qzdoom/src
2017-01-30 11:53:11 +01:00
..
fragglescript - added Doom64 colors for sprites. 2017-01-28 21:02:03 +01:00
g_inventory more inventory scriptification 2017-01-19 23:42:12 +01:00
g_shared - fixed issues with uninitialized RNGs and bad assumptions about corpse pointers always being fully initialized when being destroyed. 2017-01-27 12:02:47 +01:00
g_statusbar Merge https://github.com/coelckers/gzdoom 2017-01-29 18:17:09 -05:00
gl Merge https://github.com/coelckers/gzdoom 2017-01-29 18:17:09 -05:00
intermission - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual 2017-01-12 22:49:18 +01:00
math - implemented '**' (power) operator. To ensure reliability, acustom 'pow' function will be used to calculate it. 2016-10-17 15:17:48 +02:00
menu Merge remote-tracking branch 'gzdoom/master' into qzdoom 2017-01-13 13:21:10 +01:00
oplsynth - added a system-include independent wrapper for Windows's OutputDebugString, so that this can be used more easily in files that cannot include windows.h. 2016-04-10 13:03:44 +02:00
polyrenderer Revert "- Fully implemented Graf's level.PreserveSectorColor() changes into the software renderers." 2017-01-28 17:37:57 -05:00
posix Add OpenGL ES support to Linux target and enable it for ARM devices 2017-01-25 07:18:26 +01:00
r_data Merge https://github.com/coelckers/gzdoom 2017-01-27 11:33:05 -05:00
rapidjson Serializer now writes floating point zero if special value is encountered 2016-12-20 12:19:12 +01:00
resourcefiles - fixed: FResourceFile::OpenResourceFile did not close the opened file in case it contained invalid data. 2017-01-21 20:15:06 +01:00
scripting - fixed: Non-actor classes never called InitializeDefaults to set up their special variables. 2017-01-29 18:23:39 +01:00
sfmt Normalize line endings 2016-03-01 09:47:10 -06:00
sound - Run libsndfile before libmpg123 when reading an audio lump. 2017-01-17 16:47:37 +01:00
swrenderer Remove R_InitColumnDrawers and only allow DrawerArgs classes to call drawers 2017-01-30 11:53:11 +01:00
textures Merge remote-tracking branch 'gzdoom/master' into qzdoom 2017-01-16 06:03:21 +01:00
timidity - Add missing GCCPRINTF to timidity cmsg function. 2016-12-10 14:02:12 +01:00
wildmidi Merge branch conflicts fix 2016-01-21 10:49:57 +13:00
win32 Merge https://github.com/coelckers/gzdoom 2017-01-28 17:39:55 -05:00
xlat Merge branch 'master' into floatcvt 2016-03-21 01:28:50 +01:00
__autostart.cpp - Fixed the order of the MS sections. 2016-11-22 21:20:42 +01:00
actionspecials.h - added new Stairs_BuildUpDoomCrush special from Eternity and used it to fix the bad implementation to make Doom's turbo stairs crush. This also removes the crushing from Generic_Stairs entirely, just like it was in Boom. 2017-01-08 01:15:45 +01:00
actor.h - added interpolation for actor angles which for models is needed. 2017-01-29 13:13:00 +01:00
actorptrselect.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
actorptrselect.h Normalize line endings 2016-03-01 09:47:10 -06:00
am_map.cpp Merge https://github.com/coelckers/gzdoom 2017-01-28 17:39:55 -05:00
am_map.h - fixed: Custom automap colors were not invalidated on restart. 2016-12-03 15:44:46 +01:00
announcer.h Normalize line endings 2016-03-01 09:47:10 -06:00
autosegs.h - allow defining native fields through scripts. Internally this only requires exporting the address, but not the entire field. 2016-11-22 19:20:31 +01:00
b_bot.cpp - more exporting of AInventory. 2017-01-19 20:56:31 +01:00
b_bot.h - scriptified FastProjectile. 2017-01-13 00:35:56 +01:00
b_func.cpp - renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member. 2016-12-10 16:36:19 +01:00
b_game.cpp - removed the global 'sector_list' variable. 2016-12-25 22:40:26 +01:00
b_move.cpp - floatified p_trace, p_slopes and p_udmf.cpp. 2016-03-30 16:30:22 +02:00
b_think.cpp - scriptified the remains of AAmmo. 2017-01-18 14:18:17 +01:00
basictypes.h Removed the need for the pixel_canvas_t typedef 2016-05-31 05:31:32 +02:00
bbannouncer.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
c_bind.cpp - changed the default key name string because '#' is used as a comment in the config files. 2016-05-22 12:20:46 +02:00
c_bind.h Normalize line endings 2016-03-01 09:47:10 -06:00
c_cmds.cpp - extended give and take cheat's arguments to full integers. 2017-01-29 11:45:28 +01:00
c_console.cpp Merge https://github.com/coelckers/gzdoom 2017-01-19 11:58:53 -05:00
c_console.h Normalize line endings 2016-03-01 09:47:10 -06:00
c_consolebuffer.cpp
c_consolebuffer.h
c_cvars.cpp Revert "Merge commit 'refs/pull/122/head' of https://github.com/coelckers/gzdoom" 2016-11-25 21:02:18 -05:00
c_cvars.h Revert "Merge commit 'refs/pull/122/head' of https://github.com/coelckers/gzdoom" 2016-11-25 21:02:18 -05:00
c_dispatch.cpp - Fixed the wrong handling of empty command line argument. 2017-01-09 22:00:48 +01:00
c_dispatch.h Normalize line endings 2016-03-01 09:47:10 -06:00
c_expr.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
c_functions.cpp - Removed headers from c_functions.cpp, added forward struct declaration for FTranslatedLineTarget in c_functions.h. 2016-12-29 01:30:54 +01:00
c_functions.h - Removed headers from c_functions.cpp, added forward struct declaration for FTranslatedLineTarget in c_functions.h. 2016-12-29 01:30:54 +01:00
CMakeLists.txt Move drawerargs globals into a class and make them local 2017-01-29 07:49:04 +01:00
cmdlib.cpp - optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available. 2016-12-03 16:27:53 +01:00
cmdlib.h - optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available. 2016-12-03 16:27:53 +01:00
colormatcher.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
colormatcher.h Normalize line endings 2016-03-01 09:47:10 -06:00
compatibility.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
compatibility.h Normalize line endings 2016-03-01 09:47:10 -06:00
configfile.cpp Added support for long lines in config file 2016-12-28 11:38:38 +01:00
configfile.h Normalize line endings 2016-03-01 09:47:10 -06:00
ct_chat.cpp - wrapped the entire DSBarInfo class in a container and completely decoupled it from DBaseStatusBar. 2017-01-20 11:11:22 +01:00
d_dehacked.cpp - fixed: With some functions moved to Weapon, Dehacked needs to check Weapon, not StateProvider to find its code pointers. 2017-01-20 17:23:13 +01:00
d_dehacked.h more inventory scriptification 2017-01-19 23:42:12 +01:00
d_event.h Normalize line endings 2016-03-01 09:47:10 -06:00
d_gui.h Normalize line endings 2016-03-01 09:47:10 -06:00
d_iwad.cpp - optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available. 2016-12-03 16:27:53 +01:00
d_main.cpp Merge https://github.com/coelckers/gzdoom 2017-01-24 08:39:22 -05:00
d_main.h Normalize line endings 2016-03-01 09:47:10 -06:00
d_net.cpp - extended give and take cheat's arguments to full integers. 2017-01-29 11:45:28 +01:00
d_net.h Normalize line endings 2016-03-01 09:47:10 -06:00
d_netinf.h Normalize line endings 2016-03-01 09:47:10 -06:00
d_netinfo.cpp - added some missing End... calls in player deserialization code. 2016-09-23 20:05:12 +02:00
d_player.h - don't read the full height of a player from the defaults, because that cannot be changed by A_SetHeight. 2017-01-24 00:12:06 +01:00
d_protocol.cpp - converted player serializer and everything it needs. 2016-09-21 01:18:29 +02:00
d_protocol.h - converted player serializer and everything it needs. 2016-09-21 01:18:29 +02:00
d_ticcmd.h - converted player serializer and everything it needs. 2016-09-21 01:18:29 +02:00
decallib.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
decallib.h - floatified the decal code. 2016-03-22 22:07:38 +01:00
dobject.cpp - scriptified the rest of the weapon pieces. 2017-01-18 18:46:24 +01:00
dobject.h more inventory scriptification 2017-01-19 23:42:12 +01:00
dobjgc.cpp - fixed: Class and struct name lookup was not context aware. 2017-01-23 19:10:28 +01:00
dobjtype.cpp - fixed: Non-actor classes never called InitializeDefaults to set up their special variables. 2017-01-29 18:23:39 +01:00
dobjtype.h - delete all compile-time symbols for scripting after finishing compiling data. 2017-01-24 11:57:42 +01:00
doomdata.h - re-added serialization of treanslations. 2016-09-20 19:45:32 +02:00
doomdef.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
doomdef.h - made disabling the push window check a real compatibility option. 2016-08-09 20:15:13 +02:00
doomerrors.h - record all line numbers during function generation. This is useful for error reporting and eventually debugging. 2016-12-02 17:36:29 +01:00
doomstat.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
doomstat.h - fixed: map commands will now take capslock DM/COOP as arguments 2016-11-01 15:09:09 +01:00
doomtype.h - scriptified PowerFlight and PowerWeaponLevel2. 2017-01-15 23:21:38 +01:00
dscript.h Normalize line endings 2016-03-01 09:47:10 -06:00
dsectoreffect.cpp - Fixed GCC/Clang compile errors. 2017-01-14 18:30:01 +01:00
dsectoreffect.h - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual 2017-01-12 22:49:18 +01:00
dthinker.cpp - fixed: Non-actor classes never called InitializeDefaults to set up their special variables. 2017-01-29 18:23:39 +01:00
dthinker.h - fixed: Non-actor classes never called InitializeDefaults to set up their special variables. 2017-01-29 18:23:39 +01:00
edata.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
edata.h - added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff. 2016-02-05 23:51:28 +01:00
empty.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
errors.h
f_wipe.cpp Merge branch 'zdoom-rgb666-take3' of https://github.com/raa-eruanna/qzdoom into qzdoom-rgb666 2016-12-24 19:00:28 -05:00
f_wipe.h Normalize line endings 2016-03-01 09:47:10 -06:00
files.cpp Merge branch 'master' into json 2016-09-22 09:09:48 +02:00
files.h - Added missing GCCPRINTF to FileWriter::Printf. 2016-12-10 14:02:12 +01:00
g_doomedmap.cpp Fixed format strings warnings reported by GCC/Clang 2016-12-24 23:51:08 +01:00
g_game.cpp - use std::unique_ptr to manage the resource file for loading a savegame because the try/catch handler to ensure its deletion was causing some problems. 2017-01-22 20:06:11 +01:00
g_game.h - read snapshots from zip. 2016-09-22 01:28:05 +02:00
g_hub.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
g_hub.h - read snapshots from zip. 2016-09-22 01:28:05 +02:00
g_level.cpp Merge https://github.com/coelckers/gzdoom 2017-01-28 17:39:55 -05:00
g_level.h Revert "- made r_fullbrightignoresectorcolor a MAPINFO option, so far only working on the software renderer. GL still needs a few changes to handle it correctly." 2017-01-28 18:26:52 +01:00
g_levellocals.h Revert "- made r_fullbrightignoresectorcolor a MAPINFO option, so far only working on the software renderer. GL still needs a few changes to handle it correctly." 2017-01-28 18:26:52 +01:00
g_mapinfo.cpp Revert "- made r_fullbrightignoresectorcolor a MAPINFO option, so far only working on the software renderer. GL still needs a few changes to handle it correctly." 2017-01-28 18:26:52 +01:00
g_pch.h - include proper headers for std::find. 2016-12-25 19:25:19 +01:00
g_pch2.h - tried to add precompiled headers to fastmath sources as well, but VC++ doesn't seem to want to play along. So I left this stuff in but disabled the precompilation until a solution can be found. 2016-04-10 13:54:42 +02:00
g_skill.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
gameconfigfile.cpp - remove windows header #include from gameconfigfile.cpp, because it isn't needed. 2016-04-10 12:33:35 +02:00
gameconfigfile.h Normalize line endings 2016-03-01 09:47:10 -06:00
gametype.h Normalize line endings 2016-03-01 09:47:10 -06:00
gi.cpp - scriptified a large part of the weapon code. 2017-01-19 17:40:34 +01:00
gi.h - scriptified cht_Give and cht_Take and made them virtual function of PlayerPawn so that this can be better configured for mods that want other options in here. 2017-01-17 17:34:39 +01:00
gitinfo.cpp
gstrings.h Normalize line endings 2016-03-01 09:47:10 -06:00
GuillotineBinPack.cpp *BinPack fixes -- disjointRects only defined #ifdef _DEBUG 2016-01-18 14:45:23 -06:00
GuillotineBinPack.h Use a better packing algorithm for the texture atlases 2016-01-08 22:37:06 -06:00
hu_scores.cpp - wrapped the entire DSBarInfo class in a container and completely decoupled it from DBaseStatusBar. 2017-01-20 11:11:22 +01:00
hu_stuff.h - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
i_cd.h Normalize line endings 2016-03-01 09:47:10 -06:00
i_module.cpp - Fixed build with MinGW-w64 (TDM-GCC 5.1). Note that the resulting binary will crash under -O3 until the alignment violation is taken care of in FRemapTable::Alloc. 2016-11-22 22:41:32 -05:00
i_module.h - Added support for GTK3 (thanks to "MineyMe" and edward-san) 2016-11-12 18:32:09 -05:00
i_movie.h Normalize line endings 2016-03-01 09:47:10 -06:00
i_net.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
i_net.h Normalize line endings 2016-03-01 09:47:10 -06:00
i_video.h Normalize line endings 2016-03-01 09:47:10 -06:00
info.cpp - scriptified BasicArmor and fixed a few errors in the conversion. 2017-01-18 22:15:48 +01:00
info.h - scriptified BasicArmor and fixed a few errors in the conversion. 2017-01-18 22:15:48 +01:00
keysections.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
lists.h Normalize line endings 2016-03-01 09:47:10 -06:00
lumpconfigfile.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
lumpconfigfile.h Normalize line endings 2016-03-01 09:47:10 -06:00
m_alloc.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
m_alloc.h Normalize line endings 2016-03-01 09:47:10 -06:00
m_argv.cpp - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared. 2016-11-25 00:25:26 +01:00
m_argv.h Normalize line endings 2016-03-01 09:47:10 -06:00
m_bbox.cpp - floatified FBoundingBox. 2016-03-31 10:38:54 +02:00
m_bbox.h - removed most of the deleted function declarations. 2016-03-31 21:20:45 +02:00
m_cheat.cpp - no need to keep AArmor native, now that all child classes have been scriptified. 2017-01-18 23:46:19 +01:00
m_cheat.h Normalize line endings 2016-03-01 09:47:10 -06:00
m_crc32.h Normalize line endings 2016-03-01 09:47:10 -06:00
m_fixed.h - removed most inline assembly. Integer multiplication gets handled fine by all current compilers and fixed point division is too infrequently used to justify this mess. 2016-12-10 13:58:18 +01:00
m_joy.cpp - some rework of vectors.h, mostly to remove all those silenced double->float conversions. 2016-03-10 22:36:28 +01:00
m_joy.h Normalize line endings 2016-03-01 09:47:10 -06:00
m_misc.cpp - Fixed: Demo playback on Windows XP since we don't patch fstat for v140_xp bug. 2016-10-16 16:22:21 -04:00
m_misc.h Normalize line endings 2016-03-01 09:47:10 -06:00
m_png.cpp - allow the compact and pretty writers for JSON to coexist by wrapping the whole stuff into another class that calls the proper one as needed. Due to the implementation it is not possible to decide at run time how this should behave so there have to be two different objects for either mode. 2016-09-21 21:57:24 +02:00
m_png.h - allow the compact and pretty writers for JSON to coexist by wrapping the whole stuff into another class that calls the proper one as needed. Due to the implementation it is not possible to decide at run time how this should behave so there have to be two different objects for either mode. 2016-09-21 21:57:24 +02:00
m_random.cpp - fixed issues with uninitialized RNGs and bad assumptions about corpse pointers always being fully initialized when being destroyed. 2017-01-27 12:02:47 +01:00
m_random.h - read snapshots from zip. 2016-09-22 01:28:05 +02:00
m_swap.h Fixed compilation on macOS 2016-09-24 13:15:45 +03:00
md5.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
md5.h Normalize line endings 2016-03-01 09:47:10 -06:00
memarena.cpp - Fixed more GCC/Clang warnings. 2016-11-27 02:34:32 +01:00
memarena.h - Fixed more GCC/Clang warnings. 2016-11-27 02:34:32 +01:00
mus2midi.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
mus2midi.h Normalize line endings 2016-03-01 09:47:10 -06:00
name.cpp - fixed: The TabCommands array needs to be cleared before the NameManager is destroyed. 2016-09-13 10:43:53 +02:00
name.h Normalize line endings 2016-03-01 09:47:10 -06:00
namedef.h - ok, that color_absolute option was pretty much redundant, considering that it is already possible to explicitly set a fog density per sector - it was only necessary to give that priority over standard depth fade calculations for fog-less sectors. 2017-01-28 21:42:58 +01:00
nodebuild.cpp Fixed compilation warnings reported by GCC/Clang 2017-01-14 15:03:14 +02:00
nodebuild.h - fixed: The sight checker's portalgroup variable was not initialized. 2017-01-09 01:28:07 +01:00
nodebuild_classify_nosse2.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
nodebuild_classify_sse2.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
nodebuild_events.cpp - added custom math routines for reliability. 2016-03-11 15:45:47 +01:00
nodebuild_extract.cpp Fixed issue with extraction of built GL nodes 2017-01-12 16:24:55 +02:00
nodebuild_gl.cpp - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
nodebuild_utility.cpp - exported all meaningful parts of side_t to the VM. 2017-01-08 21:42:26 +01:00
p_3dfloors.cpp - use Doom64 colors on sectors and linedefs. 2017-01-28 20:44:46 +01:00
p_3dfloors.h - use Doom64 colors on sectors and linedefs. 2017-01-28 20:44:46 +01:00
p_3dmidtex.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
p_3dmidtex.h - fixed: Instant floor movers should disable z-interpolation for all affected actors. 2016-12-27 21:16:42 +01:00
p_acs.cpp - there seem to be ACS compilers which let 'delay' pass inside a function. Since this is an unsupported feature which brings the ACS VM into an unstable state it has to be handled with a hard abort to avoid crashes. 2017-01-24 11:59:59 +01:00
p_acs.h - changed locking mechanism for ACS strings. 2016-12-27 18:53:30 +01:00
p_actionfunctions.cpp - don't read the full height of a player from the defaults, because that cannot be changed by A_SetHeight. 2017-01-24 00:12:06 +01:00
p_blockmap.h - moved the msecnode code to its own file. 2017-01-06 12:54:01 +01:00
p_buildmap.cpp - scriptified MorphProjectile and CustomSprite. 2017-01-20 01:11:36 +01:00
p_ceiling.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
p_checkposition.h - fixed: It was not possible to step through a ceiling portal into the upper sector. 2016-05-20 13:10:42 +02:00
p_conversation.cpp - scriptified the remains of AKey. 2017-01-18 15:17:12 +01:00
p_conversation.h Added two new sub-blocks for Choice blocks 2016-10-30 19:30:53 +01:00
p_doors.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
p_effect.cpp - scriptified the particle fountains. 2017-01-13 19:29:54 +01:00
p_effect.h Merge remote-tracking branch 'gzdoom/master' into qzdoom 2017-01-14 01:56:18 +01:00
p_enemy.cpp more inventory scriptification 2017-01-19 23:42:12 +01:00
p_enemy.h - allow the VM to run on one global stack per thread. 2016-11-30 17:15:01 +01:00
p_floor.cpp - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual 2017-01-12 22:49:18 +01:00
p_glnodes.cpp - fixed loop ordering in P_SetRenderSector. 2017-01-19 01:39:05 +01:00
p_interaction.cpp - don't let P_DamageMobj return negative values. 2017-01-21 13:12:34 +01:00
p_lights.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
p_linkedsectors.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
p_lnspec.cpp more inventory scriptification 2017-01-19 23:42:12 +01:00
p_lnspec.h Normalize line endings 2016-03-01 09:47:10 -06:00
p_local.h - more exporting of AInventory. 2017-01-19 20:56:31 +01:00
p_map.cpp - Fixed HITTARGET, HITMASTER, HITTRACER, crash and xdeath states being broken on bouncing actors that die/explode. 2017-01-27 18:03:09 +01:00
p_maputl.cpp - fixed: Non-actor classes never called InitializeDefaults to set up their special variables. 2017-01-29 18:23:39 +01:00
p_maputl.h - fixed: Non-actor classes never called InitializeDefaults to set up their special variables. 2017-01-29 18:23:39 +01:00
p_mobj.cpp - enable terrain splashes for non-solid non-swimmable 3D floors. 2017-01-29 18:46:35 +01:00
p_pillar.cpp - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual 2017-01-12 22:49:18 +01:00
p_plats.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
p_portals.cpp - empty gl_portals.cpp file. 2016-01-12 21:36:33 +01:00
p_pspr.cpp Merge https://github.com/coelckers/gzdoom 2017-01-19 11:58:53 -05:00
p_pspr.h Merge remote-tracking branch 'gzdoom/master' into qzdoom 2017-01-13 13:21:10 +01:00
p_pusher.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
p_saveg.cpp - added the needed properties for Doom64 colors and a little FraggleScript hack to test it with existing maps. 2017-01-28 19:05:39 +01:00
p_saveg.h - refactored the level backup data needed by the serializer into p_saveg.h. 2017-01-08 12:11:31 +01:00
p_scroll.cpp Fixed compilation warnings reported by GCC/Clang 2017-01-14 15:03:14 +02:00
p_secnodes.cpp - Fixed GCC/Clang compile errors. 2017-01-14 18:30:01 +01:00
p_sectors.cpp - scriptified PowerFlight and PowerWeaponLevel2. 2017-01-15 23:21:38 +01:00
p_setup.cpp - added the needed properties for Doom64 colors and a little FraggleScript hack to test it with existing maps. 2017-01-28 19:05:39 +01:00
p_setup.h - fixed: The sight checker's portalgroup variable was not initialized. 2017-01-09 01:28:07 +01:00
p_sight.cpp - fixed: The sight checker's portalgroup variable was not initialized. 2017-01-09 01:28:07 +01:00
p_slopes.cpp - removed the needless copying around of the vertexdatas array. The slope code can just use this from the TArray created by the UDMF parser. 2017-01-09 01:40:14 +01:00
p_spec.cpp - scriptified PowerIronFeet and PowerMask. 2017-01-16 19:04:03 +01:00
p_spec.h - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual 2017-01-12 22:49:18 +01:00
p_states.cpp - scriptified a large part of the weapon code. 2017-01-19 17:40:34 +01:00
p_switch.cpp - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared. 2016-11-25 00:25:26 +01:00
p_tags.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
p_tags.h - moved all 'sectorptr - &level.sectors[0]' constructs into a subfunction. 2017-01-07 20:02:25 +01:00
p_teleport.cpp - scriptified the teleport fog. 2017-01-13 23:17:04 +01:00
p_terrain.cpp - scriptified Hexen's Bloodscourge and Serpent. 2016-11-28 00:49:10 +01:00
p_terrain.h - converted FBehavior::StaticSerializeModuleStates. 2016-09-20 11:35:25 +02:00
p_things.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
p_tick.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
p_tick.h Normalize line endings 2016-03-01 09:47:10 -06:00
p_trace.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
p_trace.h - added portal-awareness to the railgun trail. 2016-04-16 19:41:33 +02:00
p_udmf.cpp Corrected bad 'or' operation 2017-01-29 09:57:55 +01:00
p_udmf.h - replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table. 2016-04-28 15:59:37 +02:00
p_usdf.cpp Restricted custom goodbyes to ZSDF 2016-10-30 20:27:07 +01:00
p_user.cpp Merge https://github.com/coelckers/gzdoom 2017-01-23 22:12:55 -05:00
p_xlat.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
parsecontext.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
parsecontext.h Normalize line endings 2016-03-01 09:47:10 -06:00
pathexpander.cpp Merge branch conflicts fix 2016-01-21 10:49:57 +13:00
pathexpander.h Merge branch conflicts fix 2016-01-21 10:49:57 +13:00
po_man.cpp - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual 2017-01-12 22:49:18 +01:00
po_man.h - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual 2017-01-12 22:49:18 +01:00
portal.cpp - skriptified the skybox actors. 2017-01-14 18:04:49 +01:00
portal.h - removed all skybox class types from code in preparation for exporting these classes. 2017-01-14 16:05:40 +01:00
r_defs.h Merge https://github.com/coelckers/gzdoom 2017-01-28 17:39:55 -05:00
r_renderer.h Rename FRenderer::ClearBuffer to SetClearColor 2017-01-15 03:21:35 +01:00
r_sky.cpp - let 'forcenoskystretch' also apply to sky mode 2 and OpenGL, to reflect its true meaning the internal flag has been renamed to FORCETILEDSKY which it always was about. 2017-01-13 11:12:43 +01:00
r_sky.h Merge branch 'master' of c:\programming\doom-dev\zdoom 2016-04-23 09:43:21 +02:00
r_state.h Split r_main into r_viewport, r_scene and r_light 2017-01-12 16:21:46 +01:00
r_utility.cpp Merge https://github.com/coelckers/gzdoom 2017-01-28 17:39:55 -05:00
r_utility.h Change RenderTarget global to be an internal swrenderer variable 2017-01-15 03:19:03 +01:00
Rect.h Use a better packing algorithm for the texture atlases 2016-01-08 22:37:06 -06:00
s_advsound.cpp - scriptified PowerStrength. 2017-01-16 22:27:49 +01:00
s_environment.cpp - re-added serialization of treanslations. 2016-09-20 19:45:32 +02:00
s_playlist.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
s_playlist.h Normalize line endings 2016-03-01 09:47:10 -06:00
s_sndseq.cpp - scriptified ASoundSequence. 2017-01-14 14:37:29 +01:00
s_sndseq.h - exported the sound sequence interface to scripting. 2017-01-14 13:02:08 +01:00
s_sound.cpp - scriptified ASoundSequence. 2017-01-14 14:37:29 +01:00
s_sound.h Added "local" parameters to A_PlaySound and ACS PlaySound 2016-11-01 13:21:32 -04:00
sc_man.cpp - no more Simplify for global constants as well. 2017-01-23 01:10:40 +01:00
sc_man.h - no more Simplify for global constants as well. 2017-01-23 01:10:40 +01:00
sc_man_scanner.re Implemented static methods in String struct. Implemented String.Format and String.AppendFormat. Implemented native vararg methods for the future. 2017-01-21 10:32:26 +01:00
sc_man_tokens.h Implemented static methods in String struct. Implemented String.Format and String.AppendFormat. Implemented native vararg methods for the future. 2017-01-21 10:32:26 +01:00
serializer.cpp - scriptified PowerIronFeet and PowerMask. 2017-01-16 19:04:03 +01:00
serializer.h - refactored the level backup data needed by the serializer into p_saveg.h. 2017-01-08 12:11:31 +01:00
skins.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
skins.h Normalize line endings 2016-03-01 09:47:10 -06:00
SkylineBinPack.cpp *BinPack fixes -- disjointRects only defined #ifdef _DEBUG 2016-01-18 14:45:23 -06:00
SkylineBinPack.h Switch to the bottom-left picker for the Skyline Bin Packer 2016-01-10 21:54:28 -06:00
st_start.h Normalize line endings 2016-03-01 09:47:10 -06:00
st_stuff.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
st_stuff.h - wrapped the entire DSBarInfo class in a container and completely decoupled it from DBaseStatusBar. 2017-01-20 11:11:22 +01:00
statistics.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
statnums.h Revert "- removed STAT_INVENTORY." 2016-08-25 21:41:17 +02:00
stats.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
stats.h Merge remote-tracking branch 'remotes/zdoom/master' 2016-03-01 18:50:45 +01:00
stringtable.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
stringtable.h Normalize line endings 2016-03-01 09:47:10 -06:00
strnatcmp.c
strnatcmp.h
tagitem.h
tarray.h - added the ability to attach a constructor or destructor to an internally defined struct. 2017-01-11 23:46:03 +01:00
teaminfo.cpp - optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available. 2016-12-03 16:27:53 +01:00
teaminfo.h Normalize line endings 2016-03-01 09:47:10 -06:00
tempfiles.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
tempfiles.h Normalize line endings 2016-03-01 09:47:10 -06:00
templates.h - Refactored SBarInfo flow control so negatable commands are handled statically. 2016-04-02 23:43:56 -04:00
tflags.h - all thinker serializers done. 2016-09-20 00:41:22 +02:00
v_blend.cpp - converted half of ClericHoly. (Making a commit before starting on the more complex stuff.) 2016-11-26 13:18:48 +01:00
v_collection.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
v_collection.h Normalize line endings 2016-03-01 09:47:10 -06:00
v_draw.cpp Remove R_InitColumnDrawers and only allow DrawerArgs classes to call drawers 2017-01-30 11:53:11 +01:00
v_font.cpp Merge https://github.com/coelckers/gzdoom 2016-12-06 18:19:08 -05:00
v_font.h - re-added serialization of treanslations. 2016-09-20 19:45:32 +02:00
v_palette.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
v_palette.h Normalize line endings 2016-03-01 09:47:10 -06:00
v_pfx.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
v_pfx.h Normalize line endings 2016-03-01 09:47:10 -06:00
v_text.cpp - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
v_text.h Normalize line endings 2016-03-01 09:47:10 -06:00
v_video.cpp - fixed a crash 2016-12-24 19:22:31 -05:00
v_video.h Merge https://github.com/coelckers/gzdoom 2017-01-28 17:39:55 -05:00
vectors.h - fixed: TVector::Resized needs to consider that the input vector has a length of 0. In this case just performing the normal calculations results in an invalid vector. 2016-10-03 11:00:26 +02:00
version.h - We're on version 1.3pre now. 2017-01-01 11:33:54 -05:00
virtual.h - scriptified the sector actions. 2017-01-13 13:51:47 +01:00
w_wad.cpp - scriptified the Minotaur. 2016-11-26 01:14:47 +01:00
w_wad.h Normalize line endings 2016-03-01 09:47:10 -06:00
w_zip.h - Fixed: Modern versions of GCC on PowerPC inserted padding to the end of pragma packed structures. 2016-03-13 01:14:08 -05:00
weightedlist.h Normalize line endings 2016-03-01 09:47:10 -06:00
wi_stuff.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
wi_stuff.h Normalize line endings 2016-03-01 09:47:10 -06:00
x86.cpp - discontinue using the MMX assembly version of DoBlending. 2016-12-07 14:40:18 +01:00
x86.h Normalize line endings 2016-03-01 09:47:10 -06:00
xs_Float.h Renderer floatification: Use floating point for texturemids and Y scales 2016-04-22 23:12:53 -05:00
zstrformat.cpp - removed special treatment for not using stdint.h with MSVC. Current compiler versions have this file. 2016-03-24 11:30:11 +01:00
zstring.cpp - fixed: The StripRight fix left some code from a previous fix in that no longer applies. 2017-01-01 16:55:45 +01:00
zstring.h Merge branch 'master' of https://github.com/rheit/zdoom into zscript 2016-12-04 10:27:35 +01:00
zzautozend.cpp - allow defining native fields through scripts. Internally this only requires exporting the address, but not the entire field. 2016-11-22 19:20:31 +01:00