qzdoom/src/rendering
Christoph Oelckers c563f4993f - took the sky cap color getter out of the texture system.
# Conflicts:
#	src/common/textures/textures.h
2020-04-19 10:57:52 +02:00
..
2d - moved the decision whether to upscale textures up one level in the function chain. Still not the perfect place, this should be decided before creating the texture, not in the middle of the process. 2020-04-19 10:57:50 +02:00
gl - major refactor of texture upscaling control. 2020-04-19 10:57:51 +02:00
hwrenderer - took the sky cap color getter out of the texture system. 2020-04-19 10:57:52 +02:00
polyrenderer - took the sky cap color getter out of the texture system. 2020-04-19 10:57:52 +02:00
swrenderer - took the sky cap color getter out of the texture system. 2020-04-19 10:57:52 +02:00
vulkan - major refactor of texture upscaling control. 2020-04-19 10:57:51 +02:00
i_video.h Implement SDL present functions 2019-12-05 21:26:01 +01:00
r_sky.cpp - took the sky cap color getter out of the texture system. 2020-04-19 10:57:52 +02:00
r_sky.h - took the sky cap color getter out of the texture system. 2020-04-19 10:57:52 +02:00
r_utility.cpp - the big cleanup of the exit cleanup is done! 2019-10-07 20:28:55 +02:00
r_utility.h - moved some more files. 2019-07-14 21:09:49 +02:00
r_videoscale.cpp - use 'override' qualifier. 2020-04-11 20:21:00 +02:00
r_videoscale.h - relicense some of my past work under BSD 2020-01-01 07:38:06 -05:00
v_framebuffer.cpp - use the 2d drawer's size where appropriate. 2020-04-11 20:20:58 +02:00
v_video.cpp - eliminated all cases of calling DrawTexture with an FTexture. 2020-04-19 10:57:45 +02:00
v_video.h - changed all texture access in the play code to use FGameTexture and redid Hexen's front sky layer by adding a new texture instead of hacking the existing one. 2020-04-19 10:57:46 +02:00