|
2016-09-04 12:45:09 +02:00 |
gl_weapon.cpp
|
GL aspect ratio adjustments
|
2016-09-12 20:29:26 +02:00 |