qzdoom/src/g_statusbar
2019-04-12 00:20:42 +02:00
..
hudmessages.cpp - make the switch between game and generic fonts automatic by adding a key value to the language table 2019-04-12 00:20:42 +02:00
sbar.h - cleaned out the unneeded scaling hacks from the HUD messages. 2019-04-10 21:23:27 +02:00
sbar_mugshot.cpp - removed all remaining native parts of APlayerPawn. 2019-01-03 22:05:49 +01:00
sbarinfo.cpp - use a wide string for the console input buffer. 2019-03-10 17:54:03 +01:00
sbarinfo.h - added a 'protrusion' property to SBARINFO so that the map name display can properly be handled here as well. Until now it was only working for scripted status bars. 2017-05-05 19:32:37 +02:00
sbarinfo_commands.cpp - fixed: air_finished was sometimes checked against level.time, sometimes against level.maptime. 2019-03-30 18:52:32 +01:00
shared_hud.cpp - removed the rather pointless hud_althudfont CVAR and the tiny piece of code it activated. 2019-04-10 21:57:24 +02:00
shared_sbar.cpp - make the switch between game and generic fonts automatic by adding a key value to the language table 2019-04-12 00:20:42 +02:00