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- use the predefined fullscreen vertices for clearing a portal instead of using the quad drawer.
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2 changed files with 3 additions and 6 deletions
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@ -137,12 +137,7 @@ void GLPortal::ClearScreen()
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glDisable(GL_MULTISAMPLE);
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glDisable(GL_DEPTH_TEST);
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FQuadDrawer qd;
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qd.Set(0, 0, 0, 0, 0, 0);
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qd.Set(1, 0, SCREENHEIGHT, 0, 0, 0);
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qd.Set(2, SCREENWIDTH, SCREENHEIGHT, 0, 0, 0);
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qd.Set(3, SCREENWIDTH, 0, 0, 0, 0);
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qd.Render(GL_TRIANGLE_FAN);
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glDrawArrays(GL_TRIANGLE_STRIP, FFlatVertexBuffer::FULLSCREEN_INDEX, 4);
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glEnable(GL_DEPTH_TEST);
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gl_MatrixStack.Pop(gl_RenderState.mProjectionMatrix);
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@ -267,3 +267,5 @@ public:
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};
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#endif
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