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Both of these may be true when occuring during normal gameplay, but not during an exception unwind in the serializer, which caused crashes if ACS errored out due to mismatched scripts. |
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.. | ||
a_action.cpp | ||
a_decals.cpp | ||
a_flashfader.cpp | ||
a_lightning.cpp | ||
a_lightning.h | ||
a_morph.cpp | ||
a_morph.h | ||
a_quake.cpp | ||
a_sharedglobal.h | ||
a_specialspot.cpp | ||
a_specialspot.h | ||
hudmessages.cpp | ||
shared_hud.cpp |